First Elec/Fire Brute Build


iMidget Perfection

 

Posted

Just put together my first build for my new farmer, going to set this up as build 2 but figured I'd post it on here first to see if my reasoning behind sets/slotting was sound.

It's not quite permahasten; downtime is around 12s, but should still be plenty usable... those 12 seconds can just be used for firing off a few attacks and popping some insps.

Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Havoc Punch -- CSndmn-Heal%(A)
Level 1: Fire Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(5), Aegis-ResDam/EndRdx/Rchg(5)
Level 2: Blazing Aura -- Oblit-Acc/Rchg(A), Oblit-Acc/Dmg/Rchg(3), Oblit-Dmg(3), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(46)
Level 4: Healing Flames -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(7), Dct'dW-Rchg(7), Dct'dW-Heal/EndRdx(17), Dct'dW-Heal/EndRdx/Rchg(37)
Level 6: Kick -- FrcFbk-Rechg%(A)
Level 8: Thunder Strike -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(9), KinCrsh-Rchg/KB(9), KinCrsh-Rechg/EndRdx(19), KinCrsh-Dmg/EndRdx/KB(33), KinCrsh-Acc/Dmg/KB(33)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(13), LkGmblr-Def/EndRdx/Rchg(13), LkGmblr-Rchg+(40)
Level 14: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(15), GSFC-Build%(15)
Level 16: Tough -- Aegis-Psi/Status(A)
Level 18: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(19)
Level 20: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(21), LkGmblr-Def/EndRdx/Rchg(21), LkGmblr-Rchg+(37)
Level 22: Plasma Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(23), Aegis-ResDam/EndRdx/Rchg(23)
Level 24: Consume -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(25), P'Shift-Acc/Rchg(25), P'Shift-End%(39), RechRdx-I(40)
Level 26: Lightning Clap -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(33), Stpfy-Acc/Stun/Rchg(37), Stpfy-KB%(40), Stpfy-Stun/Rng(45)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(46)
Level 30: Stealth -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Rchg+(46)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-%Dam(36), FrcFbk-Rechg%(45)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Invisibility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Rchg+(42)
Level 41: Grant Invisibility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(43), LkGmblr-Def/EndRdx/Rchg(43), LkGmblr-Rchg+(43)
Level 44: Superior Conditioning -- P'Shift-End%(A)
Level 47: Physical Perfection -- P'Shift-EndMod(A), P'Shift-End%(48), Mrcl-Rcvry+(48), Mrcl-Heal(48)
Level 49: Rise of the Phoenix -- Numna-Heal(A), Numna-Heal/Rchg(50), Dmg-I(50), Dmg-I(50)
Level 50: Spiritual Radial Boost
------------
Level 1: Brawl -- P'ngS'Fest-Stun%(A)
Level 1: Fury
Level 1: Sprint -- Jump-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(39)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(17), EndMod-I(45)
------------
Set Bonus Totals:

  • 11% DamageBuff(Smashing)
  • 11% DamageBuff(Lethal)
  • 11% DamageBuff(Fire)
  • 11% DamageBuff(Cold)
  • 11% DamageBuff(Energy)
  • 11% DamageBuff(Negative)
  • 11% DamageBuff(Toxic)
  • 11% DamageBuff(Psionic)
  • 6.75% Defense(Smashing)
  • 6.75% Defense(Lethal)
  • 9.25% Defense(Fire)
  • 9.25% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 10.5% Defense(Melee)
  • 3% Defense(Ranged)
  • 6.125% Defense(AoE)
  • 3% Enhancement(Stun)
  • 4% Enhancement(Heal)
  • 71.25% Enhancement(RechargeTime)
  • 45% Enhancement(Accuracy)
  • 15% FlySpeed
  • 140.56 HP (9.377%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • Knockback (Mag -7)
  • Knockup (Mag -7)
  • MezResist(Stun) 6.6%
  • MezResist(Terrorized) 2.2%
  • 9% (0.15 End/sec) Recovery
  • 80% (5.007 HP/sec) Regeneration
  • 2.5% Resistance(Smashing)
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 3% Resistance(Psionic)
  • 28% RunSpeed
------------
Set Bonuses:
Aegis
(Fire Shield)
  • 5% RunSpeed
  • 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
Obliteration
(Blazing Aura)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
Doctored Wounds
(Healing Flames)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Kinetic Crash
(Thunder Strike)
  • 3% RunSpeed
  • 2.5% Resistance(Smashing)
  • Knockback,Knockup protection (Mag 3)
  • 6% (0.375 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
  • 10% (0.626 HP/sec) Regeneration
  • 16.87 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Adjusted Targeting
(Build Up)
  • 2% DamageBuff(All)
Aegis
(Tough)
  • 3% Resistance(Psionic)
Steadfast Protection
(Temperature Protection)
  • 1.5% (0.025 End/sec) Recovery
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
  • Knockback (Mag -4), Knockup (Mag -4)
Luck of the Gambler
(Weave)
  • 10% (0.626 HP/sec) Regeneration
  • 16.87 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Aegis
(Plasma Shield)
  • 5% RunSpeed
  • 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
Performance Shifter
(Consume)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 28.11 HP (1.875%) HitPoints
  • 2.5% (0.042 End/sec) Recovery
Stupefy
(Lightning Clap)
  • 2.5% (0.042 End/sec) Recovery
  • 28.11 HP (1.875%) HitPoints
  • 3% Enhancement(Stun)
  • 6.25% Enhancement(RechargeTime)
Obliteration
(Burn)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
Luck of the Gambler
(Stealth)
  • 10% (0.626 HP/sec) Regeneration
  • 16.87 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Obliteration
(Lightning Rod)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Invisibility)
  • 10% (0.626 HP/sec) Regeneration
  • 16.87 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Grant Invisibility)
  • 10% (0.626 HP/sec) Regeneration
  • 16.87 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
  • 7.5% Enhancement(RechargeTime)
Performance Shifter
(Physical Perfection)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Miracle
(Physical Perfection)
  • 2.5% (0.042 End/sec) Recovery
Numina's Convalescence
(Rise of the Phoenix)
  • 12% (0.751 HP/sec) Regeneration
Numina's Convalescence
(Health)
  • 12% (0.751 HP/sec) Regeneration
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed

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Posted

plz post the data chunk.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Sorry about that, updated the original post with data chunk


 

Posted

I see some major mistakes in your build, best advice is in TS put 5 Oblits and 1 Force feedback proc in it. You want more recharge than 71, aim towards 80-90 if you arn't using purples. Best thing you can do is try for 30melee def 20 range and 20 AoE def so if you pop 2 purps your softcaped. Veng is a must and so is T4 recharge incaranate. My elec/fire has 100 recahrge T4 recharge and veng. LR is up every 22 seconds without the FF proc popping off, but that's a purp heavy build. GL. Send me an Email and i'll send your my build which could give you some good ideas to build off of.


 

Posted

I did actually have that combo (5 Obliteration + FF proc) in Thunder Strike, but took it out because I was over cap on the 5% recharge anyway from the other Obliteration sets. I thought the 7.5% recharge bonus from KC was more important than slotting purely for damage. I'll be going for T4 Spiritual, so I figured the recharge was high enough atm, but then again I haven't played with that build yet so I'm not 100% sure.

Eventually I'm planning on setting purp sets where I can, Absolute Amazement, Armageddon, and Hecatomb 5-slotted should give me plenty of bonuses, with the 6th slots taken up by a proc.

I'm still unsure as to whether I should slot Doctored Wounds or Regenerative Tissue, as RT has the global +Regen IO, but Doctored Wounds would give me a higher heal and quicker recharge of healing flames... I suppose I could try to pinch a slot from somewhere else to add the RT to a set of 5 DW, which would give me the best of both worlds, but I'm finding the slots quite tight tbh.

Actually, scratch that... I'm capped on 9% accuracy bonuses from LotG, so I can drop a slot each from Invis and Grant Invis and move a slot to Healing Flames and Lightning Clap... That means I can have the DW/RT slotting, and add the KB +Rech proc to Lightning clap.

Thinking about it, would Panacea +HP/End proc (20% chance for 4.3% Heal and 7.5% End) be better than RT's 25% +Regeneration bonus?


 

Posted

Is this a pure farming toon? Also thunderclap is a waste. I only use havoc Punch, TS and LR. and if you want to be fast go Mu epic if PvEing with it i'd go Soul for the Range and dmg burst. Your endo use is minor, i use consume every minute or so and that's with useing no endo inspirations when i'm farming. my endo usage is 1.34/minute. but your first focus should be TS with Armagg and FF proc.


 

Posted

Not a pure farmer, I want it to be fairly tank-ish as well for running TFs and such. When I farm I mostly run KHAN's ambush, so I figured Lightning Clap would let me keep the majority of the room on its back while giving me a chance for recharge every time and a 7.5% recharge bonus, as well as room for another set of purps...

Since I'm usually on KHAN I didn't really think I needed Taunt, otherwise I'd have taken that instead of Lightning Clap, and the others in the set are either buggy (Chain Induction) or dogs (Jacob's Ladder).

I came up with a possible alternative, assuming Chain Induction works better when it's fully slotted, and that's Chain Induction with 5x Crushing Impact and a Kinetic Combat Chance for Knockdown proc... would that be a better option?


 

Posted

Ok, Best thing to do is a field test


 

Posted

Haha, but ouch the cost of the enhancements :-P

Okay, here's the tweaked final draft build I'm going to roll and try out:

Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Havoc Punch -- CSndmn-Heal%(A)
Level 1: Fire Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(5), Aegis-ResDam/EndRdx/Rchg(5)
Level 2: Blazing Aura -- Oblit-Acc/Rchg(A), Oblit-Acc/Dmg/Rchg(3), Oblit-Dmg(3), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(46)
Level 4: Healing Flames -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(7), Dct'dW-Rchg(7), Dct'dW-Heal/EndRdx(17), Dct'dW-Heal/EndRdx/Rchg(37), RgnTis-Regen+(43)
Level 6: Kick -- FrcFbk-Rechg%(A)
Level 8: Thunder Strike -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(9), KinCrsh-Rchg/KB(9), KinCrsh-Rechg/EndRdx(19), KinCrsh-Dmg/EndRdx/KB(33), KinCrsh-Acc/Dmg/KB(33)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(13), LkGmblr-Rchg+(40)
Level 14: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(15), GSFC-Build%(15)
Level 16: Tough -- Aegis-Psi/Status(A)
Level 18: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(19), GA-3defTpProc(27), ImpSkn-Status(43)
Level 20: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(21), LkGmblr-Def/EndRdx/Rchg(21), LkGmblr-Rchg+(37)
Level 22: Plasma Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(23), Aegis-ResDam/EndRdx/Rchg(23)
Level 24: Consume -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(25), P'Shift-Acc/Rchg(25), P'Shift-End%(39), P'Shift-EndMod/Acc/Rchg(40)
Level 26: Chain Induction -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Dmg/EndRdx/Rchg(40), C'ngImp-Dmg/EndRdx(42), KntkC'bat-Knock%(45)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(46)
Level 30: Stealth -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Rchg+(46)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-%Dam(36), FrcFbk-Rechg%(45)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Invisibility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(42), LkGmblr-Rchg+(42)
Level 41: Grant Invisibility -- LkGmblr-Def(A), LkGmblr-Rchg+(43)
Level 44: Superior Conditioning -- P'Shift-End%(A)
Level 47: Physical Perfection -- P'Shift-EndMod(A), P'Shift-End%(48), Mrcl-Rcvry+(48), Mrcl-Heal(48)
Level 49: Rise of the Phoenix -- Numna-Heal(A), Numna-Heal/Rchg(50), Dmg-I(50), Dmg-I(50)
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- P'ngS'Fest-Stun%(A)
Level 1: Fury
Level 1: Sprint -- Jump-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(39)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(17), EndMod-I(45)
------------
Set Bonus Totals:

  • 13.5% DamageBuff(Smashing)
  • 13.5% DamageBuff(Lethal)
  • 13.5% DamageBuff(Fire)
  • 13.5% DamageBuff(Cold)
  • 13.5% DamageBuff(Energy)
  • 13.5% DamageBuff(Negative)
  • 13.5% DamageBuff(Toxic)
  • 13.5% DamageBuff(Psionic)
  • 9.75% Defense(Smashing)
  • 9.75% Defense(Lethal)
  • 12.25% Defense(Fire)
  • 12.25% Defense(Cold)
  • 6% Defense(Energy)
  • 6% Defense(Negative)
  • 6% Defense(Psionic)
  • 13.5% Defense(Melee)
  • 6% Defense(Ranged)
  • 9.125% Defense(AoE)
  • 70% Enhancement(RechargeTime)
  • 52% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 15% FlySpeed
  • 112.44 HP (7.501%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • Knockback (Mag -7)
  • Knockup (Mag -7)
  • MezResist(Confused) 7.5%
  • MezResist(Held) 7.5%
  • MezResist(Immobilize) 9.7%
  • MezResist(Sleep) 7.5%
  • MezResist(Stun) 14.1%
  • MezResist(Terrorized) 9.7%
  • 6.5% (0.109 End/sec) Recovery
  • 80% (5.007 HP/sec) Regeneration
  • 2.5% Resistance(Smashing)
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 3% Resistance(Psionic)
  • 28% RunSpeed

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|62702DC24F9DDE7F5E89D466|
|-------------------------------------------------------------------|


 

Posted

Here's mine....relatively cheap (no purps) bought most of the more expensive stuff while the toon was leveling so it sat for a few days and got me a fair discount on the overall build cost. Not my favorite farming toon so far, but it's okay. Still working on the level shift.

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|