SM/WP build


Chuckles07

 

Posted

So I'm tinkering around with my build for my Stone Melee/Will Power Brute, but am kind of being cautious about investing in him, cause he feels pretty squishy just frankenslotted. I went for 30% def to most things, relying on purple insps when things get tough, but I'm not sure if I wouldn't be better off soft caping to lethal/smash. I mostly looking to make a knock around generalist brute.

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Posted

What if I re-rolled this as a SS/FA?


 

Posted

I'll bet this farms faster then a SS/FA.


 

Posted

Bumping this in the hopes that someone might give me some feed back.


 

Posted

Quote:
Originally Posted by Chuckles07 View Post
I mostly looking to make a knock around generalist brute.
The build looks fine for that. It won't farm faster than a SS/Fire brute, but it is more durable for general game content. The difference between going for 32.5% defense and 45% S/L defense is a lot more INF and giving up most of your global recharge bonuses.


 

Posted

Quote:
Originally Posted by Chuckles07 View Post
I'll bet this farms faster then a SS/FA.
lol, joke?


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

I call my SM/WP 'Mr Content' because there isn't a single level where he falters at anything. He's been strong and tough from the moment he stepped off the chopper into Mercy to the depths of Lambda. My fancy ss/fa is only really good at level 50 where all his set bonuses are active. My SM/WP cares not for such things - they make him awesome, but even without them he's an engine of spawn diving, fault spamming, face smashing destruction.

I went for the 'generalist' build as well, getting myself to the mid 30s for all my defenses, enough recharge to run the best attack chain when hasten is up, and a ton of extra hit points and regeneration. It works really well, overall, though it doesn't work all that well on the new trials (that said I was soloing the containment pods in the sabotage phase of Lambda last night with the aid of purple insps taking me to softcap and doing just fine, so it works well *enough*).

If you're feeling squishy you're either fighting too many Malta, Longbow, or Arachnos or not spamming Fault enough.


Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."

 

Posted

Thanks for the advice. I think some of the squishy-ness may have come from not slotting fault enough, and I was fighting a fair amount of Longbow after spending a lot of time hero-side.

Does anyone have any improvments to make to the build?

Quote:
Originally Posted by ultrawatt View Post
lol, joke?
I figured that was the only way I was going to get some poeple to post in this thread.


 

Posted

UNless, like me, you're bound to Resurgence by concept I'd say dump it for hasten. It's ***. Pure ***. I've gotten to use it a few times on the new incarnate trials when people have been able to pull mobs off my corpse long enough for me to rez and retoggle... but without the untouchable component of several other self-rez powers mostly Resurgence is just a good way to get killed for a second time before you can even toggle (before you even finish standing fairly often).

I'm a fan of razzle dazzle in fault. 5 slots of razzle dazzle and the force feed back chance for recharge is how I have things set up. The reason for the force feed back in fault instead of tremor is the difference in animation time - there's a little bit of an animation delay after you land tremor where the recharge bonus is being wasted. It's not much, but it was noticeable to me. Also I use fault more often - even on single targets occassionally. I never use tremor single target.

I have the absolute amazement debuff proc in stone fist - because I have it on auto. I have less global recharge (40 to 57) but I run a t3 spiritual and hasten with less than 30 seconds downtime. Stone fist happily fires off twice each attack chain for me - I *think* Seismic Smash - Stone Fist - Gloom - Stone Fist - Heavy Mallet is the best chain possible for stone melee, and I run it when hasten is up.

Why the touch of death instead of another kinetic combat in Heavy Mallet? The ToD proc would be better in an attack that sees more use, and your typed defenses are your stronger defenses in all cases.

Minor quibbles which are just personal taste is why not two numina or miracle in high pain and a dislike 5 slotting reactive armors for .65 fire/cold defense. All in all it's what you set out to be - a well rounded brute.


Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."