Living an INF-neutral lifestyle
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Except influence and infamy trade on a 1:1 basis now. All publicity is good publicity.
It's a conceptual currency, so it doesn't "come" from anywhere. It's really just "favours" - you help someone out by rescuing them from the Skulls so they owe you and tell their mates how great you are, thus you become more "influential"; the currency isn't backed by anything and in a properly modeled economy, as few Heroes going around being dicks and giving the rest of us a bad rep would lead to a complete collapse of the Inf
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That's only true if we ignore other means besides market fees for removing inf from the system. The OP lists a bunch of them. For x Inf entering the system we could actually destroy it all without a single market transaction by converting it to prestige, deleting the toon, etc.
Influence entering into the market economy from kills/mission compete, etc takes 10x that amount in transactions to be detroyed.
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A more accurate statement would be that x Inf entering the economy takes at most 10x in market transactions to destroy.
@Quasadu
"We must prepare for DOOM and hope for FREEM." - SirFrederick
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I am almost certainly inf positive, for many of the same reasons. I play the game on high settings, including large team sizes, even when solo. Worse, I actually bring my 2nd account in the mission, meaning that, though each character is getting a split of the inf, I trigger the team size bonus, increasing my total inf/time. I typically clear most maps of all foes. I, too, increased my difficulty when I got a level shift. (My characters are designed to operate near their performance edge, so dropping the level of all my foes defeats the purpose of having my characters built that way.)
I'm definitely inf positive. I turn up my difficulty as high as I can handle, and I very rarely actively market. Every character I have with a level shift immediately turns their difficulty up to compensate, thereby automatically putting more inf into the system. I can't be the only one who does that.
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I act primarily as a producer to the market. I don't "marketeer" - I just sell what I get that I don't want and buy only what I do want. Therefore I am not a good source of large scale inf destruction. I do currently craft level 45/50 commons, which destroys some inf, but I am only doing that for badge progress, and as each level 50 character gets all the badges, I stop doing it. (I want the recipe slots.)
I also don't avail myself of any of the newer inf sinks. I don't convert Reward Merits into Alignment Merits, because I earn reward merits so fast I don't often feel the need to, despite the ostensible efficiency increase in doing so. Consider it the merit version of spending 100k on common salvage. I consider it unlikely I'll want or need to make use of any of the inf sinks in the coming incarnate system, and certainly had no need to craft Notice of the Well components using cash.
Edit: I do think it's kind of nuts to worry about deflation at the level you mention. I don't think the mechanisms to allow that to happen exist. We produce so much inf/foe at 50, with such a low probability of an item drop per foe, and so many of us are playing at 50, I just don't see it at all.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
For the Incarnate slots (both the alpha slot and the new ones you will get an option to upgrade the basic incarnate components (shards and threads) to rare/very rare components but doing so will have an Inf cost associated with it (for the new slots it totals 1 billion to get enough for a T4 boost).
However this is not the only way to get the new boosts. In fact I would even go as far as to say it is the least efficient way of getting the new boosts. The thing is that in order to get a T4 boost you need 1 billion Inf plus 2480 Incarnate Threads. If you do the incarnate trials (which are the best source of Threads) by the time you have done enough to buy the T4 boost you'll have enough Empyrean Merits to get it for no inf cost. The only people who are really likely to use it are people who don't do the trials and instead spend their time grinding shards to up-convert. As such I don't think it's going to have a major impact on the economy.
However this is not the only way to get the new boosts. In fact I would even go as far as to say it is the least efficient way of getting the new boosts. The thing is that in order to get a T4 boost you need 1 billion Inf plus 2480 Incarnate Threads. If you do the incarnate trials (which are the best source of Threads) by the time you have done enough to buy the T4 boost you'll have enough Empyrean Merits to get it for no inf cost. The only people who are really likely to use it are people who don't do the trials and instead spend their time grinding shards to up-convert. As such I don't think it's going to have a major impact on the economy.
Actually the opposite would happen, if I take your meaning correctly. The purchasing power of your inf would increase, while the value of your stash of IO's would decline.
I think Enyalios means that her bids out currently would fill then be worth less than she paid. The Hoard is inf in storage. Maybe.
That's how I read it as well.
Leader of Legion of Valor/Fallen Legion (Victory server)
http://legionofvalor.guildportal.com / http://fallenlegion.guildportal.com
StainedGlassScarlet - L50 Spines/Inv Scrapper | Badges: 1,396
Avatar detail taken from full-size piece by Douglas Shuler here
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"Within 1%, x inf entering the economy takes 10x in market transactions to destroy?"
That's only true if we ignore other means besides market fees for removing inf from the system. The OP lists a bunch of them. For x Inf entering the system we could actually destroy it all without a single market transaction by converting it to prestige, deleting the toon, etc.
A more accurate statement would be that x Inf entering the economy takes at most 10x in market transactions to destroy. |
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
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Perhaps you'll notice the phrase "simplified way to look at this" in the first line of my post.
That's only true if we ignore other means besides market fees for removing inf from the system. The OP lists a bunch of them. For x Inf entering the system we could actually destroy it all without a single market transaction by converting it to prestige, deleting the toon, etc.
A more accurate statement would be that x Inf entering the economy takes at most 10x in market transactions to destroy. |
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
... doesn't mean it isn't true! My bold and italics.
"Based on current usage and our projections," Destin Bales, Development Director for Paragon Studios said, "we predict we will run out of Experience Points exactly one year from today, April 1st, 2012. And I would like to point out that Influence isn't looking too hot either."
Ooh, a sarcasm detector. Oh, that's a *real* useful invention. http://www.telegraph.co.uk/technolog...t-sarcasm.html
There's a simplified way to look at this using the "influence neutral" concept. Influence entering into the market economy from kills/mission compete, etc takes 10x that amount in transactions to be detroyed. Or in other words, 500M inf from fighting generates currency that funds 5B inf in transactions. So if you've earned from kills 10% of the market value of your build, you're neutral. If a toon is above or below that value, you're probably that way because of sharing from one toon to another.
In truth we can expect the average of all toons participating in the market economy to be at this 1:10 earned vs value ratio... because if we weren't, the long term average market prices would shift one way or another to balance it this way.
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.