Is /traps -> poison trap still worth slotting for dmg procs?


Adeon Hawkwood

 

Posted

Or should the slots be used for something else my current mids build has the hold proc and all the dmg procs other than the pvp one if I can put those slots to better use somewhere els please tell me

Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Liege Cheetatron X: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Leadership
Power Pool: Medicine
Power Pool: Teleportation
Power Pool: Presence
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Battle Drones -- SvgnRt-PetResDam(A), SvgnRt-Acc/Dmg(3), SvgnRt-Acc/Dmg/EndRdx(3), SvgnRt-Acc/EndRdx(5)
Level 1: Web Grenade -- TotHntr-Dam%(A), TotHntr-EndRdx/Immob(5), TotHntr-Acc/Rchg(7)
Level 2: Caltrops -- Posi-Dam%(A), ImpSwft-Dam%(7), JavVoll-Dam%(9)
Level 4: Triage Beacon -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx(9), Dct'dW-EndRdx/Rchg(11), Dct'dW-Rchg(11), Dct'dW-Heal(13)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(13), LkGmblr-Rchg+(15)
Level 10: Acid Mortar -- Achilles-ResDeb%(A), Posi-Dam%(15), LdyGrey-%Dam(17), ShldBrk-%Dam(17), Ragnrk-Acc/Dmg/Rchg(19), Ragnrk-Acc/Rchg(19)
Level 12: Protector Bots -- EdctM'r-Acc/Dmg/EndRdx(A), HO:Golgi(21), EdctM'r-Acc/EndRdx(21), EdctM'r-Acc/Dmg(23), DefBuff-I(23), DefBuff-I(25)
Level 14: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-Rchg/EndRdx(25), GSFC-Build%(27), GSFC-ToHit/Rchg/EndRdx(27), GSFC-ToHit/Rchg(29), GSFC-ToHit(29)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 18: Aid Other -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal(33), Dct'dW-Rchg(33), Dct'dW-Heal/Rchg(33)
Level 20: Poison Trap -- G'Wdw-Dam%(A), NrncSD-Dam%(34), RechRdx-I(34), Lock-%Hold(34), RechRdx-I(36), UbrkCons-Dam%(36)
Level 22: Teleport Foe -- Zephyr-ResKB(A)
Level 24: Recall Friend -- Zephyr-ResKB(A)
Level 26: Assault Bot -- S'bndAl-Build%(A), EdctM'r-Acc/Dmg/EndRdx(36), ExStrk-Dam%(37), EdctM'r-Acc/Dmg(37), EdctM'r-Dmg(37), EdctM'r-PetDef(39)
Level 28: Seeker Drones -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(39), SipInsght-Acc/Rchg(39), SipInsght-ToHitDeb/EndRdx/Rchg(40), SipInsght-Acc/EndRdx/Rchg(40)
Level 30: Team Teleport -- Winter-RunSpd/Jump/Fly/Rng/EndRdx(A), Jnt-EndRdx/Rng(40)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Provoke -- Zinger-Dam%(A), Zinger-Taunt/Rchg(42), Zinger-Taunt/Rchg/Rng(43), Zinger-Taunt(50)
Level 38: Aid Self -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx(42), Mrcl-EndRdx/Rchg(42)
Level 41: Charged Armor -- ImpArm-ResDam/EndRdx(A), GA-3defTpProc(43), S'fstPrt-ResDam/Def+(43), ImpArm-ResDam(45), Aegis-Psi/Status(45), ImpArm-ResDam/EndRdx/Rchg(45)
Level 44: Electrifying Fences -- GravAnch-Hold%(A), GravAnch-Immob/Rchg(46), GravAnch-Acc/Immob/Rchg(46), GravAnch-Acc/Rchg(46), GravAnch-Immob/EndRdx(48)
Level 47: Electric Shackles -- UbrkCons-Acc/Hold/Rchg(A), UbrkCons-Acc/Rchg(48), UbrkCons-EndRdx/Hold(48), UbrkCons-Hold/Rchg(50), UbrkCons-Hold(50)
Level 49: Assault -- EndRdx-I(A)
Level 50: Musculature Radial Paragon
Level 0: Call to Justice
Level 50: Reactive Partial Radial Conversion
Level 50: Warworks Total Core Improved Ally
Level 50: Void Radial Final Judgement
Level 50: Barrier Core Epiphany
------------
Level 1: Brawl -- Hectmb-Dam%(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Stamina -- EndMod-I(A)


 

Posted

The days of the proc-aggedon bomb are over.

IF you have the slots left over from more important things (depends on your attack set, pools and Patron/Ancillary picks) definately throw procs into PGT.

I do 100% suggest you put the Lockdown 20% +2 Hold proc in there though.
Its quite lovely in combo with the (can't remmeber the set name) ranged damage 20% Chance for +2 hold in acid mortar.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Quote:
Originally Posted by Test_Rat View Post
Its quite lovely in combo with the (can't remmeber the set name) ranged damage 20% Chance for +2 hold in acid mortar.
Unfortunately that isn't an option for Masterminds. For some bizarre reason (probably a copy and paste error) the Mastermind version of Acid Mortar takes Targeted AoE sets instead of Ranged Damage sets.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Unfortunately that isn't an option for Masterminds. For some bizarre reason (probably a copy and paste error) the Mastermind version of Acid Mortar takes Targeted AoE sets instead of Ranged Damage sets.
That is still in the game?

Is it more shameful I don't look at the MM forums that often or that the devs have left that discrepancy in the game that long?


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Modified build in which case I abandon all but 1 dmg proc in pgt in favor of gain slotting up my PPP hold with pvp set which gives me a 2.25 end boost and 7.5 recharge boost is this an improvement overall?

Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Liege Cheetatron X: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Leadership
Power Pool: Medicine
Power Pool: Teleportation
Power Pool: Presence
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Battle Drones -- SvgnRt-PetResDam(A), SvgnRt-Acc/Dmg(3), SvgnRt-Acc/Dmg/EndRdx(3), SvgnRt-Acc/EndRdx(5)
Level 1: Web Grenade -- TotHntr-Dam%(A), TotHntr-EndRdx/Immob(5), TotHntr-Acc/Rchg(7)
Level 2: Caltrops -- Posi-Dam%(A), ImpSwft-Dam%(7), JavVoll-Dam%(9)
Level 4: Triage Beacon -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx(9), Dct'dW-EndRdx/Rchg(11), Dct'dW-Rchg(11), Dct'dW-Heal(13)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(13), LkGmblr-Rchg+(15)
Level 10: Acid Mortar -- Achilles-ResDeb%(A), Posi-Dam%(15), LdyGrey-%Dam(17), ShldBrk-%Dam(17), Ragnrk-Acc/Dmg/Rchg(19), Ragnrk-Acc/Rchg(19)
Level 12: Protector Bots -- EdctM'r-Acc/Dmg/EndRdx(A), HO:Golgi(21), EdctM'r-Acc/EndRdx(21), EdctM'r-Acc/Dmg(23), DefBuff-I(23), DefBuff-I(25)
Level 14: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-Rchg/EndRdx(25), GSFC-Build%(27), GSFC-ToHit/Rchg/EndRdx(27), GSFC-ToHit/Rchg(29), GSFC-ToHit(29)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 18: Aid Other -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal(33), Dct'dW-Rchg(33), Dct'dW-Heal/Rchg(33)
Level 20: Poison Trap -- UbrkCons-Acc/Rchg(A), UbrkCons-Hold/Rchg(34), UbrkCons-Acc/Hold/Rchg(34), Lock-%Hold(34), UbrkCons-EndRdx/Hold(36), UbrkCons-Dam%(36)
Level 22: Teleport Foe -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(40)
Level 24: Recall Friend -- Zephyr-ResKB(A)
Level 26: Assault Bot -- S'bndAl-Build%(A), EdctM'r-Acc/Dmg/EndRdx(36), ExStrk-Dam%(37), EdctM'r-Acc/Dmg(37), EdctM'r-Dmg(37), EdctM'r-PetDef(39)
Level 28: Seeker Drones -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(39), SipInsght-Acc/Rchg(39), SipInsght-ToHitDeb/EndRdx/Rchg(40), SipInsght-Acc/EndRdx/Rchg(40)
Level 30: Team Teleport -- Jnt-EndRdx/Rng(A)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Provoke -- Zinger-Dam%(A), Zinger-Taunt/Rchg(42), Zinger-Taunt/Rchg/Rng(43), Zinger-Taunt(50)
Level 38: Aid Self -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx(42), Mrcl-EndRdx/Rchg(42)
Level 41: Charged Armor -- GA-RechRes(A), GA-3defTpProc(43), S'fstPrt-ResDam/Def+(43), GA-End/Res(45), Aegis-Psi/Status(45), ImpArm-ResDam/EndRdx(45)
Level 44: Electrifying Fences -- GravAnch-Hold%(A), GravAnch-Immob/Rchg(46), GravAnch-Acc/Immob/Rchg(46), GravAnch-Acc/Rchg(46), GravAnch-Immob/EndRdx(48)
Level 47: Electric Shackles -- GladNet-Acc/Rchg(A), GladNet-Rchg/Hold(48), GladNet-EndRdx/Rchg/Hold(48), GladNet-Acc/EndRdx/Rchg/Hold(50), GladNet-Acc/Hold(50)
Level 49: Assault -- EndRdx-I(A)
Level 50: Musculature Radial Paragon
Level 0: Call to Justice
Level 50: Reactive Partial Radial Conversion
Level 50: Warworks Total Core Improved Ally
Level 50: Void Radial Final Judgement
Level 50: Barrier Core Epiphany
------------
Level 1: Brawl -- Hectmb-Dam%(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Stamina -- EndMod-I(A)