Ma/sr


Daemodand

 

Posted

A couple of friends wanted to see my ma/sr build. They were skeptical about a few things. Endo issues, perma hasten, etc... Well here you guys go! Anybody that can help improve this build. Please do so. It will be highly appreciated. Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Mage Dragon: Level 50 Mutation Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Storm Kick -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Acc/Dmg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/Rchg(5)
Level 1: Focused Fighting -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Rchg+(9)
Level 2: Focused Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(15), LkGmblr-Rchg+(17), LkGmblr-Def/EndRdx/Rchg(50)
Level 4: Agile -- DefBuff-I(A)
Level 6: Cobra Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(21), HO:Nucle(23)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(31)
Level 10: Crane Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Dmg/EndRdx/Rchg(27), HO:Nucle(27)
Level 12: Practiced Brawler -- HO:Membr(A), HO:Membr(15)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17), Zephyr-ResKB(42)
Level 16: Dodge -- DefBuff-I(A)
Level 18: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29), LkGmblr-Rchg+(31)
Level 20: Quickness -- Run-I(A)
Level 22: Focus Chi -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(34), GSFC-Build%(34)
Level 24: Boxing -- HO:Endo(A)
Level 26: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(37)
Level 28: Lucky -- DefBuff-I(A)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(31), Aegis-ResDam(34), Aegis-ResDam/EndRdx/Rchg(37)
Level 32: Eagles Claw -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(40), HO:Nucle(40)
Level 35: Evasion -- LkGmblr-Def(A), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Rchg+(42), LkGmblr-Def/EndRdx(42)
Level 38: Weave -- Ksmt-Def/EndRdx(A), Ksmt-Def/Rchg(39), Ksmt-EndRdx/Rchg(43), Ksmt-Def/EndRdx/Rchg(43), Ksmt-ToHit+(45)
Level 41: Char -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(43), BasGaze-Acc/Rchg(45), BasGaze-Acc/Hold(50)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Stealth -- LkGmblr-Rchg+(A)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Cardiac Core Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(9), P'Shift-EndMod/Acc(11), P'Shift-End%(13)



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Posted

Looks like a good build but I'd like to ask a couple questions to edumacate myself:

Why only one slot in your passives?

Why two slots in Practiced Brawler in a perma-Hasten build?

You don't actually use Boxing, do you? The HO in there makes me think you do?

I like your build and was just curious about these things.


The best comics are still 10�!
My City of Heroes Blog Freedom Feature Article: "Going Rageless?"
If you only read one guide this year, make it this one.
Super Reflexes: the Golden Fox of power sets!
WARNING: I bold names.

 

Posted

Quote:
Originally Posted by Daemodand View Post
Looks like a good build but I'd like to ask a couple questions to edumacate myself:

Why only one slot in your passives?

Why two slots in Practiced Brawler in a perma-Hasten build?

You don't actually use Boxing, do you? The HO in there makes me think you do?

I like your build and was just curious about these things.
I'm gonna just toss out a some reasoning to asking you those questions so you know what you may need to change.

Practiced Brawler, except in rare occasions needs not be stacked, this means in a high recharge build, where you're leaving PB on auto (unless you're attentive enough NOT to) that it is actually eating both your DPS and your endurance recovery by firing way too often. Also, simple recharge IO's actually enhance recharge more, unless there's some HO mystery in that power I don't know.

You could probably save a slot here and there (such as, out of char and your travels) by slotting two IO's in each passive, you actually lose nothing doing that as you're already maxed at runspeed thanks to quickness/swift in SS, you can then replace those into either attacks (procs, the KD purple proc in fireball is quite noticeable) and various tier 6 IO sets in attacks, also slotting LoTG and serendip are great ways to build HP and regen, which is awesome on an SR.

other than that, it looks good, certainly it's still top notch and I can understand the HO in boxing for dreamings sake, but hell, why not throw in one of the absolute amazement set, it looks even prettier, funny if the proc goes off too.


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

I believe the Hams in Praticed Brawler also give Defense Debuff Resistance. Two puts me around the SoftCap. The regulars Defense IOs slotted also help put me at the 45% SoftCap.


 

Posted

Quote:
Originally Posted by Mage_Black View Post
I believe the Hams in Praticed Brawler also give Defense Debuff Resistance. Two puts me around the SoftCap. The regulars Defense IOs slotted also help put me at the 45% SoftCap.
Negative. That only works for shields. You should hit 95% DDR with just slotting your /sr powers high enough.

I don't understand why you would skip the dam/end enhancement and instead slot a nucleolus in your attacks...

Look at this one. I didn't even touch your attacks, only rearranged your defensive powers' slots. Came out with better recovery, defense, and DDR (it's actually capped now).

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Mage Dragon: Level 50 Mutation Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Storm Kick -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Acc/Dmg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/Rchg(5)
Level 1: Focused Fighting -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(7), GftotA-Def(7), GftotA-Def/EndRdx/Rchg(9)
Level 2: Focused Senses -- GftotA-Def/Rchg(A), GftotA-Def/EndRdx(15), GftotA-Def(17), GftotA-Def/EndRdx/Rchg(50)
Level 4: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(29)
Level 6: Cobra Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(21), HO:Nucle(23)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(31)
Level 10: Crane Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Dmg/EndRdx/Rchg(27), HO:Nucle(27)
Level 12: Practiced Brawler -- EndRdx-I(A)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17), Zephyr-ResKB(42)
Level 16: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43), LkGmblr-Def(45)
Level 18: Combat Jumping -- Ksmt-ToHit+(A)
Level 20: Quickness -- Run-I(A)
Level 22: Focus Chi -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(34), GSFC-Build%(34)
Level 24: Boxing -- HO:Endo(A)
Level 26: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(37)
Level 28: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(31)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(31), Aegis-ResDam/EndRdx(34), Aegis-ResDam/Rchg(37)
Level 32: Eagles Claw -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(40), HO:Nucle(40)
Level 35: Evasion -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(37), GftotA-Def(42), GftotA-Def/EndRdx/Rchg(42)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(43)
Level 41: Char -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(43), BasGaze-Acc/Rchg(45), BasGaze-Acc/Hold(50)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Stealth -- LkGmblr-Rchg+(A)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(9), P'Shift-EndMod/Acc(11), P'Shift-End%(13)



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I'd still do something about those attacks, and personally I'd drop crane for CaK, but that's all I'm jumping into for now.


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

Quote:
Originally Posted by Mage_Black View Post
I believe the Hams in Praticed Brawler also give Defense Debuff Resistance. Two puts me around the SoftCap. The regulars Defense IOs slotted also help put me at the 45% SoftCap.
You're thinking Active Defense.
Practiced Brawler grants no DDR at all.

EDIT: PB does grant DDR in PvP.


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

Posted

WOW!!! Elegost that is a real nice build!!! The only thing is there anyway to tweak a bit more to make hasten perma? You have it at 121 seconds.


 

Posted

Just a update on how Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Mage Dragon: Level 50 Mutation Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Storm Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(37)
Level 1: Focused Fighting -- Ksmt-Def/EndRdx(A), Ksmt-Def/Rchg(7), Ksmt-EndRdx/Rchg(7), Ksmt-Def/EndRdx/Rchg(9), Ksmt-ToHit+(25)
Level 2: Focused Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(15), LkGmblr-Rchg+(17)
Level 4: Agile -- LkGmblr-Def(A), LkGmblr-Rchg+(15)
Level 6: Cobra Strike -- RzDz-Acc/Stun/Rchg(A), RzDz-Acc/Rchg(19), RzDz-Acc/EndRdx(19), P'ngS'Fest-Acc/Dmg(21), P'ngS'Fest-Dmg/Rchg(21), P'ngS'Fest-Stun%(23)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(31)
Level 10: Crane Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(23), C'ngImp-Dmg/Rchg(25), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 12: Practiced Brawler -- RechRdx-I(A)
Level 14: Super Speed -- HO:Micro(A)
Level 16: Dodge -- GftotA-Def(A), GftotA-Run+(17)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A)
Level 20: Quickness -- Run-I(A)
Level 22: Focus Chi -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(34), GSFC-Build%(34)
Level 24: Boxing -- Empty(A)
Level 26: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(37)
Level 28: Lucky -- GftotA-Run+(A), GftotA-Def(29)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(31), Aegis-ResDam/Rchg(31), Aegis-ResDam(34), Aegis-ResDam/EndRdx/Rchg(37), Aegis-Psi/Status(45)
Level 32: Eagles Claw -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(39), Hectmb-Acc/Dmg/Rchg(39), Hectmb-Acc/Rchg(40), Hectmb-Dmg/EndRdx(40)
Level 35: Evasion -- LkGmblr-Def(A), LkGmblr-Rchg+(42), LkGmblr-Def/EndRdx(42)
Level 38: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-Def(42), RedFtn-EndRdx(43), RedFtn-Def/EndRdx/Rchg(43), RedFtn-EndRdx/Rchg(50)
Level 41: Char -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(43), BasGaze-Acc/Rchg(45), BasGaze-Acc/Hold(50)
Level 44: Fire Blast -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(45), Entrpc-Dmg/Rchg(46), Entrpc-Dmg/EndRdx/Rchg(46), Entrpc-Heal%(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Stealth -- LkGmblr-Rchg+(A)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Cardiac Core Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(9), P'Shift-EndMod/Acc(11), P'Shift-End%(13)



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my Ma/SR has progressed. This is what my current build looks like.


 

Posted

I'll post my build below. Hasten isn't perma (1-2 sec downtime, but thats fine for me cause PB is on auto). 90% DDR on a SR kinda makes me cry a little bit, a slot or two more in passives would get this up easy.


Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Thraxen: Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Flight
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Storm Kick -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(3), Hectmb-Acc/Dmg/Rchg:50(3), Hectmb-Acc/Rchg:50(5), Hectmb-Dmg/EndRdx:50(11), Hectmb-Dam%:50(21)
Level 1: Focused Fighting -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(5), LkGmblr-EndRdx/Rchg:50(7), LkGmblr-Def/EndRdx/Rchg:50(7), LkGmblr-Rchg+:50(13), LkGmblr-Def:50(19)
Level 2: Cobra Strike -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(9), C'ngImp-Dmg/Rchg:50(9), C'ngImp-Acc/Dmg/Rchg:50(11), C'ngImp-Acc/Dmg/EndRdx:50(13), C'ngImp-Dmg/EndRdx/Rchg:50(19)
Level 4: Focused Senses -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(15), LkGmblr-EndRdx/Rchg:50(15), LkGmblr-Def/EndRdx/Rchg:50(17), LkGmblr-Def:50(17), LkGmblr-Rchg+:40(21)
Level 6: Agile -- LkGmblr-Rchg+:50(A)
Level 8: Focus Chi -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(25), GSFC-ToHit/Rchg/EndRdx:50(25), GSFC-Rchg/EndRdx:50(27), GSFC-Build%:50(27), GSFC-ToHit/EndRdx:50(29)
Level 10: Practiced Brawler -- RechRdx-I:50(A)
Level 12: Fly -- Winter-ResSlow:50(A)
Level 14: Boxing -- Empty(A)
Level 16: Dodge -- DefBuff-I:50(A), DefBuff-I:50(23)
Level 18: Tough -- GA-3defTpProc:50(A), HO:Ribo(31), S'fstPrt-ResDam/Def+:30(31)
Level 20: Quickness -- Run-I:25(A)
Level 22: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(23), LkGmblr-EndRdx/Rchg:50(29), LkGmblr-Def/EndRdx/Rchg:50(34), LkGmblr-Def:50(34), LkGmblr-Rchg+:50(37)
Level 24: Aid Other -- Heal-I:50(A)
Level 26: Dragon's Tail -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(34), Armgdn-Acc/Dmg/Rchg:50(36), Armgdn-Acc/Rchg:50(36), Armgdn-Dam%:50(36), Armgdn-Dmg/EndRdx:50(37)
Level 28: Lucky -- DefBuff-I:50(A), DefBuff-I:50(37)
Level 30: Aid Self -- Numna-EndRdx/Rchg:50(A), IntRdx-I:50(31), Numna-Heal/Rchg:50(33), Numna-Heal/EndRdx/Rchg:50(33), Numna-Heal:50(33)
Level 32: Eagles Claw -- Mako-Dam%:33(A), Mako-Dmg/EndRdx:50(39), Mako-Dmg/Rchg:50(39), Mako-Acc/Dmg:50(39), Mako-Acc/EndRdx/Rchg:50(40), Mako-Acc/Dmg/EndRdx/Rchg:50(40)
Level 35: Evasion -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(40), LkGmblr-EndRdx/Rchg:50(42), LkGmblr-Def/EndRdx/Rchg:50(42), LkGmblr-Rchg+:50(42), LkGmblr-Def:50(43)
Level 38: Hasten -- RechRdx-I:50(A), RechRdx-I:50(43), RechRdx-I:50(43)
Level 41: Char -- Acc-I:50(A)
Level 44: Fire Blast -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(45), Apoc-Acc/Dmg/Rchg:50(46), Apoc-Acc/Rchg:50(46), Apoc-Dam%:50(46), Apoc-Dmg/EndRdx:50(48)
Level 47: Fire Ball -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(50), Ragnrk-Dmg/EndRdx:50(50)
Level 49: Resuscitate -- RechRdx-I:50(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Total Core Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(45)
Level 2: Stamina -- P'Shift-End%:42(A), P'Shift-EndMod/Rchg:50(45), P'Shift-EndMod:50(50)



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| Copy & Paste this data into Mids' Hero Designer to view the build |
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