Mob AI issues
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That's quite a surprise to me. I've never been able to shut off a spines warden's quills by holding them. I've always presumed it was an auto power for them rather than a toggle. I'll have to try again now. I've given up trying since it never worked. It could be that different wardens in different level ranges are coded differently and the higher level ones do use a toggle.
I then used Dominate on the warden and he finally detoggled.
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Confusing them has always worked for me in the past as well. It's really been the only way I know of to avoid taking damage from quills when in range, since holding them never did the trick.
There have occasionally been bugs with confuse where it shows purple bubbles even when the confuse is not in effect. I wonder if that could be what's happening here. Certain LB wardens have a leadership power that grants confusion protection, which shows by the little purple shield icons floating around those affected. Is it possible there was another warden in the room granting the spiner confuse protection?
As to the clockwork, they have strange aggro rules. I know there have been times I've tried to pull one and if I kept breaking line of sight sometimes it would ignore my attacks, to the point of allowing me to completely defeat one without it responding.
Edit: Actually I believe it's LB officers that have the leadership power, not wardens.
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Having a bug that shows the confused icon on the mob when they aren't really confused would explain some of this. It would also partly explain those instances where confused mobs chase me until their queued melee attack resolves against me and then run off to attack their friends.
That's quite a surprise to me. I've never been able to shut off a spines warden's quills by holding them. I've always presumed it was an auto power for them rather than a toggle. I'll have to try again now. I've given up trying since it never worked. It could be that different wardens in different level ranges are coded differently and the higher level ones do use a toggle.
Confusing them has always worked for me in the past as well. It's really been the only way I know of to avoid taking damage from quills when in range, since holding them never did the trick. There have occasionally been bugs with confuse where it shows purple bubbles even when the confuse is not in effect. I wonder if that could be what's happening here. Certain LB wardens have a leadership power that grants confusion protection, which shows by the little purple shield icons floating around those affected. Is it possible there was another warden in the room granting the spiner confuse protection? As to the clockwork, they have strange aggro rules. I know there have been times I've tried to pull one and if I kept breaking line of sight sometimes it would ignore my attacks, to the point of allowing me to completely defeat one without it responding. Edit: Actually I believe it's LB officers that have the leadership power, not wardens. |
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
I've been playing my Plant/TA/Fire controller and my Mind/Ice/Fire dom quite a bit recently and have noticed the following odd mob behaviors:
Clockwork - on the Synapse taskforce. When applying Seeds of Confusion to a spawn of clockwork, instead of self herding and attacking each other the clockwork follow my controller but make no attacks, not against me or each other. The clock work are clearly confused and the confuse icon is clearly visible. It's happened often enough that I noticed it but it's not 100% reproducible.
Longbow Wardens - on the Polar Shift tip mission. The wardens that have the spines powers. Quills does not change targets when confused and doesn't detoggle when they are slept. With Domination active I was standing near the spawn and hit it with Mass confusion. The Warden was confused, aggroed, and turned on Quills. The confused icon was clearly visible. The spawn wasn't taking damage from Quills but I was.
I triggered Mass Hypnosis. The entire spawn went to sleep, including the warden, the ZZzzzzs icons were clearly visible. Quills did not detoggle and continued to do damage to me and not to the spawn. None of the other mobs were awakened by damage.
I then used Dominate on the warden and he finally detoggled.
This behavior was repeated by other Longbow Spawns on that map, which is why I'm posting it here.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson