Uh...
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Part of what bugs me is that that's actually in Jane Temblor's description. Something about "inexplicably different gender" or some such. Yes, I get it. Jim Temblor is Jane Temblor. It's funny, I get it. I don't need to be prompted to laugh at it. You don't need to lampshade it. The more you explain a joke, the less funny it is.
City of Heroes can be humorous, I make no qualms about this. But it's so ham-handed with its humour that it just ruins the effect. You don't need to explain your own jokes, you don't need to turn everything into a running gag and you most definitely don't have to include "You should laugh here!" nods to the audience. I know I'm probably one of the few remaining dinosaurs who still check the descriptions of our enemies, especially on a TF, but it's there, and that in itself set me off on a bad leg for the whole sketch. |
I'd rather have a game with a sense of humor than none at all, and I like asides and the like quite a bit.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
Sam, without the "inexplicably different gender" bit, it has zero humor at all.
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You could have kept their gender. You could have even made them completely original characters with no relation to Jim and Fusionette. You could have made them their own characters and they would have been funny, because their inter-personal dynamics are more than amusing enough. And to have those dynamics transcend simple writing and enter into actual mechanical gameplay? That's BRILLIANT!
To my eyes, the "They're the opposite gender! Ha ha ha!" approach to humour is childish, unnecessary and more than anything DAMAGING to what is writing good enough to stand on its own. It's demeaning to the characters. Being Fusion and Jane Temblor makes them less funny than they would have been if they were original characters. It does nothing more than ruin a good joke by supplanting it with a really really bad joke.
That sort of "tongue-in-cheek" self-referrential parody is the Jar Jar Bings of City of Heroes. It doesn't make the humour any more funny. It just makes it more embarrassing and corny.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Sam, the problem is that you just don't like the humor. Again, I could go with you if you were saying it was detracting from the overall storyline, but the problem for you is that you don't appreciate the joke and you just want it gone because of it. In even my most favorite comedic movies or books, I don't necessarily like or appreciate all the humor (I'm reading The Princess Bride to my wife, and while most of it is hilarious, we don't appreciate all the humor and randomness as much as others would).
That's the way humor and aesthetics is: we're not going to appreciate all the stuff out there that is considered humorous or art. I don't appreciate Picasso's Guernica like some do, but I can appreciate what it was doing and the effect it has on most people.
You know this is a tongue in cheek joke. You know this is lampshade humor (which is humorous to some, or we wouldn't even have the term). You can even acknowledge the asides and references for those who care to follow them. Yet you won't allow that some people will find that combination a good thing, even though it often is.
Just forget about the humor that you don't like. Even without it, it's still a good mission with interesting mechanics, and a challenge. You obviously like those parts more, so simply focus on those... or you can even ignore the whole story arc. I hate the Devouring Earth with a passion and avoid their missions because I don't like them. Yet others do enjoy them and play those missions (and vice versa for CoT... I like that mob group). There's nothing WRONG with that, it's just the way people are. And luckily there is more than enough content in CoX to allow us to play other stuff we like more.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
Really, my problem is less that I don't appreciate the humour (and I don't) and more that I feel it's a cheap humour that gets in the way of potentially less cheap humour. And I'm not trying to bash people's preferences hear. But it really IS cheap, because it's based on an obvious gag, and because it frankly doesn't take much creativity to produce.
If it were just that joke over nothing else, I'd groan, probably complain and move on. But it's not JUST that joke. Because beneath it, there is an actually amusing bit of writing, and I want to highlight THAT, because it's a much more masterful use of comedy and humour. Because it took work, because it took imagination, because it took genuine artistry. Yet it gets buried under the cheap laughs.
To me, it's like going to a fancy uptown shoes-and-tie restaurant and ordering a burger and fries. It's missing the point of what could be so much more. Of what IS so much more.
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I've spent inordinate time bashing the game's writing in a whole slew of locations, but this isn't because I hate writing or I have the game, merely because so much of it is bad. There's actual GOOD WRITING here, but it's eclipsed behind bad jokes and corny one-liners. I want to bring that to attention, I want to praise it, I want to make it known, because I want more like the actual writing behind Fusion and Jane Temblor, their inter-personal dynamics and their power designs.
Few people fully realise what the two of them represent. Not just good writing, but GREAT writing. We have actual characters who manage to be established and fleshed out in all of two sentences. We have characters having actual believable conversations IN REAL TIME. We have character interaction written just about as well as I've seen it anywhere in this game and coded to a level above and beyond anywhere else that I've seen.
On top of that, we have a boss fight which relies not on simple "Get away in time!" tactics, but on actually using the two bosses to impede each other. Yes, when Fusion pulses, he knocks players away, but he also knocks Jane down. And when Faultline rumbles, she not just knocks players into the air, she knocks Fusion down. Pulling the AVs apart actually removes this element, and playing one boss against the other is a GREAT idea that exists precisely nowhere else in the entire game.
And yet all anyone remembers about them is "Haha! Fusion is wearing a girl's spandex!" It's demeaning to what is probably some of the best writing we've seen in literal years.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I really wonder why you play this game, to be honest.
I like how this thread changed from why Jim and Fussionette are different genders to what Sam's preferences in humor are.
Which reminds me of the original question: Why are they different genders?
I think I realize that it maybe, just maybe, and if so possibly only slightly, that it is supposed to be a joke. (Which in my opinion, kinda takes a knife to Praetorian Lore)
@Blaze Moon, Blaze Moon the 2nd
This is where something more interesting than my global and this sentence would be.
I like how this thread changed from why Jim and Fussionette are different genders to what Sam's preferences in humor are.
![]() Which reminds me of the original question: Why are they different genders? I think I realize that it maybe, just maybe, and if so possibly only slightly, that it is supposed to be a joke. (Which in my opinion, kinda takes a knife to Praetorian Lore) |
Which reminds me of the original question: Why are they different genders?
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Later on, there's that one Nemesis mission where the Nemesis Army is fighting the armies of Nemesis Rex, and you find a scientist from his world - Ken Kellerfield, who tells you that his wife, Kendra Kellerfield is dead on their world and he's not coming back. To me, this is pretty much a straight-up comparison to suggest that counterparts across dimensions can vary based on a whole manner of different factors.
We never got a solid definition of the one true way in which Praetorian counterparts are differeint from the the ones in Primal Earth. Once upon a time they were said to be the opposite, but nor really. They I think it was Manticore (the developer) explained that they were more like exaggerated versions of Primal Earth characters... But not really. And now we've seen Praetorian Earth first-hand, and... There isn't any one general rule of thumb as to what is retained, what is removed and what is changed and how.
Some heroes are villains, some villains are heroes, some villains are still villains, some heroes are still heroes, the clockwork King is no longer a brain in a jar but is instead a ghost, Wu Yin is no longer a simple shopkeeper but an international crime boss, the Praetorian Clockwork are not made by the Clockwork King but by Anti-Matter... There's no hard-and-fast rule to explain all of it.
As well there shouldn't be. "Opposite land" is useful as a general concept only if you don't expand on it much. Once you try to create an in-depth world, it's generally a good idea to avoid making it describable in a single sentence. It gives the world greater believability and makes it feel more organic. In the long run, Fusion and Jane Temblor - rather than being a cheap joke - only serve to add another layer of depth to Praetorian Earth and the many different ways in which it is different. And that's a good thing.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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There's also precedent for it in the inspirational source material: comic books. Superheroes travel to another universe, find everyone's the opposite gender in that other universe. It's been done a lot over and over again. People shouldn't be shocked to find it in this game either.
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Of course, this is just semantics, since in either case, precedent exists.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Seriously Sam, even though you've mentioned you do enjoy the game when I bought this up you've kind of done nothing but gripe about everything and anything recently.
Ok lets compare.
You saw these deep characters and so on.
Me, you know what I saw.
An obstacle, my response was.
"heh they're gender swapped, interesting".
Footstomp, KO blow.
Literally that was it for me, I smiled a little and then went straight into the act of punching the crap out of whoever was closer.
The dropped so fast that I literally had no time to even see the witty banter going on between them as I'm concentrating on being alive while tanking 2 AVs.
I like my games to be more than just pushing buttons and seeing loud colours on-screen. I tend to look for depth of narrative, quality of writing and so forth. Now, obviously, I won't look for that in a game which is obviously not ABOUT those things. Really, how much narrative power did Space Invaders have?
But City of Heroes is... Or at least WAS a game about good writing, good stories and emotional content. Much of the original Launch content did a lot to inspire me into both the writing style and the preferences I have today. Sure, it wasn't stellar writing, I can admit that, but at least it seemed like it was trying. It constituted a genuine story. A lot of what has come since hasn't been nearly as good, either constituting a messed-up "they just didn't care" tangle of continuity or a complete failure at comedy, which renders any drama behind it a complete failure by default.
I praise the original CoH content for trying to tell a good story, rather than subsisting on knock-knock jokes. And I still respect it for that. Indigo's "person behind the professional" character is something I hold to a very high regard to this day. The end of the Missing Melvin and the Mysterious Malta Alliteration was actually a very touching, if brief scene which inspired me to write quite a few characters and more than a few stories. It's just that good, because it isn't strictly narrative for the mission progression, but it's still a nice and very deep look into the very heart of the character. And it's even a little funny, as well as more than a little sad.
I don't get that from dreck like the Roy Cooling arc or clowns like the Admiral Stutter TF. And I actually LIKE the Stutter TF. I hold the game's writing to a very high standard because it has earned that standard, and it's continually disappointing to see that there's no-one left who gives a crap about it. War Witch is apparently content on throwing in self-referrential humour, but I've long since seen anyone so much as care about professional integrity or artistic content when it comes to writing. It's just an excuse to get us from instance to instance, from one amorphous sack of hit points to another, and maybe throw a very basic joke at us from time to time, because that's about the height of its intellectual aspirations. And it's a cryin' shame to see a fictional world of the quality that Rick Dakan left us with perverted into THIS.
We can do better. We SHOULD do better. And we should not be so quick to excuse bad writing because, really, who cares about writing? I care about writing. I happen to do a lot of that. And it HURTS me when potentially good stories are half-***** because no-one cared enough to even try.
*edit*
I'll be honest here - if the game ever devolved into "the act of punching the crap out of whoever was closer," I'm gone. Instantly. Without a second thought. City of Heroes without the plot, setting and writing is mediocre garbage at best. It's the super heroes, the amazing and improbable stories and the fantasy of "anything goes" that keeps me here. Half-*** that and you ruin the fun of the game right quick.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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There are times when the plot matter to me but they're rarely on Taskforces, I have the mentality of 'get this done' when it comes to taskforces.
Now this is actually a byproduct of the attrocious storytelling the original six heroside taskforces have, they're bland, boring and nothing but a series of missions which are barely connected. I'm there to tank and hit stuff.
When I'm solo, completely different story, there I want to pause, take a breath, read the story and I'm altogether an easier man to please than yourself.
While I had little vested interest in Roy Coolings arc (ech the Praetorian invasion thing seems shoehorned in, why couldn't it just be about people wanting the medical care that heroes recieve without the whole 'the Praetorian invasion hangs over us' that looms over the arc), I like the Clone arcs in Talos. They made my character feel important, I like Dean McArthur's arc because, damnit, I liked Dean.
I found him one of the few likeable characters villainside who I can picture most of my villains ending the arc going "you know what Dean, you're alright..." amd giving Dean a little fistbump, or atleast a wry smile, which puts him up there with Vernon Von Grunn, an arc that I hold dear to my heart.
Almost every arc (O'Wretched Man is a stand out exception, along with a few others) made me not give a toss about the contact, most of my villains would much rather gut them than play lackey, especially Hardcase or Westin Phipps.
There are times when the plot matter to me but they're rarely on Taskforces, I have the mentality of 'get this done' when it comes to taskforces. Now this is actually a byproduct of the attrocious storytelling the original six heroside taskforces have, they're bland, boring and nothing but a series of missions which are barely connected. I'm there to tank and hit stuff.
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Talk about boring dreck... Want to run Dr. Quaterfield or Sara Moor with me some time?

You next attacked a Crey forward base. and found information that could lead to more of their bases. You struck the first of 4 Crey bases you found. taking it out. You struck the next Crey base. shutting it down as well. You took the third Crey base down. leaving one left. You finally hit the last of the Crey bases you knew of. |
I like the Clone arcs in Talos. They made my character feel important, I like Dean McArthur's arc because, damnit, I liked Dean.
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I found him one of the few likeable characters villainside who I can picture most of my villains ending the arc going "you know what Dean, you're alright..." amd giving Dean a little fistbump, or atleast a wry smile, which puts him up there with Vernon Von Grunn, an arc that I hold dear to my heart.
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But Vernon seems to have been written with love for the character, and with an ear towards making him endearing. I can't say the same for many others.
Almost every arc (O'Wretched Man is a stand out exception, along with a few others) made me not give a toss about the contact, most of my villains would much rather gut them than play lackey, especially Hardcase or Westin Phipps.
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On the flip side, I LOVE Oh Wretched Man. It's probably one of the most weighty stories in the entire game, and it does a brilliant job of developing every single character who takes part in it, even down to second-stringers like Ohanko and Mu'Rakir. The mere fact that I remember Pia Marino's first name even though it's used only once or twice and that I still occasionally slip up and refer to her by it should be testament to how strong the narrative is on that one. It's a bit annoying that you're always forced to travel to her on every character, but it shouldn't dock any points from the strength of the story itself.
This is what I'm talking about. This is a great story written with respect. It comes off as very professional and simply exudes writing skill. Whoever wrote this one deserves major props. THIS is the quality of writing I hold the rest of the game to. If an arc can reach even a fraction of the greatness of Oh Wretched Man, then it's already head and shoulders above most others.
We shouldn't be content to laugh at corny jokes and roll our eyes past crappy writing so we can punch more faces. We need to hold the game's writing to a higher standard, because if we keep accepting the kind of dreck we've been getting lately, then dreck is all we'll ever get.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I think the problem mainly stems to the format.
Taskforces, in my opinion, aren't great places for writing the likes which featured in the arcs we seem to enjoy. For a story to really go well, I think it needs to be a lot more personal and you just don't get that in a Taskforce, especially if you're not the leader.
The very fact nobody but the leader can get the full story really doesn't work in their favour, to make up for it they need to have things that are snippets in themselves.
That isn't to say all new arcs have been good, a Heroes' Epic, while better than a Heroes' Hero, just made me feel unimportant, why the hell am I there if the Freedom Phalanx are there, I already know those pets can pretty much mush any resistance I'm going to face.
Roy Cooling's arc, I felt had some real potential but just didn't quite live up to it because it had to shoehorn in the new 'latest thing'. Once the Praetorian war is over (as in we get to beat Tyrant), it won't stand on it's own as well as the self contained stories of Vernon Von Grunn or Oh Wretched Man.
I know Venture and Eva HATE the new clone arcs but they atleast make my character feel important, especially the ending to the 2nd part of the villainside one. Where I can be as evil or as noble as I see fit, often times taking the noble option because sometimes even the most evil villains need a moment where they let their humanity shine, even if it's quickly forgotten the moment another opportunity arises.
Roy Cooling's arc, I felt had some real potential but just didn't quite live up to it because it had to shoehorn in the new 'latest thing'. Once the Praetorian war is over (as in we get to beat Tyrant), it won't stand on it's own as well as the self contained stories of Vernon Von Grunn or Oh Wretched Man.
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Inscidentally, I just set through a bunch of videos for Portal 2, with the expectation that the rampant humour of it would really bug me. To my surprise, I found myself chuckling at a lot of it, even some of the more cringe-worthy examples. I'm still not sure why that is, but I think a lot of it has to do with the fact that Portal DOES actually take itself seriously and inserts jokes on top of that, as delivered by well-developed, established characters. I can only dream of our own Freakshow and our own Carnies to be so lucky. They were at one point, until they became the butt of everybody's jokes. For the Carnies, I blame Fat Cat City.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Hey can someone please post a picture of what the OP was talking about, yeah yeah I could just go run the Sutter TF, but I am impatient and want to know now. :P
Cancel the kitchen scraps for widows and lepers, no more merciful beheadings and call off christmas!
Hey can someone please post a picture of what the OP was talking about, yeah yeah I could just go run the Sutter TF, but I am impatient and want to know now. :P
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@Golden Girl
City of Heroes comics and artwork
I find it interesting, I love the COH lore to bits, but I think it's not really come into it's own until lately. (Really, the ITF/Cimerora was the first big "Okay, that's pretty cool!" lore moment I had) and the Praetorian content is actually genuinely *interesting*.
COV has some decent arcs (and a vast majority of forgettable ones) O Wretched Man, Vernon von Grün's stuff, Scirocco's patron-arc are all pretty good, but they really are much inferior to the praetorian content. (Pretty much every arc there is better than every arc in the older content, I'd say, except possibly the introductory one)
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
During Mechano and Sam's conversation, I read the first paragraph of the post that started the whole thing. After that I thought tl;dr, and scrolled down to see all of it. Honestly, I never saw so many big words in my life...
@Blaze Moon, Blaze Moon the 2nd
This is where something more interesting than my global and this sentence would be.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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During Mechano and Sam's conversation, I read the first paragraph of the post that started the whole thing. After that I thought tl;dr, and scrolled down to see all of it. Honestly, I never saw so many big words in my life...
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@Golden Girl
City of Heroes comics and artwork
City of Heroes can be humorous, I make no qualms about this. But it's so ham-handed with its humour that it just ruins the effect. You don't need to explain your own jokes, you don't need to turn everything into a running gag and you most definitely don't have to include "You should laugh here!" nods to the audience.
I know I'm probably one of the few remaining dinosaurs who still check the descriptions of our enemies, especially on a TF, but it's there, and that in itself set me off on a bad leg for the whole sketch.
@Blaze Moon, Blaze Moon the 2nd
This is where something more interesting than my global and this sentence would be.