DM/FA advice


Deus_Otiosus

 

Posted

I'm enjoying playing a DM/FA Brute right now. I have a couple of questions for the higher levels:

1. I know the Psi damage is going to ramp up in a few levels. What is the best way to deal with that? Is it best to try to get Resistance from IOs, or focus on Healing for mitigation?

2. I'm looking at Soul Mastery for Gloom, DN's ToHit debuff, and the tentacles. But I'm wondering if Pyre Mastery with Fire Blast and Fireball is a better choice.


Ideally, the tank will die precisely as everyone else starts fighting, allowing aggro to be spread evenly among the blaster. -seebs, "How to Suck at CoH/CoV" Guide

 

Posted

Healing is the way to go for psi damage. You can't really get enough psi resist from IOs to make them worth the slots, especially because psi damage is not that scary. Your epic pool's a choice. I like soul mastery a lot for brutes, but if you want to go full out for damage, fire may be your cup of tea. But DM/fire has a plethora of damage already. DN's added survivability may be more what you need. Trust your instincts.


"Experience is the mother of good judgement. Bad judgement is the father of experience."

 

Posted

Soul is a great epic. Gloom and dark oblit already add quite a bit to survivability. But dont get tentacles, its pure crap.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Quote:
Originally Posted by Stealth_Bomber View Post
I'm enjoying playing a DM/FA Brute right now. I have a couple of questions for the higher levels:

1. I know the Psi damage is going to ramp up in a few levels. What is the best way to deal with that? Is it best to try to get Resistance from IOs, or focus on Healing for mitigation?

2. I'm looking at Soul Mastery for Gloom, DN's ToHit debuff, and the tentacles. But I'm wondering if Pyre Mastery with Fire Blast and Fireball is a better choice.
1. Purple insps. No need to worry about set bonuses and you've got a great heal on a quick recharge for when damage does get through. Alternately, craft some resistance in your base.

2. Soul Mastery. Gloom out-damages Fire Blast and is outstanding on a Brute. I'd take Dark Obliteration over Soul Tentacles (radius over 25 degree cone, better secondary effect).


 

Posted

Quote:
Originally Posted by Stealth_Bomber View Post
I'm enjoying playing a DM/FA Brute right now. I have a couple of questions for the higher levels:

1. I know the Psi damage is going to ramp up in a few levels. What is the best way to deal with that? Is it best to try to get Resistance from IOs, or focus on Healing for mitigation?
Best way to deal with Psi damage, as perviously stated in more diplomatic terms:

Punch. It. In. The. Face.


Arc #6015 - Coming Unglued

"A good n00b-sauce is based on a good n00b-roux." - The Masque

 

Posted

Quote:
Originally Posted by Stealth_Bomber View Post
I'm enjoying playing a DM/FA Brute right now. I have a couple of questions for the higher levels:

1. I know the Psi damage is going to ramp up in a few levels. What is the best way to deal with that? Is it best to try to get Resistance from IOs, or focus on Healing for mitigation?
Healing & Offense. Know your enemies.


Quote:
Originally Posted by Stealth_Bomber View Post
2. I'm looking at Soul Mastery for Gloom, DN's ToHit debuff, and the tentacles. But I'm wondering if Pyre Mastery with Fire Blast and Fireball is a better choice.
You're looking in the right place.

As others have said, take Dark Obliteration instead of Soul Tentacles.

Gloom, DN & Dark Oblit if you can fit all 3.


Its tempting to slot DN with 4 piece Dark Watcher for the Recharge bonus, but for DM/Fire which can be pretty slot hungry IMO - just go with 2 Enzyme HOs if you can afford them.


 

Posted

Thanks very much. Great advice!


Ideally, the tank will die precisely as everyone else starts fighting, allowing aggro to be spread evenly among the blaster. -seebs, "How to Suck at CoH/CoV" Guide