Admiral Sutter TF - Design Flaw?
Quote:
You've never heard of "bunker buster" munitions? A freeway would be nothing. And given the types of potential "super" threats in the COH world, I'm sure designing weapons with quite a bit of penetrating power is commonplace.
Ran this just the other day with SG mates. As frustrating as the encounter is, that just adds unneeded insult to injury. An airstrike hitting underground makes NO sense.
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Something like this:
would do some damage regardless... and that's not fictional.
OP: Obviously a bug, so.. /bug it!
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Already did, just wondering what other peoples' takes on it are.
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@MissKyo, Leader of the Teamsters coalition on Protector
Read the Patch Notes on Test. I think it's fixed.
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Well I just did an Admiral Sutter TF and...uh...to be quick I don't think I'll ever do that TF again...nice artwork but...just did not like the TF at all.
The possible bug as the OP mentioned didn't help in that regards
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The patch that went up on Test today has a fix for this.
@Golden Girl
City of Heroes comics and artwork
I'm not sure if this goes here or not, but here goes.
The issue I'm seeing with the Admiral Sutter TF is that in the last mission, Air Strikes are able to penetrate through layers of concrete and steel to hit people as they are rezzing in the hospital.
Likewise, Sky Raiders are able to spawn in the hospital and kill people as they rez.
It's becoming a source of utter irritation for me, and I'm wondering if it's just me seeing this as a design flaw, or if other people are having the same issue?