New Arena Mode: Invasion
Why even have 'teams'? Why not just make it Invasion waves of NPCs versus the PCs in the middle?
That sounds a lot more fun, and has the possibility for more unofficial challenges (survive against X waves, etc)
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GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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With the Praetorian Surge nearly upon us and what apparently seems like rednames taking up the mantle of our terrifying invaders, a wish got to work in my mind which was 'Darn, I'd love it if players got to be NPCs for these sort of events too.' That wish eventually warped into an idea which leads me to this post.
Invasion mode for the arena! When you start up an arena match, you choose the gametype you want (Pentad, Battle Royale, Duel ect.) clicking on 'Invasion' would then present you with the map and the attacking faction that you want to fight. (Rikti, Praetorians, Zombies) When you're all ready, the amount of players present in the queued match then get split into two teams, either by the computer or by the one organising the match. One team will be the defenders, positioned squarely in the middle of the map and ready to hold out for as long as possible (possibly with some NPC help of their own depending on the map) while the other team takes on the role of the attackers. However, the attackers aren't their normal player-character selves. Instead, the attackers become the faction-specific bosses. War-Walkers for Praetorians, Heavy Assault Suits for Rikti, Nightmares for Zombies, you get the idea.
Also aiding the attacker team will be mobs of NPCs which will appear after a timer has expired (much like the Reinforcement timer in the Trials) and rush towards the centre of the map. These mobs will be weak for the first minute or two of the match, mobs full of Minions with some Lt.s scattered about, but will eventually become bigger and more decked out with Bosses the longer the defenders can hold out. This mechanic also applies to the attacker PCs as well. So, while an attacking Praetorian team may start with War-Walkers, four minutes in they may get the option to switch to Goliath War-Walkers or Olympian Guards, while seven or eight minutes would warrant the presence of Marauder, Battle Maiden, Siege and/or Nightstar.
To prevent the defenders from cheating, like bouncing around the map with Super Jump on to increase their time unfairly, two options are available: Either make the centre of the map the defense point which must not be taken by the attacking team or the defenders instantly lose the match, or make it so that any defender who goes within a certain distance away from the centre for a prolonged period of time is automatically killed Battlefront style.
After all defenders have been defeated or the centre has been taken by the attackers, the teams are switched and the defending team takes on the role of the attacking bosses. The team who held out the longest in the end wins!
Username: @Royal
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