Allow IO alchemy


Auroxis

 

Posted

Has anyone checked the math on this proposed idea? It seems to me that if the effectiveness of the enhancements is being divided by the number of different effects on the IO, then nothing is actually gained.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Quote:
Originally Posted by Auroxis View Post
Nothing is stopping you from slotting those IO sets with Dam/End/Rech, Acc/End/Rech, or slotting a Dam/Rech and a Dam/End. Assuming you didn't 1-slot your melee attack, that is.
You said:
Quote:
i'm saying that these cases are either too rare or not very impactful(if at all).
I'm just showing how they aren't that rare, and can be impacting. Giving me options that would take up more slots shows how useful the OPs suggestion could be. It's nothing personal. Why do you think I'd be talking about a 1-slot situation?

If you'd already reached the ED cap for damage and had more than enough accuracy for the power, then throwing in Acc/End/Rech wouldn't provide as much end/rech as the IO hybrid. At the same time, if in the same example you use Dam/Rech and Dam/End set pieces to produce the effect, then you've lost a slot somewhere else. Sure, the rech and end numbers will be a little higher, but the overall gain of an extra slot has a lot more potential.

You may not consider it noticeable impact, but I imagine many would disagree.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Quote:
Originally Posted by Rylas View Post
I understand the concern, but I think this taking it to extremes. If what you're saying were true, that would be going on now with whats available. While I'm sure there are a lot of people copying builds, I don't think it's rampant, and I don't think it would be done anymore than it's done now. The problem with FotM mentality is that if it becomes popular enough, the expense to achieve the build goes up as the demand for those sets rises. Which leads people to then find comparable solutions for less - thus returning the diversity of builds.

Your argument also presumes everyone chasing the FotM build has the inf to do so. It also presumes that there would be only one "perfect" build for said AT/Powersets, and neglects that fact that many min/maxers have their own preferred min/max numbers for their playstyle.

For example, I have an Elec/Stone tank. Going to the forums, many people will suggest soft-capping S/L. I've only built mine to 30% and greatly increased the +HP. Which build would be better? It all depends on what you did with your tank. In all honesty, both are "perfect" for the person using them. Either way, they're still min/maxed in one way or the other.
My argument is that many min/maxers have their own preferred min/max numbers right now because the current system (without something like IO alchemy) won't let them get to the one "perfect" optimal build. Because the holy grail is impossible we have some diversity, even among min/maxers.

But if we had a system where we didn't have to make build compromises because we had a means to "smooth" over the shortfalls with perfectly designed custom IOs then I suspect we would be led down a road where there would be less diversity amongst builds in general. Why would people be motivated to make unique builds when an "optimal" build could handle any situation?

Basically the idea behind IO alchemy only serves to circumvent the natural "rough edges" in the system that forces us to make compromises. IO alchemy probably would not break the game and unlike what Carnifax_NA I don't really think it's an issue of being "too powerful". I simply believe it would do much to encourage cookie-cutter builds which in and of itself is not really desirable in a game like this.

And like others I'm not even going to really dwell on how hard this would probably be to implement by the Devs, assuming they actually liked this idea. *shrugs*


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Posted

Quote:
Originally Posted by Rylas View Post
You said:


I'm just showing how they aren't that rare, and can be impacting. Giving me options that would take up more slots shows how useful the OPs suggestion could be. It's nothing personal. Why do you think I'd be talking about a 1-slot situation?

If you'd already reached the ED cap for damage and had more than enough accuracy for the power, then throwing in Acc/End/Rech wouldn't provide as much end/rech as the IO hybrid. At the same time, if in the same example you use Dam/Rech and Dam/End set pieces to produce the effect, then you've lost a slot somewhere else. Sure, the rech and end numbers will be a little higher, but the overall gain of an extra slot has a lot more potential.

You may not consider it noticeable impact, but I imagine many would disagree.
If you're at the ED cap for damage you could have just used less damage IO's. Seriously, give me an example of an over one-slotted power where this IO combination idea would be significantly beneficial.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Auroxis View Post
If you're at the ED cap for damage you could have just used less damage IO's. Seriously, give me an example of an over one-slotted power where this IO combination idea would be significantly beneficial.
I gave you about 4 of them based on in-game experiences over the last few months when Frankenslotting


 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
Some examples :
I always slot cones with Acc/Dam and Dam/Recharge from Air Burst and Detonation. I also tend to have a 5th slot for them which always has me stuck between "should I stick a Recharge or a Range in there". The ability to split the difference and slot a Common Recharge/Range would be great, leaving me free to either use a 6th slot for a PROC (Forced Feedback for example or a Damage PROC) or just leave it 5 slotted and spend a slot elsewhere.
Replace a Dam/Recharge with a Dam/Range HO(it's cheap IIRC) or a Posi IO and slot a Recharge IO in the 5th slot.


Quote:
The same could be applied to other powers I slot the same sort of way where an extra End/Recharge in the 5th slot would be most welcome (costly, slow recharging attacks like Total Focus on my Elec/NRG Dom. Slots are tight on a levelling Domi too)
Not really an example.

Quote:
Slotting Adrenal Boost on my Plant/Emp. Normally I go 2 End Mod/Recharge, 2 Heal/Recharge. Being able to top it up with a 5th slot of End Mod/Heal would be very useful to me.
Not very useful. You already have more than enough Endmod in there to counteract nuke -recovery.

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AOE Mezzes. Normally I go 4 Acc/[Mez]/Recharge with these. Again Mr 5th Slot would like a [Mez]/Recharge in there. Oddly [Mez]/Recharge is missing or very limited / expensive for most mez sets (the one in Hold sets is very expensive which goes against the concept of Frankenslotting, there's none at all for Stuns).
How expensive is the Mez/Acc HO? Can't check ingame atm. 3 Acc/Mez/Rech , a Recharge IO, and a Mez/Acc HO should do the trick, and if it's not an option a Mez/Acc IO should suffice.

Quote:
Slow Sets are frankly a total mess. A lot of Slow powers don't actually need many slots, I'd like to be able to slot an Acc/Recharge and an Acc/Range into Shiver for example, or an Acc and a Recharge/Range and call it a day (again on a levelling Ice Domi where slots are tight). Or a Slow/End into Snow Storm on my Illusion/Storm controller.
having a bit more options for Shiver might be nice, but I never found more than just end reduction needed on snow storm. I remember a thread about making an end reduction intesnsive slow set, and that would be far easier to implement than IO alchemy.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Auroxis View Post
Replace a Dam/Recharge with a Dam/Range HO(it's cheap IIRC) or a Posi IO and slot a Recharge IO in the 5th slot.




Not really an example.



Not very useful. You already have more than enough Endmod in there to counteract nuke -recovery.



How expensive is the Mez/Acc HO? Can't check ingame atm. 3 Acc/Mez/Rech , a Recharge IO, and a Mez/Acc HO should do the trick, and if it's not an option a Mez/Acc IO should suffice.



having a bit more options for Shiver might be nice, but I never found more than just end reduction needed on snow storm. I remember a thread about making an end reduction intesnsive slow set, and that would be far easier to implement than IO alchemy.
I don't slot HOs, they're too expensive, and more importantly none of the examples cited are level 50. I don't actually HAVE any 50s US side

The entire reason I like this idea is that they complement the idea of Frankenslotting, cheap IOs (in other words not Posi's Blast for example, they're sought after and too expensive) and certainly not HOs.

I get you wouldn't see it as useful for your situation given the fact you're suggesting HOs as an alternative. But they aren't suitable for someone levelling and struggling with slot distribution. That's where I see this system being a useful option, for slot-tight, levelling builds, not level 50s with a lot of cash to spend on one character.


 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
I don't slot HOs, they're too expensive, and more importantly none of the examples cited are level 50. I don't actually HAVE any 50s US side

The entire reason I like this idea is that they complement the idea of Frankenslotting, cheap IOs (in other words not Posi's Blast for example, they're sought after and too expensive) and certainly not HOs.

I get you wouldn't see it as useful for your situation given the fact you're suggesting HOs as an alternative. But they aren't suitable for someone levelling and struggling with slot distribution. That's where I see this system being a useful option, for slot-tight, levelling builds, not level 50s with a lot of cash to spend on one character.
Do you really want the devs to create an entire new system of combining IO's, when you could just do some tip missions/TF's/mission arcs/etc, and make more than enough influence to afford something like a low level posi dam/range? If you want a more optimized character, you have to invest more. It's as simple as that.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Auroxis View Post
Do you really want the devs create an entire new system of combining IO's, when you could just do some tip missions/TF's/mission arcs/etc, and make more than enough influence to afford something like a low level posi dam/range? If you want a more optimized character, you have to invest more. It's as simple as that.
Yes, yes I do.

There's been no change in how you can slot enhancements in 6 issues now. This new system is simple and should be straight forward (allowing for SCR) to implement compared to Set IOs.


 

Posted

Time for me to eat some crow.

Went home and did some tinkering in Mids. At level 35, a triple IO (like Acc/End/Rech) would offer the exact same numbers of End and Rech as the combo common IO (under that OPs suggestion). At level 50, the triple IO would out perform the combo.

So yeah, cool idea, not game breaking, but it really doesn't bring anything that can't be done already as far as numbers go.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Quote:
Originally Posted by Auroxis View Post
If you're at the ED cap for damage you could have just used less damage IO's. Seriously, give me an example of an over one-slotted power where this IO combination idea would be significantly beneficial.
You can slot any 5 Crushing Impacts and hit the ED cap. All of them have a damage component. But as previously admitted, you're still capable of producing the same numbers from an added Acc/Rech/End enhancement as a Rech/End Combo.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Quote:
Originally Posted by Rylas View Post
Time for me to eat some crow.

Went home and did some tinkering in Mids. At level 35, a triple IO (like Acc/End/Rech) would offer the exact same numbers of End and Rech as the combo common IO (under that OPs suggestion). At level 50, the triple IO would out perform the combo.

So yeah, cool idea, not game breaking, but it really doesn't bring anything that can't be done already as far as numbers go.
No, a Set IO would always outperform a same-level Combined Common IO. If a Set IO affects two things their total will be 125% that of a Common IO, if 3 it's 150% and 4 is 166% (I think, I always forget that bit).


 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
This new system is simple and should be straight forward (allowing for SCR) to implement compared to Set IOs.
It's possible that this IO alchemy thing might be "relatively easier" to implement now that we already have the set IO system in place. But I think this would still be a far cry from being a trivial addition to the game for all sorts of reasons.

The potential problems associated with this idea simply outweigh the potential benefits. Again it's not question of being "overpowered", it's more a question of smoothing over a game mechanic that I believe the Devs actually consider important. I believe the Devs want us to have to compromise for build choices and not have "perfectly shaped" custom IOs available to fill in all the gaps in our build designs. The "rough edges" are part of the game and encourage build diversity.

Basically IO alchemy is a fix for a "problem" that really isn't a problem. *shrugs*


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Posted

Quote:
Originally Posted by Carnifax_NA View Post
No, a Set IO would always outperform a same-level Combined Common IO. If a Set IO affects two things their total will be 125% that of a Common IO, if 3 it's 150% and 4 is 166% (I think, I always forget that bit).
Yes and no. Set IO to Combined IO comparisons would of course always be correct. But,if you've ED'd (yes, I made up a verb) aspects of the triple IO being used, then in the example I gave, the combo IO gives you the same boost as the two un-ED'd aspects of the triple IO. These instances would be rare though, and at high levels, the triple would provide more.

This is just splitting hairs though, so don't take that as me being argumentative.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Quote:
Originally Posted by Lothic View Post
Basically IO alchemy is a fix for a "problem" that really isn't a problem. *shrugs*
The fact that you don't see it as a problem doesn't mean that others agree with you. Ultimately it's up to the devs to decide if it's worth it, after all.

Can you give me a less slippery-slope argument against the idea than 'builds will be less rough'? Some example of specific powers in your builds that would be better or more efficiently slotted with this? If you can't come up with any, then are you certain that you're not jumping at shadows?