Add a "Decrease Rarity" Option for Trial Reward Tables


Adeon Hawkwood

 

Posted

Ok this was inspired by this thread:
http://boards.cityofheroes.com/showthread.php?t=257371

The current trial reward tables seem to be heavily slanted towards uncommon components. This is a problem since you don't actually need that many uncommon components unless you are doing the "buy rares with inf" option.

For someone planning to use Empyrean Merits to get their rare/very rare components (or who got lucky on drops) uncommon components are less useful than commons. Therefore I propose that a new option be added to the reward tables (primarily the uncommon table but it could feasibly be added to the other tables.

This option would replace the current reward table with one of a lower rarity. In effect changing the final reward option from "you must select this rarity" to "you must select this rarity or lower".


 

Posted

Heh, I've got...one Uncommon roll? ALL the rest have been freaking commons, which are the least of my worries given how easy they are to get with threads not been amused.


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NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Sure you weren't inspired by this thread?

Quote:
Originally Posted by Techbot Alpha View Post
Heh, I've got...one Uncommon roll? ALL the rest have been freaking commons, which are the least of my worries given how easy they are to get with threads not been amused.
Count yourself lucky, commons are what you need the most of. Getting Uncommon at the end is almost an unreward since you'll get the 8 you need to make Very Rares in all four pools easily over the number of runs you need to max out your four chosen powers. You can't even break them down into enough to make a common.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Quote:
Originally Posted by Vanden View Post
Sure you weren't inspired by this thread?
Whoops, did not see that. Clearly it's a case of great minds thinking alike.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Whoops, did not see that. Clearly it's a case of great minds thinking alike.
I hate that saying. Great minds don't think alike. Progress is by great minds that goes against what common thinking dictates. Einstein had a great mind by not thinking like his peers.

Can always convert uncommon components to rare and very rare components. Need 4 uncommons to make a rare and 16 uncommons to make a very rare. Only problem is that you need a 100 threads and 100 million inf to make a rare and 400 threads and 800 million inf to make a very rare just based on uncommon drops.


The first step in being sane is to admit that you are insane.

 

Posted

Quote:
Originally Posted by starphoenix View Post
I hate that saying. Great minds don't think alike. Progress is by great minds that goes against what common thinking dictates. Einstein had a great mind by not thinking like his peers.
I've always viewed the expression as a sort of tongue-in-cheek way of complimenting yourself by way of complimenting a person who has the same idea as you. "Wow, you had that idea too? You're clearly brilliant! "


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Posted

Quote:
Originally Posted by DarkGob View Post
I've always viewed the expression as a sort of tongue-in-cheek way of complimenting yourself by way of complimenting a person who has the same idea as you. "Wow, you had that idea too? You're clearly brilliant! "
Precisely, it's why there's also the sarcastic comeback "and fools seldom differ".

Quote:
Originally Posted by starphoenix View Post
Can always convert uncommon components to rare and very rare components. Need 4 uncommons to make a rare and 16 uncommons to make a very rare. Only problem is that you need a 100 threads and 100 million inf to make a rare and 400 threads and 800 million inf to make a very rare just based on uncommon drops.
The thing is by the time I get sufficient threads to do that conversion (taking into account that I'm having to spend threads on common components) I likely have enough E. Merits for a rare anyway.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
The thing is by the time I get sufficient threads to do that conversion (taking into account that I'm having to spend threads on common components) I likely have enough E. Merits for a rare anyway.
The idea is that you create your rare or very rare with Empyrean Merits and you craft another one with uncommons, threads, and inf. Of course, there is the chance that someone is really lucky and is able to get the very rares and rares through just the reward table.


The first step in being sane is to admit that you are insane.

 

Posted

Quote:
Originally Posted by starphoenix View Post
The idea is that you create your rare or very rare with Empyrean Merits and you craft another one with uncommons, threads, and inf. Of course, there is the chance that someone is really lucky and is able to get the very rares and rares through just the reward table.
Eh, I don't think you need to be really lucky. I have a Very Rare in all four of my main's new incarnate slots, and I didn't get anywhere near enough threads or Empyreans to craft my own Rare or Very Rare components; I got them all from trial end tables. Someone who runs their trials over the course of a few weeks might get enough Empyreans to make a few Rares of their own (most of the Empyreans I would've earned through trial completion were downgraded to Astrals because I ran the same trials multiple times in one day), but making Very Rares is only there for the extremely unlucky; You would truly have to have execrable luck to get no Very Rare reward tables in the time it took you to assemble the needed components for one Very Rare component.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Thing is, commons are so easy to craft with even one BAFs worth of AMerits and natural drops. Rares and V.Rares on the other hand require an extortionate ammount of EmpMerits. I know which one I'd rather have drop


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

I'm not all that interested in working towards Very Rares at the moment, but have gotten Very Rares quicker than Rares. Not to mention Rares are inherently more valuable since you need two to make a Very Rare in the first place.

So yes, a way to downgrade rarity, whether inside the drop table or via the Convert tab would be lovely.


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Posted

While commons are easy to make, I have to agree with the OP. On my brute I got 4 very rares, 12 rares, about the same uncommons and 3 commons. I never had to craft anything except commons and it seems a bit unfair that if I don't need that uncommon and need something that is supposed to be of lesser value I am unable to exchange it.