Claws/SR my current build! Make it better?


Doomguide

 

Posted

Any idea's on how I can make this build better? Any advice on powers or selection? Any info to make this better would be appreciated!

THIS IS MY ACTUAL BUILD RIGHT NOW!

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Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Brute
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5)
Level 1: Focused Fighting -- S'dpty-Def(A), S'dpty-Def/EndRdx(7), DefBuff-I(7)
Level 2: Slash -- Achilles-ResDeb%(A), C'ngImp-Acc/Dmg(9), C'ngImp-Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 4: Focused Senses -- S'dpty-Def(A), S'dpty-Def/EndRdx(13), DefBuff-I(15)
Level 6: Spin -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg/Rchg(17), Armgdn-Acc/Dmg/Rchg(19), Armgdn-Acc/Rchg(19), Armgdn-Dam%(21), Erad-%Dam(21)
Level 8: Follow Up -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(23), T'Death-Dmg/Rchg(23), T'Death-Acc/Dmg/EndRdx(25), T'Death-Dmg/EndRdx/Rchg(25)
Level 10: Agile -- S'dpty-Def(A), S'dpty-Def/EndRdx(15), DefBuff-I(17)
Level 12: Practiced Brawler -- RechRdx-I(A), EndRdx-I(27)
Level 14: Boxing -- Acc-I(A)
Level 16: Dodge -- GftotA-Def(A), GftotA-Def/EndRdx(34), DefBuff-I(34)
Level 18: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(45), S'fstPrt-ResDam/EndRdx(46), Aegis-ResDam/EndRdx(46), ImpArm-ResDam/EndRdx(46)
Level 20: Evasion -- GftotA-Def(A), GftotA-Def/EndRdx(34), DefBuff-I(36)
Level 22: Combat Jumping -- Winter-ResSlow(A), Ksmt-ToHit+(37), LkGmblr-Rchg+(37), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Def(39)
Level 24: Maneuvers -- LkGmblr-Def(A), LkGmblr-Rchg+(43), LkGmblr-Def/EndRdx(43), LkGmblr-Def/EndRdx/Rchg(45)
Level 26: Focus -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(31), Dev'n-Dmg/Rchg(33), Dev'n-Acc/Dmg/Rchg(33), Dev'n-Acc/Dmg/EndRdx/Rchg(33)
Level 28: Lucky -- GftotA-Def(A), GftotA-Def/EndRdx(36), DefBuff-I(36)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(39), LkGmblr-Def/EndRdx(40), LkGmblr-Def/EndRdx/Rchg(40)
Level 32: Stimulant -- EndRdx-I(A)
Level 35: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(40), Dct'dW-Heal/Rchg(42), Dct'dW-Heal/EndRdx/Rchg(42), Dct'dW-Rchg(42), IntRdx-I(43)
Level 38: Quickness -- Run-I(A)
Level 41: Superior Conditioning -- P'Shift-End%(A)
Level 44: Physical Perfection -- P'Shift-End%(A), RgnTis-Regen+(45)
Level 47: Focused Accuracy -- GSFC-Build%(A), GSFC-ToHit/EndRdx(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-ToHit(48), GSFC-Rchg/EndRdx(50), GSFC-ToHit/Rchg(50)
Level 49: Assault -- EndRdx-I(A), EndRdx-I(50)
Level 0: Born In Battle
Level 0: Elusive Mind
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Fury
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(27)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(29), P'Shift-EndMod(29), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc/Rchg(31)
------------
Set Bonus Totals:
  • 10.5% DamageBuff(Smashing)
  • 10.5% DamageBuff(Lethal)
  • 10.5% DamageBuff(Fire)
  • 10.5% DamageBuff(Cold)
  • 10.5% DamageBuff(Energy)
  • 10.5% DamageBuff(Negative)
  • 10.5% DamageBuff(Toxic)
  • 10.5% DamageBuff(Psionic)
  • 8.5% Defense(Melee)
  • 7.25% Defense(Smashing)
  • 7.25% Defense(Lethal)
  • 7.25% Defense(Fire)
  • 7.25% Defense(Cold)
  • 7.25% Defense(Energy)
  • 7.25% Defense(Negative)
  • 6% Defense(Psionic)
  • 8.5% Defense(Ranged)
  • 8.5% Defense(AoE)
  • 47.5% Enhancement(RechargeTime)
  • 56% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 10% FlySpeed
  • 196.78 HP (13.13%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 6.05%
  • MezResist(Immobilize) 7.15%
  • MezResist(Terrorized) 2.2%
  • 16.5% (0.276 End/sec) Recovery
  • 54% (3.379 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 3.78% Resistance(Fire)
  • 3.78% Resistance(Cold)
  • 10% RunSpeed


"I have always been a fan of science fiction. It all started when my parents forced me to go to church when I was a child."

 

Posted

...


"I have always been a fan of science fiction. It all started when my parents forced me to go to church when I was a child."

 

Posted

Need to define better.

IMO this is better. Kept the same powers, just changed some slots and IOs around. Only a small drop in def numbers. Still over 50% to all positions. About 11 fewer HP but regen of HP/sec is a little higher. Recharge is much higer meaning follow up is up much faster and focus gets about a 1 second boost as well.


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Posted

Ohh, that is nice tyvm. I totally forgot about the stun set in boxing. I think that is normally cheap also! ... A great build!

My End is great now, but the body mastery is kinda boring. I was thinking about taking Cardiac and then going dark from patrons for all the neg to hit stuff ... any thoughts on that?


"I have always been a fan of science fiction. It all started when my parents forced me to go to church when I was a child."

 

Posted

-to hit would be a bit of overkill with that build. You are already past the soft cap to the point where you should never get hit more than 5% of the time. The exception being things like DE and those stupid crystals that give so much +to hit that a small debuff won't matter.


 

Posted

Ah, OK cool tyvm for the quick answer! I was really thinking about dark being an option, but I suppose not hehe. You made good points.


"I have always been a fan of science fiction. It all started when my parents forced me to go to church when I was a child."

 

Posted

Quote:
Originally Posted by Jharber View Post
My End is great now, but the body mastery is kinda boring. I was thinking about taking Cardiac and then going dark from patrons for all the neg to hit stuff ... any thoughts on that?
As mentioned above, the to-hit debuffs are probably not as useful to SR compared to other secondary power sets. The damage debuff is still useful though. Overall, there are probably not enough incentives to take the endurance heavy toggle for SR.

Quote:
Originally Posted by Jharber View Post
Any idea's on how I can make this build better? Any advice on powers or selection? Any info to make this better would be appreciated!
I think your build is ok. If there is no special reason to take focused accuracy, you can consider tactics instead, which has lower endurance cost. Maybe 6-slotting combat jumping is a bit too much. I think eviscerate is an ok attack if it can hit more than 1 mob.

Below is my take on claws/SR by re-slotting your build. The build has just enough recharge to run the follow-up > slash > focus > strike single-target attack chain. The IO bonuses are focused on hit points, regeneration, and damage proc. If you turn on all the toggles, the build requires you to take cardiac core paragon in order to run the attack chain without draining your endurance (without taking accolades into account).

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Strike -- Mako-Dam%(A), Mako-Acc/Dmg(13), Mako-Dmg/EndRdx(13), T'Death-Dam%(31), T'Death-Acc/Dmg(31), T'Death-Dmg/EndRdx(33)
Level 1: Focused Fighting -- GftotA-Run+(A), GftotA-Def(3), GftotA-Def/EndRdx(3), GftotA-Def/EndRdx/Rchg(5)
Level 2: Focused Senses -- GftotA-Run+(A), GftotA-Def(5), GftotA-Def/EndRdx(7), GftotA-Def/EndRdx/Rchg(7)
Level 4: Slash -- Achilles-ResDeb%(A), Mako-Acc/Dmg(33), Mako-Dmg/EndRdx(33), T'Death-Acc/Dmg(34), T'Death-Dmg/EndRdx(34), T'Death-Dam%(34)
Level 6: Spin -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(9), Armgdn-Acc/Rchg(9), Armgdn-Dmg/EndRdx(11), Armgdn-Dam%(11)
Level 8: Follow Up -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(37), Hectmb-Acc/Rchg(37), Hectmb-Dmg/EndRdx(37), Hectmb-Dam%(39), Mako-Acc/Dmg/EndRdx/Rchg(39)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/Rchg(15)
Level 16: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/Rchg(17)
Level 18: Focus -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(19), Apoc-Acc/Rchg(19), Apoc-Dmg/EndRdx(23), Apoc-Dam%(25), Decim-Build%(40)
Level 20: Evasion -- GftotA-Run+(A), GftotA-Def(21), GftotA-Def/EndRdx(21), GftotA-Def/EndRdx/Rchg(23)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(25), TtmC'tng-ResDam(46), TtmC'tng-ResDam/EndRdx/Rchg(46), TtmC'tng-ResDam/EndRdx(50)
Level 26: Weave -- GftotA-Run+(A), GftotA-Def(27), GftotA-Def/EndRdx(27), GftotA-Def/EndRdx/Rchg(31)
Level 28: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/Rchg(29)
Level 30: Aid Other -- Empty(A)
Level 32: Aid Self -- Numna-Heal(A), Numna-Heal/EndRdx(39), Numna-Heal/EndRdx/Rchg(40), Numna-EndRdx/Rchg(40), IntRdx-I(48)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 38: Assault -- EndRdx-I(A)
Level 41: Superior Conditioning -- P'Shift-End%(A)
Level 44: Physical Perfection -- Numna-Regen/Rcvry+(A), Numna-Heal(45), Numna-Heal/EndRdx(45), P'Shift-End%(45)
Level 47: Focused Accuracy -- GSFC-Build%(A), GSFC-ToHit/EndRdx(48), GSFC-ToHit/Rchg/EndRdx(48), AdjTgt-ToHit/EndRdx(50), AdjTgt-ToHit/EndRdx/Rchg(50)
Level 49: Quickness -- Run-I(A)
Level 50: Cardiac Core Boost
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(43), Numna-Heal/Rchg(43), RgnTis-Regen+(43), Mrcl-Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(42), P'Shift-EndMod(42), P'Shift-EndMod/Rchg(42)


 

Posted

Since you just said "better" without any specifics, here's a better build I'm currently using. I't a scrapper build, but there's no difference for a brute. You'll only have better hp and regen.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Strike -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Dam%(15), Mako-Dmg/EndRdx(43), Mako-Dmg/Rchg(43), Mako-Acc/EndRdx/Rchg(43)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/EndRdx/Rchg(17), RedFtn-Def(37), RedFtn-EndRdx(42), RedFtn-EndRdx/Rchg(42)
Level 2: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(39), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(40), Achilles-ResDeb%(42)
Level 4: Focused Senses -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(5), LkGmblr-Def(39)
Level 6: Spin -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(7), Sciroc-Dmg/Rchg(7), Sciroc-Acc/Rchg(37), Sciroc-Acc/Dmg/EndRdx(37), Armgdn-Dam%(39)
Level 8: Follow Up -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(13), Hectmb-Dam%(13)
Level 10: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(11)
Level 12: Practiced Brawler -- EndRdx-I(A)
Level 14: Boxing -- Amaze-Stun(A)
Level 16: Dodge -- DefBuff-I(A), DefBuff-I(17)
Level 18: Focus -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(21), Decim-Acc/Dmg/Rchg(21), ExStrk-Dam%(36)
Level 20: Quickness -- Empty(A)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(23), Aegis-ResDam/EndRdx(23), Aegis-ResDam/EndRdx/Rchg(34)
Level 24: Weave -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx(25), RedFtn-EndRdx/Rchg(25), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(46)
Level 26: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(34)
Level 28: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(29)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34)
Level 35: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def(36)
Level 38: Super Speed -- Empty(A)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46), GSFC-Build%(48)
Level 47: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod/Acc(48), EndMod-I(48)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5), Numna-Heal(50), Numna-Heal/EndRdx(50), RgnTis-Regen+(50)
Level 1: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), EndMod-I(3)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 1: LEGACY BUILD
------------
Set Bonus Totals:

  • 12.5% DamageBuff(Smashing)
  • 12.5% DamageBuff(Lethal)
  • 12.5% DamageBuff(Fire)
  • 12.5% DamageBuff(Cold)
  • 12.5% DamageBuff(Energy)
  • 12.5% DamageBuff(Negative)
  • 12.5% DamageBuff(Toxic)
  • 12.5% DamageBuff(Psionic)
  • 9.25% Defense(Melee)
  • 6.125% Defense(Smashing)
  • 6.125% Defense(Lethal)
  • 8.938% Defense(Fire)
  • 8.938% Defense(Cold)
  • 6.125% Defense(Energy)
  • 6.125% Defense(Negative)
  • 3% Defense(Psionic)
  • 9.25% Defense(Ranged)
  • 10.19% Defense(AoE)
  • 2.25% Max End
  • 41% Enhancement(Accuracy)
  • 75% Enhancement(RechargeTime)
  • 15% FlySpeed
  • 145.58 HP (10.87%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 14.85%
  • MezResist(Stun) 2.2%
  • 5% (0.084 End/sec) Recovery
  • 62% (3.466 HP/sec) Regeneration
  • 4.095% Resistance(Fire)
  • 4.095% Resistance(Cold)
  • 3.125% Resistance(Negative)
  • 20% RunSpeed



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Posted

Here's an older build planned for my claws/SR brute. It would need updating for changes to Inherent Fitness. Soft capped, net recovery 2.626 plus 1 perf shifter, 2221 health and 31 hp/sec passive regen with accolades.

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

GRETA-TL5 (v3.10.i17 purpled): Level 50 Science Brute
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Strike -- T'Death-Dmg/Rchg(A), T'Death-Acc/Dmg/EndRdx(3), T'Death-Dmg/EndRdx/Rchg(7), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(46)
Level 1: Focused Fighting -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(5), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Rchg+(25), Ksmt-ToHit+(46)
Level 2: Slash -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(7), Hectmb-Dmg/EndRdx(11), Hectmb-Dam%(13), Achilles-ResDeb%(40)
Level 4: Focused Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(5), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Rchg+(25)
Level 6: Agile -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(23), LkGmblr-Rchg+(48)
Level 8: Hurdle -- Empty(A)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Combat Jumping -- GftotA-Def(A), GftotA-Def/EndRdx(15), GftotA-Def/EndRdx/Rchg(50), GftotA-Run+(50)
Level 14: Follow Up -- T'Death-Acc/Dmg(A), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(36), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(46)
Level 16: Health -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Regen/Rcvry+(17), Mrcl-Heal(37), Mrcl-Rcvry+(37), RgnTis-Regen+(40)
Level 18: Focus -- Apoc-Dmg(A), Apoc-Acc/Dmg/Rchg(19), Apoc-Acc/Rchg(19), Dev'n-Acc/Dmg/EndRdx/Rchg(34), Dev'n-Acc/Dmg/Rchg(34), Dev'n-Dmg/EndRdx(43)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(21), P'Shift-End%(37)
Level 22: Dodge -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(23), LkGmblr-Rchg+(48)
Level 24: Evasion -- GftotA-Def(A), GftotA-Def/EndRdx(29), GftotA-Def/EndRdx/Rchg(29), GftotA-Run+(31)
Level 26: Spin -- Erad-Dmg(A), Erad-Dmg/Rchg(27), Erad-Acc/Dmg/Rchg(27), Erad-Acc/Dmg/EndRdx/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(40)
Level 28: Lucky -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(34), LkGmblr-Rchg+(48)
Level 30: Boxing -- Acc-I(A)
Level 32: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(33), ImpArm-ResDam/EndRdx/Rchg(33), ImpArm-EndRdx/Rchg(33), S'fstPrt-ResDam/Def+(50)
Level 35: Quickness -- Run-I(A)
Level 38: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(39), GftotA-Def/EndRdx/Rchg(39), GftotA-Run+(39)
Level 41: Gloom -- Apoc-Dmg/Rchg(A), Apoc-Dmg/EndRdx(42), Apoc-Dam%(42), Dev'n-Acc/Dmg/EndRdx/Rchg(42), Dev'n-Acc/Dmg/Rchg(43), Dev'n-Acc/Dmg(43)
Level 44: Maneuvers -- GftotA-Def(A), GftotA-Def/EndRdx(45), GftotA-Def/EndRdx/Rchg(45), GftotA-Run+(45)
Level 47: Swift -- Run-I(A)
Level 49: Super Jump -- Winter-ResSlow(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run
Level 47: LEGACY BUILD



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