Poison for Corruptors/Defenders/Controllers, who wouldn't want that? Okay maybe not Defenders/Controllers, some sort of blueside equivelant - Curses? Strategies? (Preemptive GR argument counter-argument! Empathy vs Pain)
Let's be honest, changing Poison over for the others only really needs one power changed, even then it's a simple case of it being a targetted AoE debuff ala Lingering Radiation or timed toggle debuff like a mish mash of Darkest Night and Phase Shift, so let's get onto something meaty. I would like a poison blast set, a series of lethal/toxic/psi damage blasts based around slowly weakening the enemy with stacking debuffs and DoT to build up to impressive spike damage, if you can get everything in use at once. Consider it a blast equivelant of Dual Blades.
Combos will be done in simple one - two - threes, with the third being the power Catalyst, whose effect will be based upon the previous two powers.
Catalyst replaces the set's snipe, cost no endurance and has an 8 second recharge but applies a stacking 20 second self -recharge (15%) with use.
Hallucinogen ST minor psi damage, minor toxic DoT, 20% chance for mag 2 confuse (5s), 20% chance for mag 2 fear (5s), very fast recharge
Choke ST moderate Toxic damage, minor lethal DoT, 10% chance for mag 2 hold (5s), 20% chance for mag 2 stun (5s), fast recharge
Fumes Cone minor Toxic damage, moderate Toxic DoT, slow recharge
Infect Chaining Long Moderate Toxic Dot, moderate lethal damage after DoT, slow recharge
Catalyst Targetted AoE finisher, applies special effect, fast recharge
Aim
Intoxicate ST minor Toxic DoT, 80% chance to stun, slow recharge
Wither ST extreme Lethal(60%), Toxic (40%) DoT, Blazing Bolt level damage over 6 seconds, very slow recharge (20 seconds?)
Plague Chain extreme Toxic DoT, Blizzard level damage over 10 seconds, DoT stops enemies dying instantly so the chain will work, self -end/recovery nuke crash, foe -tohit (15%) -damage (20%) -recharge (25%), average Nuke recharge, debuffs last for 10 seconds
Combo Effects All effects are Targetted AoE
X + Infect
Hallucinogen - 5s mag 2 Confuse
Choke - 50% chance for vomit hold
Wither - Minor Toxic DoT
X + Fumes
Hallucinogen - 5s mag 2 Fear
Choke - 50% Chance for vomit hold
Intoxicate - Knockdown
X + Wither
Hallucinogen - 5s mag 2 Confuse, Withered enemy PBAoE taunt so confused enemies attack them
Choke - 75% chance for vomit hold
Infect - Moderate Toxic DoT
X + Plague
Hallucinogen - 7s mag 2 confuse, minor Psi DoT
Choke - 5s mag 2 hold, minor Lethal DoT
Fumes - Knockdown, -10% damage
Infect - 50% chance for vomit hold
Intoxicate - 5s mag 2 stun, -5% tohit
Wither - Moderate Toxic DoT, 15% -resistance
Bonus set! Strategist, support set for Defender, Controller and Mastermind, Defender numbers.
Belittle Envenom clone Counter Actions Weaken clone Inspire PBAoE Clear Mind clone, much higher endurance, same recharge Chain of Command Chaining ally buff, +damage (10-20%) +tohit (5-10%), 30 second duration, 120 second recharge Battle Plan Targetted area team buff, technology of Tar Patch, +runspeed (30%), +recharge (20%), +tohit (5%), 45 second duration, 120 second recharge, does not stack Bear Pain ST Ally ressurect, 60 second recharge, self damage/-heal like Absorb Pain, ressurects to 20% health and endurance Rally the Troops Team recall like the Veteren power, 90 second recharge Defend the Flanks PBAoE ally +defense AoE (20%), 40% defense debuff resistance, protection to fear, repel and knockback, 30 second duration, 180 second recharge Victory Assured PBAoE ally +defense to Melee/Ranged (20%), +recharge (40%), +regeneration (500%), +recovery (150%), 30 second duration, 300 second recharge
I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc
Poison for Corruptors/Defenders/Controllers, who wouldn't want that? Okay maybe not Defenders/Controllers, some sort of blueside equivelant - Curses? Strategies? (Preemptive GR argument counter-argument! Empathy vs Pain)
Let's be honest, changing Poison over for the others only really needs one power changed, even then it's a simple case of it being a targetted AoE debuff ala Lingering Radiation or timed toggle debuff like a mish mash of Darkest Night and Phase Shift, so let's get onto something meaty. I would like a poison blast set, a series of lethal/toxic/psi damage blasts based around slowly weakening the enemy with stacking debuffs and DoT to build up to impressive spike damage, if you can get everything in use at once. Consider it a blast equivelant of Dual Blades.
Combos will be done in simple one - two - threes, with the third being the power Catalyst, whose effect will be based upon the previous two powers.
Catalyst replaces the set's snipe, cost no endurance and has an 8 second recharge but applies a stacking 20 second self -recharge (15%) with use.
Hallucinogen ST minor psi damage, minor toxic DoT, 20% chance for mag 2 confuse (5s), 20% chance for mag 2 fear (5s), very fast recharge
Choke ST moderate Toxic damage, minor lethal DoT, 10% chance for mag 2 hold (5s), 20% chance for mag 2 stun (5s), fast recharge
Fumes Cone minor Toxic damage, moderate Toxic DoT, slow recharge
Infect Chaining Long Moderate Toxic Dot, moderate lethal damage after DoT, slow recharge
Catalyst Targetted AoE finisher, applies special effect, fast recharge
Aim
Intoxicate ST minor Toxic DoT, 80% chance to stun, slow recharge
Wither ST extreme Lethal(60%), Toxic (40%) DoT, Blazing Bolt level damage over 6 seconds, very slow recharge (20 seconds?)
Plague Chain extreme Toxic DoT, Blizzard level damage over 10 seconds, DoT stops enemies dying instantly so the chain will work, self -end/recovery nuke crash, foe -tohit (15%) -damage (20%) -recharge (25%), average Nuke recharge, debuffs last for 10 seconds
Combo Effects All effects are Targetted AoE
X + Infect
Hallucinogen - 5s mag 2 Confuse
Choke - 50% chance for vomit hold
Wither - Minor Toxic DoT
X + Fumes
Hallucinogen - 5s mag 2 Fear
Choke - 50% Chance for vomit hold
Intoxicate - Knockdown
X + Wither
Hallucinogen - 5s mag 2 Confuse, Withered enemy PBAoE taunt so confused enemies attack them
Choke - 75% chance for vomit hold
Infect - Moderate Toxic DoT
X + Plague
Hallucinogen - 7s mag 2 confuse, minor Psi DoT
Choke - 5s mag 2 hold, minor Lethal DoT
Fumes - Knockdown, -10% damage
Infect - 50% chance for vomit hold
Intoxicate - 5s mag 2 stun, -5% tohit
Wither - Moderate Toxic DoT, 15% -resistance
Bonus set! Strategist, support set for Defender, Controller and Mastermind, Defender numbers.
Belittle Envenom clone
Counter Actions Weaken clone
Inspire PBAoE Clear Mind clone, much higher endurance, same recharge
Chain of Command Chaining ally buff, +damage (10-20%) +tohit (5-10%), 30 second duration, 120 second recharge
Battle Plan Targetted area team buff, technology of Tar Patch, +runspeed (30%), +recharge (20%), +tohit (5%), 45 second duration, 120 second recharge, does not stack
Bear Pain ST Ally ressurect, 60 second recharge, self damage/-heal like Absorb Pain, ressurects to 20% health and endurance
Rally the Troops Team recall like the Veteren power, 90 second recharge
Defend the Flanks PBAoE ally +defense AoE (20%), 40% defense debuff resistance, protection to fear, repel and knockback, 30 second duration, 180 second recharge
Victory Assured PBAoE ally +defense to Melee/Ranged (20%), +recharge (40%), +regeneration (500%), +recovery (150%), 30 second duration, 300 second recharge
I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc