Stun/Hold cancelled by striking the target?


BlueFlux

 

Posted

My question is:
If you have a mob stunned/held, will they snap out of it if you hit them again afterwards?

For example: I successfully hit a mob with suppressive fire, which is slotted and buffed up to deliver 20 or so seconds of hold. I assume that mob is taken out of action for 20 seconds. HOWEVER.. What happens if one of my numerous AoE attacks happens to hit that mob while it is held? Will that mob continue to wait for its full 20 second duration hold, or will it immediately snap out of it and start fighting again?

Funnily enough, I cant find any information on this crucial piece of game mechanics anywhere in the descriptions/wiki's/forums. Other players just don't seem to know. I tried testing this on my scrapper but the duration on her stuns are too short, and her attacks too powerful (the mob just dies on the subsequent hit) to get any decent idea. That, coupled with the vagaries of lag, and most mob fights being absolute crazy brawl fests, it's hard to tell either way how it works.

I would need to select the power and commit to slotting it up over several levels to actually find out what I need to know. However, I'd like to avoid respeccing and wasting time on it, if it doesnt work the way I need it to.

I'm building my DP/EM blaster to cause maximum AoE carnage (and having fun doing it), but I am intereseted in having the utility of a hold to back me up. It wouldn't be a very useful hold to me if the mob just snapped out of it from a stray shot (of which there are many). I would have to be much more careful and pussyfoot around, using single target powers to cater for this one stunned mob. But that would go against my build and concept.

So how does this work?

Thanks for the advice


 

Posted

Sleep is the only control that can be broken as far as I know. Also note that some controls won't work as well, or at all, on certain enemies.

So, no, your aoe won't 'break' the hold/stun.

Edit: Fear can be 'broken' as well, but this only allows the enemy to attack once every 5 seconds while the fear effect is still active. It still gives a net gain in mitigation, even if you were running a damage aura or attacking that target constantly.


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@Starflier

 

Posted

*strokes chin..

Interesting.. Suppressive Fire would go well with Power Boost / Hasten. Could take 1 or 2 troublesome mobs out of the equation while dealing with the horde..

I assume you mean bosses and such, because its only mag 3?


 

Posted

This is a hold.

This is a sleep.

As mentioned earlier, only Fear or Sleep mezzes can be broken with an attack (and with Fear, only with a certain behavioral response). If you have a hold, it's a "hard" hold and won't release even if you continue to attack.


 

Posted

I like : )


 

Posted

Most single target holds/stuns in the game are mag 3. Most bosses in the game have mag 3 protect to hold/stun so you will need to apply your mez twice for it to take effect. It will only take effect for the duration of time left on your original application. There are some mobs that have higher mez protect so just think of this as a general guideline.


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