Ion - Game mechanics explanation requested


blueruckus

 

Posted

I'm hoping one of the well informed game mechanics players could provide an explation of how Ion or chain attacks in geberal work. What I'm mainly confused on is how single targets sometimes receive multiple hits from Ion. What causes this? Will higher tier attacks with higher max target have a higher chance of causing this effect? Does a max of 40 targets mean that it could potentially hit 40 times on a group of 20, for example?

Your educated input will be highly appreciated.


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Jinrazuo - Crab Spider

RWZ All-Pylon Solo Run

 

Posted

I think the chain works by having a power activate that repeats the attack on another creature or two and sets some kind of "Don't hit me again" flag on the critter for a certain period of time. I assume that flag doesn't very long, so on occasion the flag will expire while the chain is still jumping around.


Quote:
Originally Posted by reiella View Post
Until I see something that states to the contrary, going to assume VK is right .

 

Posted

I can tell you this - don't let your initial target be something that can cause you to 100% miss. I did a Tip last night full of Carnies. First spawn, I target an Illusionist and fire off Ion... well you know how they can avoid your attacks - when that happens, the Chain doesn't go to anyone else. Ion fired - none in the Spawn effected. Happened with one more spawn before I caught on haha.

Don't target Illusionists (or any other auto-misser) with Ion - it will fizzle


 

Posted

Quote:
Originally Posted by Socorro View Post
I can tell you this - don't let your initial target be something that can cause you to 100% miss. I did a Tip last night full of Carnies. First spawn, I target an Illusionist and fire off Ion... well you know how they can avoid your attacks - when that happens, the Chain doesn't go to anyone else. Ion fired - none in the Spawn effected. Happened with one more spawn before I caught on haha.

Don't target Illusionists (or any other auto-misser) with Ion - it will fizzle
That's because the Illusionist was phase shifted when Ion hit-checked on her.


As for the mechanics of how/why Ion with multi-hit?
Ion Judgment works in the same way as other "chain" type powers: It gives the initial target a power which asks it to select a friendly target then fire off an auto-hitting attack. Usually this is followed immediately with a "no bounce backs" flag to prevent the chain from jumping back and forth fully between just two targets (which would be awesome).

But see, that "no bounce backs" applies to the target it sends it to, NOT the targets following that. And since Ion differs from other chainers in that it jumps to multiple targets immediately instead of just to one, the number of enemies not affected by that "no bounce back" flag increases dramatically very quickly.

IOW:
Target A is first and bounces to Target B.
Target B cannot bounce back to A, but can bounce to Targets C, and D.
Target C cannot bounce back to B, but can bounce to Targets A and D.

Get it?


Head of TRICK, the all Trick Arrow and Traps SG
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Still waiting for his Official BackAlleyBrawler No-Prize

 

Posted

Is each 'bounce back' considered another target? In other words, will the T4 ion (40 targets) have more bounce backs against a mob of 16 enemies as opposed to the T1 ion (16 targets)?


Currently on Virtue:
Jinrazuo - Crab Spider

RWZ All-Pylon Solo Run

 

Posted

Quote:
Originally Posted by Rush_Bolt View Post
That's because the Illusionist was phase shifted when Ion hit-checked on her...
Yeah, obviously (Illusionists cheat, btw)... Just didn't know that would cause Ion to not hit nearby foes. Now I do.


 

Posted

Quote:
Originally Posted by blueruckus View Post
Is each 'bounce back' considered another target? In other words, will the T4 ion (40 targets) have more bounce backs against a mob of 16 enemies as opposed to the T1 ion (16 targets)?
Possibly. But also you'd still reach target saturation where it can't bounce to any because it just came from there.

Also, I fully expect this to get "fixed" to disallow multishot. Ion is already bugged and needs a fix as is.


Head of TRICK, the all Trick Arrow and Traps SG
Part of the
Repeat Offenders

Still waiting for his Official BackAlleyBrawler No-Prize