Global channels
I use a bind myself.
/bind p "beginchat /send "Channel Name" {$name - $level}:"
p being the key you want it bound to. It shows the name and lvl of the char I'm on. Think to show your archetype you put in $archetype within the brackets as well.
Hope this helps somewhat.
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Short Story I did: http://boards.cityofheroes.com/showthread.php?t=228383
DevArt Page: http://tamedragon.deviantart.com/
Aha, thanks TameDragon. It was the "beginchat" slash command that I was missing.
6 years in this game, and I'm still learning how to use it
Cheers, @RoboTank
Robotank Inv Tank
Cloudwalker MA Scrapper
Shadowcall Dark Stalker
Stone Death Stone Controller
Solaise Fire Blaster
Confession Dark Blaster
Sent from my HAL 9000
Glad i could help
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Short Story I did: http://boards.cityofheroes.com/showthread.php?t=228383
DevArt Page: http://tamedragon.deviantart.com/
Now the question is, why would you want to do so? At least for your local name.
I suppose I can see the value of broadcasting your current character's archetype and level if you're really into TFs and below 45, but why waste valuable chat line space with the local name? It's not as if people have to open the team finder and search for you to add you after communicating in chat... (since they can click on your name and invite you, even through your global)
Now the question is, why would you want to do so? At least for your local name.
I suppose I can see the value of broadcasting your current character's archetype and level if you're really into TFs and below 45, but why waste valuable chat line space with the local name? It's not as if people have to open the team finder and search for you to add you after communicating in chat... (since they can click on your name and invite you, even through your global) |
For wider channels I don't bother.
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Name, especially for an established character, can help tell powerset info as well.
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Now the question is, why would you want to do so? At least for your local name.
I suppose I can see the value of broadcasting your current character's archetype and level if you're really into TFs and below 45, but why waste valuable chat line space with the local name? It's not as if people have to open the team finder and search for you to add you after communicating in chat... (since they can click on your name and invite you, even through your global) |
Now the question is, why would you want to do so? At least for your local name.
I suppose I can see the value of broadcasting your current character's archetype and level if you're really into TFs and below 45, but why waste valuable chat line space with the local name? It's not as if people have to open the team finder and search for you to add you after communicating in chat... (since they can click on your name and invite you, even through your global) |
Global @StarGeek
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Now the question is, why would you want to do so? At least for your local name.
I suppose I can see the value of broadcasting your current character's archetype and level if you're really into TFs and below 45, but why waste valuable chat line space with the local name? It's not as if people have to open the team finder and search for you to add you after communicating in chat... (since they can click on your name and invite you, even through your global) |
. . . and "valuable chat line space"? When did that become valuable?
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It's not as if people have to open the team finder and search for you to add you after communicating in chat... (since they can click on your name and invite you, even through your global)
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Paragon City Search And Rescue
The Mentor Project
Hey All
I've noticed that on some global channels, some folks are broadcasting their current character's name (and other info) alongside their global handle. For example:
This is presumably done through a bit of neat macro / slash command wizardry (the exact format seems to differ) , but for the life of me, I can't figure out how people have set this up. I can't imagine folks are constructing this information each time they send a message, so I presume that they've got a macro or bind that starts a message on the relevant channel, adding in the character info, but doesn't send it - allowing them to add the actual message content themselves.
I hope I'm making sense here...
Can anyone point this duffer in the direction of some notes on how to do this ? (I did try searching for info on this, but couldn't find anything here, or at the various Wikis)
Cheers, @RoboTank
Robotank Inv Tank
Cloudwalker MA Scrapper
Shadowcall Dark Stalker
Stone Death Stone Controller
Solaise Fire Blaster
Confession Dark Blaster
Sent from my HAL 9000