Bladed melee/assault


Stormbird

 

Posted

I don't really have powersets worked up for this, but I'd like to see a blade melee/assault set for Blasters and Dominators. If you're wondering why, there's a Blaster I'd love to make that makes no sense with Devices - I want to say historically, as well as in other games, Archers would often have daggers or short (or long, why not...) swords for self defense if the enemy got too close. I can't make that sort of character now.

I figure that giving doms a copy, adjusted for them, well, why not.

Yes, I know redraw would potentially be an issue. I see playing this as being almost a 'state change' - you're range until they get too close, then you're in melee, clearing out whoever comes too close. And there would be a bit of 'dirty fighting' in here, too.

Just putting something together quickly for blasters:
1. Caltrops
2. Quick jab - minor damage.
3. Hilt smash - Stun, minor damage
4. Stab - Single target moderate damage
5. Build up
6. Blind - throw sand/dirt/whatever you want to call it at the enemy's face, blinding them. (-per, possibly placate chance, -tohit.)
7. Hamstring - PBAOE. A lot like the leg sweep animation, only you go down and spin with the blade. Damage and enemy slow.
8. and 9. Not sure. I know a good, solid skewering with a great deal of damage would be the tier9, and I think I'm missing a little utility - anyway, these can be moved around, adjusted as needed.


Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.