Any tips on Spines/Electric?


Auroxis

 

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Originally Posted by Chuckles07 View Post
That's only true is you assume more then eight targets every time you use it, which isn't very realistic.
The whole scenario is hypothetical. We're suggesting you are continuously using the AoE attack chain. You'd only do that if you had 8 or mobs, for that scenario, it's quite realistic.


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And will also lower your overall dps.
Dark Regeneration actually give Dark Armor a DPs advantage.

DR has an animation time of 1.32s (Arcanatime setting)

The electric build assumes usage of Energize and Powersink, which have animation times of 1.32s and 4.092s.

During the 120 seconds that Hasten is up DR will be fired off 13.33 times. 13.33 x 1.32 = 17.6 sec. (time spent not attacking)

Energize will be used 3.5 times. (which isn't perma so the endurance values reported early were too generous) 3.5 * 1.32 = 4.72 s

Power Sink will be used 5.88 times. 5.88 * 4.092 = 24.07 s

24.07 + 4.72 = 28.79 seconds. (time spent not attacking)

Since Dark Regeneration actually does damage, the advantage goes to Dark Armor.

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And if you have to spend 5 seconds dispatching 3 lts, it will put you significantly behind on your endurance gain. In the downtime of hasten, you will be behind on your endurance gain.
Again, the analysis was for AoE attack chains only. Besides, it would be more efficient for both builds to drag said Lt.s to the next spawn and continue with AoE attack chain. During Hasten Down time, both builds are adversely affected in endurance gains.


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Dark armor doesn't handle endurance as well as electric armor, endurance is required to attack, therefore the set with better endurance will have an advantage in damage.
Will Electric Armor manage endurance more easily than Dark Armor, undoubtedly. That doesn't make endurance management on Dark Armor insurmountable. The advantage is in endurance management, not damage output.


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Posted

Quote:
Originally Posted by Desmodos View Post
The whole scenario is hypothetical. We're suggesting you are continuously using the AoE attack chain. You'd only do that if you had 8 or mobs, for that scenario, it's quite realistic.




Dark Regeneration actually give Dark Armor a DPs advantage.

DR has an animation time of 1.32s (Arcanatime setting)

The electric build assumes usage of Energize and Powersink, which have animation times of 1.32s and 4.092s.

During the 120 seconds that Hasten is up DR will be fired off 13.33 times. 13.33 x 1.32 = 17.6 sec. (time spent not attacking)

Energize will be used 3.5 times. (which isn't perma so the endurance values reported early were too generous) 3.5 * 1.32 = 4.72 s

Power Sink will be used 5.88 times. 5.88 * 4.092 = 24.07 s

24.07 + 4.72 = 28.79 seconds. (time spent not attacking)

Since Dark Regeneration actually does damage, the advantage goes to Dark Armor.



Again, the analysis was for AoE attack chains only. Besides, it would be more efficient for both builds to drag said Lt.s to the next spawn and continue with AoE attack chain. During Hasten Down time, both builds are adversely affected in endurance gains.




Will Electric Armor manage endurance more easily than Dark Armor, undoubtedly. That doesn't make endurance management on Dark Armor insurmountable. The advantage is in endurance management, not damage output.
Mids has the wrong number for Power Sink's cast time. The actual cast time is 2 seconds.

Of course you won't be using it every time it's up, either. Since as you said, I'll only need to use it every 40 seconds or so to fill up my endurance bar, if I'm constantly attacking. What will you be using every 40 seconds or so to fill up your endurance bar?


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Posted

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Originally Posted by Auroxis View Post
Mids has the wrong number for Power Sink's cast time. The actual cast time is 2 seconds.
Good catch. I was not aware of the Mid's error. I'll calculate it out manually this evening, but realistically, this will only bring to two secondaries in line with each other, in terms of attack chain downtime.

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Of course you won't be using it every time it's up, either. Since as you said, I'll only need to use it every 40 seconds or so to fill up my endurance bar, if I'm constantly attacking.
The 40 seconds full bar to zero end was based on the assumption of perma-Energize. The build used for comparison doesn't achieve that, meaning you'll be clearing your end bar sooner than 44 seconds. Your whole case for "Spines/Elec has superior damage to Spines/DA" is based on endurance management. That's only relevant if the attack chain is used continuously. If you're not constantly attacking, then that advantage becomes less significant.

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What will you be using every 40 seconds or so to fill up your endurance bar?
In the Sines/DA build used for comparison, DR will be up every 9 seconds (about three times before running out of end). The comparisons for (non-attack time) were done with the assumption you would fire off DR every time it would come up. Not factoring in a round of REALLY bad luck, on average, each click will net you more endurance with every 3-5 clicks completely filling up your blue bar.


SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

Posted

You two are awesome. When is the wedding?


 

Posted

Quote:
Originally Posted by Desmodos View Post

In the Sines/DA build used for comparison, DR will be up every 9 seconds (about three times before running out of end). The comparisons for (non-attack time) were done with the assumption you would fire off DR every time it would come up. Not factoring in a round of REALLY bad luck, on average, each click will net you more endurance with every 3-5 clicks completely filling up your blue bar.
Dark regeneration with the proc, statistically if only used on 10 opponents, will recover you 23.6 end (if the proc uses 10% of the modified end) which will net you 6.17 end every 9 seconds. If you fire off DR 13.3 times in 120 seconds it will recover 82.2461 end. How is that refilling your end bar?