The real difference between Trial and non-Trial Incarnate Advancement


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
Another thought...once the majority of people have their slot unlocked and no longer care, it might be easier to stick those who don't on the reinforcement team. Again, it will come down to what kind of players end up leading these things.
That's a really good thought. My initial response is "And what about threads?" But ... then I remember that actual THREADS are the smaller part of the reward rate with how the trials are set up, and folks who have already gotten all of their slots unlocked have probably gotten a decent number of threads for constructing parts already.

I think I like this plan. It won't be a good one for probably a couple-few months still, but it'll be a good way to approach it long term.

Quote:
Originally Posted by Eva Destruction View Post
Personally I think the thread costs of converting shards to threads are irrelevant, they are so low. IXP costs are a bit more noticeable, but still low enough to not dissuade impulse buying of iXP. The costs of crafting rares and very rares serve more to provoke sticker shock and protests of "but I don't have that kind of inf!" than serve as a useful inf sink. Because what good is an inf sink if people don't use it? I also think people are hung up on inf costs because they have some conception of how much 400 mil inf is worth to them. It's a cost you can look at and say, "but I've never had that much inf on any one character, ever!" or "that very rare costs more inf than my whole build." Nobody can say the same about 1000 threads.
I think that's a really good point. I know I've been talking to a lot of my friends after they see these conversion costs that are convinced that they can't earn influence fast enough relative their shard acquisition rates... and so I sit down and walk them through how much they get per kill from enemies even with SG mode on, how much common 50 IOs are worth, the fact that rare salvage pretty much always goes for minimum 1 mil (and frequently for 2 and sometimes 3)... And that's without touching on common/uncommon salvage and non-common IOs. And they always end up then asking: Then where does all my money GO?

I'm forced to answer, "Dunno. You should pay attention to that. It's not like we have real cash sinks or anything."


Quote:
Originally Posted by Eva Destruction View Post
You earn 10 threads an hour running TFs? I don't think I've ever earned 10 threads an hour running TFs. I've hit 7 and maybe 8 once on an ITF, which usually takes me about an hour, but usually 5 or 6, and that's for the ITF. On other TFs I usually get less.
I recently ran an ITF, a few of us with level shifts and other incarnate toys. I advertised it as a 'kill most', but I'm quite positive we killed every enemy on at least two of the maps, possibly more of them.

Completion time was 59:57, and finishing off the last map took 5-10 minutes. I know I personally only got 7 shards from that run (eight after disassembling my ANF), and nobody indicated they got a higher amount.

Seems pretty typical for me.


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Originally Posted by Arcanaville View Post
Softcapping an Invuln is fantastic. Softcapping a Willpower is amazing. Softcapping SR is kissing your sister.