I threw this together really quick so don't pay attention to the levels of my slotting. It's not 50 yet, just an idea.
Just going this route for survivability. I chose to not take taunt since it really shouldnt be a tanker. Feel free to bash this build or give some advice to make it better.
I'm more than likely going to change the build-up slotting since the 6 slot for the small S/L defense bonus is probably overkill. And I should condsider doing that with tactics or even take focused accuracy but that will cause an endurance issue.
Villain Plan by Mids' Villain Designer 1.92 http://www.cohplanner.com/ Click this DataLink to open the build! Bodom Elec Knight: Level 50 Technology Brute Primary Power Set: Electrical Melee Secondary Power Set: Fiery Aura Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: Level 1: Havoc Punch
I threw this together really quick so don't pay attention to the levels of my slotting. It's not 50 yet, just an idea.
Just going this route for survivability. I chose to not take taunt since it really shouldnt be a tanker. Feel free to bash this build or give some advice to make it better.
I'm more than likely going to change the build-up slotting since the 6 slot for the small S/L defense bonus is probably overkill. And I should condsider doing that with tactics or even take focused accuracy but that will cause an endurance issue.
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Bodom Elec Knight: Level 50 Technology Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Havoc Punch
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Fire Shield- (A) Reactive Armor - Resistance
- (5) Reactive Armor - Resistance/Recharge
- (7) Reactive Armor - Resistance/Endurance
- (7) Reactive Armor - Resistance/Endurance/Recharge
- (9) Steadfast Protection - Resistance/+Def 3%
- (9) Steadfast Protection - Knockback Protection
Level 2: Charged Brawl- (A) Kinetic Combat - Accuracy/Damage
- (11) Kinetic Combat - Damage/Endurance
- (11) Kinetic Combat - Damage/Recharge
- (13) Kinetic Combat - Damage/Endurance/Recharge
Level 4: Jacobs Ladder- (A) Obliteration - Damage
- (13) Obliteration - Accuracy/Recharge
- (15) Obliteration - Damage/Recharge
- (15) Obliteration - Accuracy/Damage/Recharge
- (17) Obliteration - Accuracy/Damage/Endurance/Recharge
- (17) Obliteration - Chance for Smashing Damage
Level 6: Blazing Aura- (A) Obliteration - Damage
- (21) Obliteration - Accuracy/Recharge
- (21) Obliteration - Damage/Recharge
- (23) Obliteration - Accuracy/Damage/Recharge
- (23) Obliteration - Accuracy/Damage/Endurance/Recharge
- (25) Obliteration - Chance for Smashing Damage
Level 8: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
Level 10: Healing Flames- (A) Doctored Wounds - Heal/Endurance
- (25) Doctored Wounds - Endurance/Recharge
- (27) Doctored Wounds - Heal/Recharge
- (27) Doctored Wounds - Heal/Endurance/Recharge
- (29) Doctored Wounds - Heal
Level 12: Hasten- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
- (31) Recharge Reduction IO
Level 14: Super Jump- (A) Jumping IO
Level 16: Plasma Shield- (A) Reactive Armor - Resistance
- (31) Reactive Armor - Resistance/Endurance/Recharge
- (31) Reactive Armor - Resistance/Endurance
- (33) Reactive Armor - Resistance/Recharge
Level 18: Thunder Strike- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Chance for Smashing Damage
Level 20: Build Up- (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (48) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 22: Chain Induction- (A) Kinetic Combat - Accuracy/Damage
- (36) Kinetic Combat - Damage/Endurance
- (36) Kinetic Combat - Damage/Endurance/Recharge
- (37) Kinetic Combat - Damage/Recharge
Level 24: Acrobatics- (A) Endurance Reduction IO
Level 26: Kick- (A) Kinetic Combat - Accuracy/Damage
- (37) Kinetic Combat - Damage/Endurance
- (37) Kinetic Combat - Damage/Recharge
- (39) Kinetic Combat - Damage/Endurance/Recharge
Level 28: Maneuvers- (A) Luck of the Gambler - Recharge Speed
Level 30: Burn- (A) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
Level 32: Lightning Rod- (A) Armageddon - Damage
- (42) Armageddon - Damage/Recharge
- (42) Armageddon - Accuracy/Damage/Recharge
- (42) Armageddon - Accuracy/Recharge
- (43) Armageddon - Damage/Endurance
Level 35: Fiery Embrace- (A) Recharge Reduction IO
- (43) Recharge Reduction IO
Level 38: Tough- (A) Reactive Armor - Resistance
- (45) Reactive Armor - Resistance/Recharge
- (45) Reactive Armor - Resistance/Endurance
- (45) Reactive Armor - Resistance/Endurance/Recharge
Level 41: Superior Conditioning- (A) Endurance Modification IO
Level 44: Physical Perfection- (A) Endurance Modification IO
- (46) Endurance Modification IO
- (46) Healing IO
- (46) Healing IO
Level 47: Weave- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense
Level 49: Consume- (A) Performance Shifter - EndMod/Accuracy/Recharge
- (50) Performance Shifter - EndMod/Recharge
- (50) Efficacy Adaptor - Accuracy/Recharge
Level 50: Cardiac Partial Core Revamp------------
Level 1: Brawl
- (A) Empty
Level 1: FuryLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Empty
Level 4: Ninja RunLevel 2: Swift
- (A) Run Speed IO
Level 2: Health- (A) Miracle - +Recovery
- (19) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) Performance Shifter - Chance for +End
- (19) Performance Shifter - EndMod
------------Set Bonus Totals: