Am I the only one who doesn't care about the story?


Acemace

 

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Originally Posted by Olantern View Post
I like the story as a general thing, but I don't sweat it. I don't expect it to be particularly brilliant, let alone perfect. The complaints I see about it just seem to me to be unfair, particularly since they come from the same contingent that has argued that "Nemesis is a terrible character because steam powered robots are unrealistic."
The steam powered robots are his only redeeming quality. Nemesis is a bad character because he's supposed to be a genius, but the people writing him aren't geniuses, so in order to make him look smart other people have to be made to look stupid.

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The devs got into this business (and, I'd wager, a lot of players got into the game) because they enjoyed using a joystick and a couple buttons to cause a plumber to run along straight lines and hop on enemies' heads to make rewards fly out of them, not because they wanted to tell a story, or even (primarily) to enable others to do so. Now, I'm not saying I necessarily agree with this, but it's something that doesn't get acknowledged enough.
If you're just in it to mash buttons, you shouldn't be working on an RPG. As soon as you put the letters RPG in a game's description, the story becomes important.

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It's much easier (I'd argue, essential, even) to tailor a story and a character to one another than to throw one creator's character into a prefabricated story.
Yeah, we have NPCs for a reason. They're the ones who should be affected by the story in a predetermined way. As for the protagonist, the story should involve opportunities for character development. It should not take character development as a given, then decide what form this development takes.
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Imagine trying to make this work in an MMO context, and you end up with something like the much-decried "your character has a connection with the thinly-veiled polemic of a transdimensional dictator he's never heard of because he has the power of the nebulous, cosmic thing the character wants" that's going on right now. Of course, this gets criticized as "hijacking the character," because it's a technique from media where the plot and the protagonist are controlled by the same creator ... the very same kinds of techniques that have been urged on the devs in the past to "make our characters feel like they matter." The writer can't win in such a situation.
No, these techniques don't "make our characters feel like they matter." They make our characters into puppets of the plot.
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For example, Crey and Malta seem to play to a lot of players' archetypal fears, so we see a lot of praise for stories about those factions, even ones that aren't really all that great in the abstract.
Yeah, that thing you said about character driving the plot? Crey and Malta are characters that drive the plot. Those stories do provide opportunities for protagonist development. These guys are working on a plan to kill heroes with a touch of a button...how does your character feel about that? Are you afraid? Are you determined to take them down? How do you feel about the Revenant Hero Project? Do you wonder if Paragon Protectors have feelings too? Do you feel sorry for them? Or do you consider them abominations to be put down at the first available opportunity? The writers don't need to tell you these things, they just need to present a scenario for you to react to.

You don't need to do something stupid like join Malta to interact with their stories, or to be an important part of them. After all, the last time I interacted with Malta for any length of time I received the thanks of the world. That makes me pretty important in my book. I didn't have to save the world, I could have just told Crimson to do it himself, but I went and did it anyway, for reasons that are entirely my own and may or may not make sense to you. Not because some guy from the future told me I would, or because some big blue guy said it was the only thing that mattered.


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Originally Posted by Golden Girl View Post
Well, the Praetorian threat has certainly been kept consistent - Tyrant was set up as planning to conquer Primal Earth way back in I1, and the Praetors have remained the same people from I1 through I20 - although GR made them slightly more evil, because it gave us more detail on them - people like Mother Mayhem and Chimera, for example, had a few lines of evil text in the Maria and Tina arcs expanded into entire evil story arcs in GR, while the crimes of Tyrant's dictatorship were fleshed out, rather than just being hinted at in the original arcs.
Yeah. So consistent that they changed the older arcs (sort of) to fit the new stuff. That's consistent alright. Not.


@FloatingFatMan

Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

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Originally Posted by FloatingFatMan View Post
Yeah. So consistent that they changed the older arcs (sort of) to fit the new stuff. That's consistent alright. Not.
Well, they updated the models and maps.


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Razia View Post
Ok, if that is the case, then I am with you. Now the big question: Is the story behind proliferation ingame or where did you read about it? Because I missed it.
Run a VEAT.

Don't expect there to be a storyline. You might as well PL (well, after level 10 and getting your first non arachnos costume.)

When you get to 50, wait for the exceptional crap that is the cutscene in your "yay, your 50, go beat up states" mission.


 

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Originally Posted by Golden Girl View Post
They do



The recent Issues are just the meta-story coming back into focus - GR was more about the details of Tyrant's dictatorship - I19 and I20 are about the bigger picture of Tyrant's dictatorship.
What I was referring to was the complete lack of any moral decision we make in Prae from levels 1-20 mattering when it comes time to choose a hero or villain, linked with that fact that Loyalists ARE IN FACT villains, which makes allowing them to choose heroside even funnier.


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Originally Posted by Aura_Familia View Post
What I was referring to was the complete lack of any moral decision we make in Prae from levels 1-20 mattering when it comes time to choose a hero or villain, linked with that fact that Loyalists ARE IN FACT villains, which makes allowing them to choose heroside even funnier.
They can go blue side to redeem themselves, and fight aginst Tyrant instead of serving him.
You can start off at level 1, and then see the full horror of the system you're working for in the 1-20 content, escape to Primal Earth, do good deeds for the next 30 levels, then return to Praetoria to help defeat the monster you used to serve.


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Golden Girl View Post
They can go blue side to redeem themselves, and fight aginst Tyrant instead of serving him.
You can start off at level 1, and then see the full horror of the system you're working for in the 1-20 content, escape to Primal Earth, do good deeds for the next 30 levels, then return to Praetoria to help defeat the monster you used to serve.
Yeah, not buying it.

We'll have to agree to disagree.


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Originally Posted by Aura_Familia View Post
Yeah, not buying it.
You don't need to buy it - it's included for free in the game


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Golden Girl View Post
You don't need to buy it - it's included for free in the game
Which is why I completely ignore the story. As I said.


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Originally Posted by FloatingFatMan View Post
Nah, you're not alone.

The devs don't care either.
Sadly, this seems to be the current situation.

Personally, I care about the story, and a great deal. I do a lot of writing in my spare time, and a large part of why I grow to like doing this is because of City of Heroes, and because it had such a great story way back when. Sure, it was never exactly told very well, I'll grant you, but the heart of the story was in the right place. It took itself seriously enough to be meaningful and it was full of good ideas, building an interconnected, persistent world of almost unlimited opportunity. This... Isn't the case these days, much to my disappointment.

I think it's pretty evident that a great many care nothing for a good story. What "we" used the Architect for when that came out should be proof enough. But I firmly believe that there are still a sufficient number of people who do care about the stories told here. As was said before, having a good story shouldn't be a detriment to those don't don't care about a good story. They can always skip past the text boxes and proceed to just kill stuff. However, having a crap story really does present a problem to those of us who care.

I, personally, care about the story of City of Heroes just because it was SO GOOD back in the day. The original design for the Nemesis was, and in fact still is amazing. The original design for the Freakshow was equal parts insane and threatening. The original design for the Rikti, back when they were silent aliens and "the greatest threat Earth has ever faced," something which is still in their descriptions, was great. Even the original 5th Column when they were being taken seriously. I fell in love with the City of Heroes lore, and over the past few years, I've had to sit and watch as much of it is bastardised, retconned or rendered pointless by new content and new developments, and what is being added to replace it is badly unimaginative.

I seek a good story, because it helps inspire my imagination, because it helps me come up with ever better, ever more impressive new ideas and new characters. And playing through a story that the creators just did not care about, with as little effort or planning put into it as possible, is simply disheartening.

Finally, I've heard the idea that because players clearly don't care about story, then the developers should stop trying to make good stories. This, to me, is would be the worst thing to do to a game - to attempt to develop it to the absolute worst quality that you can get away with while neglecting as many aspects as possible. This is not the making of a good game, let alone a great game.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Memphis_Bill View Post
Run a VEAT.

Don't expect there to be a storyline. You might as well PL (well, after level 10 and getting your first non arachnos costume.)

When you get to 50, wait for the exceptional crap that is the cutscene in your "yay, your 50, go beat up states" mission.
I have a Veat, I just didn't bother and turned hero as soons as I could ;p


Originally Posted by Megajoule
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Originally Posted by shaggy5 View Post
I am reading a lot in the forums about how people do not like this storyline or the continuity doesn't make sense because this contact shouldn't have knowledge of this or what not.

When I play, I just "go with it" and enjoy. Often, I am not even aware of the storyline, just the objectives. Am i riding solo here?

Please don't think I am asking others to feel like I do. I say enjoy the story, get frustrated at inconsistencies, whatever. All I am saying is that I am not there.
Truthfully, I'd say you're inthe majority.

I tend to try to stick to some of which makes sense to stick to, but then, I realize have to ignore other bits here and there, but then I RP, and if you RP, I really don't see how you can't skip some of it, when you run into characters that blantantly go against CoH lore.


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I like cool heroic set pieces for missions and task forces. I really don't care about text boxes and an "overarching story".


 

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I enjoy the story, but I don't like it enough to read it 30 times. *Cough* BAF *Cough*

Outside of anything VEAT/HEAT, Praetorian, or Portal Corporation, I don't really read it.


 

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Originally Posted by Samuel_Tow View Post
Sadly, this seems to be the current situation.

Finally, I've heard the idea that because players clearly don't care about story, then the developers should stop trying to make good stories. This, to me, is would be the worst thing to do to a game - to attempt to develop it to the absolute worst quality that you can get away with while neglecting as many aspects as possible. This is not the making of a good game, let alone a great game.
It's not that we don't care about the story...inside the MMO is the wrong place to develop/spell out it's details. I think they need to use more cutscences but that will make the game more expensive. In a compromise, I think they need a "legends" comic or publish more novels like Cryptic did for STO and early CoH.

Even Blizzard has done the latter to satisfy questions about lore. Wow and StarCraft has extensive histories/lore.


 

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Originally Posted by Residentx10 View Post
It's not that we don't care about the story...inside the MMO is the wrong place to develop/spell out it's details. I think they need to use more cutscences but that will make the game more expensive. In a compromise, I think they need a "legends" comic or publish more novels like Cryptic did for STO and early CoH.
Why not, though? People who don't care about the story have already demonstrated their ability to just skip past all the text and focus on mission objectives. What harm is there to flesh out a game's story in the actual game, then? I mean, you need to have SOME story, unless the game is to devolve into nothing but Paper missions. So long as we need A story, why not make that a GOOD story? Why not try to tie it into the existing canonical world? Why not try to make it interesting?


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Until I can continue to fight on Emperor Cole's side like I did when in Praetoria, I don't give a damn about any of the other story. I consider it a waste of my time.


 

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Originally Posted by MunkiLord View Post
Until I can continue to fight on Emperor Cole's side like I did when in Praetoria, I don't give a damn about any of the other story. I consider it a waste of my time.
I'd love to be able to do that. I only have three Praetorian characters (an insanely small number for an altoholic like me), and the only Loyalist just "graduated" to Primal. I'm a bit at a loss as to what to do with her. I'm basically RP'ing her as being on a "hunt and kill" mission against some of the Praetorian characters (mine and my friends') who have come to Primal to help fight the invasion/oppose Cole, etc. But they don't PvP, so I can only go so far with that! Well...I suppose I could grief their missions...but I don't think that woudl go over real well...


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Originally Posted by Lothic View Post
But if Charlie Sheen is winning why can't the FloatingFatMan win as well?
Its a well known fact that FloatingFatMen do not have any tiger blood, ergo, they can never win. FloatingFatDudes can however haunt your dreams.

So when they drive your sister bat crazy, I suppose its a win by proxy.



------->"Sic Semper Tyrannis"<-------

 

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My views on this is pretty much like the how I see PvP and PvP rewards are viewed:

  • I'll PvP no matter what!
  • I'll PvP if it's worth my time.
  • I'll never PvP, no matter what carrot on a stick you create.
vs those who want story:
  • I like solid, in-depth and consistent stories!
  • I just want the jist of it!
  • I... what? Story? LMAO! No thanks!


 

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I don't care about the story terribly much either. That's not to say I don't pick up any storyline here and there and don't have an opinion on it, because I do, but it doesn't really obstruct me or bother me in any way when it comes to gameplay.

In fact, confession: I don't even like superheroes, supervillains or anything of this nature. Never been into the concept much. Yet even I still find this game plenty fun to keep playing it for a number of reasons. It just goes to show that many aspects can be ignored without real consequences to your personal gameplay experience as long as you get your portion of fun from somewhere.


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i bang on about this on occassion, but nothing drives me more up a wall than "am i the only one who... " it serves no purpose other than to hang out a shingle saying "please, validate me" . if you have an opinion, say it, people WILL post agreement and disagreement, that you can be sure of.


 

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Originally Posted by Memphis_Bill View Post
Run a VEAT.

Don't expect there to be a storyline. You might as well PL (well, after level 10 and getting your first non arachnos costume.)

When you get to 50, wait for the exceptional crap that is the cutscene in your "yay, your 50, go beat up states" mission.
The stupid, it hurts!

Almost makes me want to go back to building more VEAT arcs in the MA.

If it wasn't for all those other problems with the MA.


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Originally Posted by rian_frostdrake View Post
i bang on about this on occassion, but nothing drives me more up a wall than "am i the only one who... " it serves no purpose other than to hang out a shingle saying "please, validate me" .
But, without validation I have to pay for parking!


 

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Originally Posted by TriAngel_EU View Post
I don't even like superheroes, supervillains or anything of this nature. Never been into the concept much.
You need to go home and rethink your life.


@Golden Girl

City of Heroes comics and artwork