Is /traps -> poison trap still worth slotting for dmg procs?
The days of the proc-aggedon bomb are over.
IF you have the slots left over from more important things (depends on your attack set, pools and Patron/Ancillary picks) definately throw procs into PGT.
I do 100% suggest you put the Lockdown 20% +2 Hold proc in there though.
Its quite lovely in combo with the (can't remmeber the set name) ranged damage 20% Chance for +2 hold in acid mortar.
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!
Unfortunately that isn't an option for Masterminds. For some bizarre reason (probably a copy and paste error) the Mastermind version of Acid Mortar takes Targeted AoE sets instead of Ranged Damage sets.
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Is it more shameful I don't look at the MM forums that often or that the devs have left that discrepancy in the game that long?
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!
Modified build in which case I abandon all but 1 dmg proc in pgt in favor of gain slotting up my PPP hold with pvp set which gives me a 2.25 end boost and 7.5 recharge boost is this an improvement overall?
Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Liege Cheetatron X: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Leadership
Power Pool: Medicine
Power Pool: Teleportation
Power Pool: Presence
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones -- SvgnRt-PetResDam(A), SvgnRt-Acc/Dmg(3), SvgnRt-Acc/Dmg/EndRdx(3), SvgnRt-Acc/EndRdx(5)
Level 1: Web Grenade -- TotHntr-Dam%(A), TotHntr-EndRdx/Immob(5), TotHntr-Acc/Rchg(7)
Level 2: Caltrops -- Posi-Dam%(A), ImpSwft-Dam%(7), JavVoll-Dam%(9)
Level 4: Triage Beacon -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx(9), Dct'dW-EndRdx/Rchg(11), Dct'dW-Rchg(11), Dct'dW-Heal(13)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(13), LkGmblr-Rchg+(15)
Level 10: Acid Mortar -- Achilles-ResDeb%(A), Posi-Dam%(15), LdyGrey-%Dam(17), ShldBrk-%Dam(17), Ragnrk-Acc/Dmg/Rchg(19), Ragnrk-Acc/Rchg(19)
Level 12: Protector Bots -- EdctM'r-Acc/Dmg/EndRdx(A), HO:Golgi(21), EdctM'r-Acc/EndRdx(21), EdctM'r-Acc/Dmg(23), DefBuff-I(23), DefBuff-I(25)
Level 14: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-Rchg/EndRdx(25), GSFC-Build%(27), GSFC-ToHit/Rchg/EndRdx(27), GSFC-ToHit/Rchg(29), GSFC-ToHit(29)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 18: Aid Other -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal(33), Dct'dW-Rchg(33), Dct'dW-Heal/Rchg(33)
Level 20: Poison Trap -- UbrkCons-Acc/Rchg(A), UbrkCons-Hold/Rchg(34), UbrkCons-Acc/Hold/Rchg(34), Lock-%Hold(34), UbrkCons-EndRdx/Hold(36), UbrkCons-Dam%(36)
Level 22: Teleport Foe -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(40)
Level 24: Recall Friend -- Zephyr-ResKB(A)
Level 26: Assault Bot -- S'bndAl-Build%(A), EdctM'r-Acc/Dmg/EndRdx(36), ExStrk-Dam%(37), EdctM'r-Acc/Dmg(37), EdctM'r-Dmg(37), EdctM'r-PetDef(39)
Level 28: Seeker Drones -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(39), SipInsght-Acc/Rchg(39), SipInsght-ToHitDeb/EndRdx/Rchg(40), SipInsght-Acc/EndRdx/Rchg(40)
Level 30: Team Teleport -- Jnt-EndRdx/Rng(A)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Provoke -- Zinger-Dam%(A), Zinger-Taunt/Rchg(42), Zinger-Taunt/Rchg/Rng(43), Zinger-Taunt(50)
Level 38: Aid Self -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx(42), Mrcl-EndRdx/Rchg(42)
Level 41: Charged Armor -- GA-RechRes(A), GA-3defTpProc(43), S'fstPrt-ResDam/Def+(43), GA-End/Res(45), Aegis-Psi/Status(45), ImpArm-ResDam/EndRdx(45)
Level 44: Electrifying Fences -- GravAnch-Hold%(A), GravAnch-Immob/Rchg(46), GravAnch-Acc/Immob/Rchg(46), GravAnch-Acc/Rchg(46), GravAnch-Immob/EndRdx(48)
Level 47: Electric Shackles -- GladNet-Acc/Rchg(A), GladNet-Rchg/Hold(48), GladNet-EndRdx/Rchg/Hold(48), GladNet-Acc/EndRdx/Rchg/Hold(50), GladNet-Acc/Hold(50)
Level 49: Assault -- EndRdx-I(A)
Level 50: Musculature Radial Paragon
Level 0: Call to Justice
Level 50: Reactive Partial Radial Conversion
Level 50: Warworks Total Core Improved Ally
Level 50: Void Radial Final Judgement
Level 50: Barrier Core Epiphany
------------
Level 1: Brawl -- Hectmb-Dam%(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Stamina -- EndMod-I(A)
Or should the slots be used for something else my current mids build has the hold proc and all the dmg procs other than the pvp one if I can put those slots to better use somewhere els please tell me
Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Liege Cheetatron X: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Leadership
Power Pool: Medicine
Power Pool: Teleportation
Power Pool: Presence
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones -- SvgnRt-PetResDam(A), SvgnRt-Acc/Dmg(3), SvgnRt-Acc/Dmg/EndRdx(3), SvgnRt-Acc/EndRdx(5)
Level 1: Web Grenade -- TotHntr-Dam%(A), TotHntr-EndRdx/Immob(5), TotHntr-Acc/Rchg(7)
Level 2: Caltrops -- Posi-Dam%(A), ImpSwft-Dam%(7), JavVoll-Dam%(9)
Level 4: Triage Beacon -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx(9), Dct'dW-EndRdx/Rchg(11), Dct'dW-Rchg(11), Dct'dW-Heal(13)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(13), LkGmblr-Rchg+(15)
Level 10: Acid Mortar -- Achilles-ResDeb%(A), Posi-Dam%(15), LdyGrey-%Dam(17), ShldBrk-%Dam(17), Ragnrk-Acc/Dmg/Rchg(19), Ragnrk-Acc/Rchg(19)
Level 12: Protector Bots -- EdctM'r-Acc/Dmg/EndRdx(A), HO:Golgi(21), EdctM'r-Acc/EndRdx(21), EdctM'r-Acc/Dmg(23), DefBuff-I(23), DefBuff-I(25)
Level 14: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-Rchg/EndRdx(25), GSFC-Build%(27), GSFC-ToHit/Rchg/EndRdx(27), GSFC-ToHit/Rchg(29), GSFC-ToHit(29)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 18: Aid Other -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal(33), Dct'dW-Rchg(33), Dct'dW-Heal/Rchg(33)
Level 20: Poison Trap -- G'Wdw-Dam%(A), NrncSD-Dam%(34), RechRdx-I(34), Lock-%Hold(34), RechRdx-I(36), UbrkCons-Dam%(36)
Level 22: Teleport Foe -- Zephyr-ResKB(A)
Level 24: Recall Friend -- Zephyr-ResKB(A)
Level 26: Assault Bot -- S'bndAl-Build%(A), EdctM'r-Acc/Dmg/EndRdx(36), ExStrk-Dam%(37), EdctM'r-Acc/Dmg(37), EdctM'r-Dmg(37), EdctM'r-PetDef(39)
Level 28: Seeker Drones -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(39), SipInsght-Acc/Rchg(39), SipInsght-ToHitDeb/EndRdx/Rchg(40), SipInsght-Acc/EndRdx/Rchg(40)
Level 30: Team Teleport -- Winter-RunSpd/Jump/Fly/Rng/EndRdx(A), Jnt-EndRdx/Rng(40)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Provoke -- Zinger-Dam%(A), Zinger-Taunt/Rchg(42), Zinger-Taunt/Rchg/Rng(43), Zinger-Taunt(50)
Level 38: Aid Self -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx(42), Mrcl-EndRdx/Rchg(42)
Level 41: Charged Armor -- ImpArm-ResDam/EndRdx(A), GA-3defTpProc(43), S'fstPrt-ResDam/Def+(43), ImpArm-ResDam(45), Aegis-Psi/Status(45), ImpArm-ResDam/EndRdx/Rchg(45)
Level 44: Electrifying Fences -- GravAnch-Hold%(A), GravAnch-Immob/Rchg(46), GravAnch-Acc/Immob/Rchg(46), GravAnch-Acc/Rchg(46), GravAnch-Immob/EndRdx(48)
Level 47: Electric Shackles -- UbrkCons-Acc/Hold/Rchg(A), UbrkCons-Acc/Rchg(48), UbrkCons-EndRdx/Hold(48), UbrkCons-Hold/Rchg(50), UbrkCons-Hold(50)
Level 49: Assault -- EndRdx-I(A)
Level 50: Musculature Radial Paragon
Level 0: Call to Justice
Level 50: Reactive Partial Radial Conversion
Level 50: Warworks Total Core Improved Ally
Level 50: Void Radial Final Judgement
Level 50: Barrier Core Epiphany
------------
Level 1: Brawl -- Hectmb-Dam%(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Stamina -- EndMod-I(A)