Unstoppable Crash


Carnifax_NA

 

Posted

When Unstoppable crashes, it applies a -100% Endurance crash. Is this Base End, or Max End?

In other words, if I have all the +End Accolades, a few +End set bonuses, and [Superior Conditioning], would it be possible to have a bit of End left after crashing?

I'd test it myself, but I don't have a high enough level Invuln character yet.


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post
When Unstoppable crashes, it applies a -100% Endurance crash. Is this Base End, or Max End?

In other words, if I have all the +End Accolades, a few +End set bonuses, and [Superior Conditioning], would it be possible to have a bit of End left after crashing?

I'd test it myself, but I don't have a high enough level Invuln character yet.
It's -100 Endurance, ie 100 off whatever End you have at the time of the crash.

So yes it would be possible to end up with some End, if your current End was over 100 when the crash kicked in.


 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
It's -100 Endurance, ie 100 off whatever End you have at the time of the crash.
No, it's -100.00% Endurance if you check the real numbers ingame.

Well, to quote exactly
Quote:
-100.00% AttrEndurance on self after 3m 0s delay Ignores buffs and enhancements unresistable
I have 110 Endurance on my tank. I just used Unstoppable and stood around doing nothing, no toggles on, no power use. Unstoppable crashed and, for a brief moment between tics, I did not have endurance.

Now, it is possible that toggles will not drop when Unstoppable crashes. If you're lucky. You'll bottom out from the crash, but you'll get a tic of Endurance before any of your toggles ask for it.

Unstoppable crashing takes you from how ever much Endurance you have to zero.


 

Posted

Yep, its 100% just like how the PS + end proc is 10% rather than 10


"I have ridden the mighty moon worm!"
-Al Gore
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@Caucasiafro

 

Posted

Quote:
Originally Posted by MajorDecoy View Post
I have 110 Endurance on my tank. I just used Unstoppable and stood around doing nothing, no toggles on, no power use. Unstoppable crashed and, for a brief moment between tics, I did not have endurance.

Now, it is possible that toggles will not drop when Unstoppable crashes. If you're lucky. You'll bottom out from the crash, but you'll get a tic of Endurance before any of your toggles ask for it.
Boo. I was hoping that I could build up a buffer to help avoid dropping toggles during the crash. But I was expecting it to be a full drain.

Is it only a -Endurance crash? There's no -Recovery, so you start regaining End right after the crash, right?


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post
Is it only a -Endurance crash? There's no -Recovery, so you start regaining End right after the crash, right?
Right; As I said, sometimes you don't have toggles crash because you'll regain a tic of endurance before any of your toggles call for endurance. It requires some luck and some endurance slotting.

Hmmm.... I wonder.

I know slotting for recovery makes tics of endurance come faster, but all the tics are the same size (a percentage of your total endurance). But does slotting for endurance in toggles make each tic cost less or does it make each tic come slower? I'm guessing it makes each tic cost less.


 

Posted

Toggles all tick at set intervals. What the interval is varies, but it's usually 0.5s or 2.0s. For example, if you check Temp Invulnerability on Red Tomax, it has an "Active Period" of 0.5s, and gives 0.75s of +Resist. That means that the +Resist refreshes every 0.5 seconds, and lasts longer than that so that it overlaps. Every time it refreshes, you pay the its endurance cost. Since it ticks twice a second, the end cost per tick is half the end cost per second.


@Roderick