Just something I wanted to share...


Captain-Electric

 

Posted

http://jeff-vogel.blogspot.com/2011/...uld-never.html

My favorite quote from the comments on the blog:

"It never ceases to amaze me how quick some people are to try and tear something down that they could never hope to create themselves."


"The side that is unhappy is not the side that the game was intended to make happy, or promised to make happy, or focused on making happy. The side that is unhappy is the side that is unhappy. That's all." - Arcanaville
"Surprised your guys' arteries haven't clogged with all that hatred yet." - Xzero45

 

Posted

That guy's list of products appear to be barely-evolved copies of the old Gold Box games. Honestly speaking, I'm more impressed with the stuff that people publish on Kongregate or the like. I'm not saying he doesn't have anything highly valuable to say, just that I'm not particularly enthused by his project list in the guise of other small developers seeking advice.

As for the blog post... Maintaining professionalism with a clientele that's likely full of moody, ungrateful people and being able to sift through the garbage for the random diamond or gold is simply the nature of the beast, especially for a small developer.

And finally, the commenter you chose to quote seems like a jolly fun person to experience. I'm rather curious as to what they've produced that gives them open allowance for such a pretentious stance. Having that kind of opinion betrays a mindset of someone who seems almost indignant that they'd have to allow others to experience their product.


Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~

 

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Quote:
Originally Posted by LostHalo View Post
That guy's list of products appear to be barely-evolved copies of the old Gold Box games. Honestly speaking, I'm more impressed with the stuff that people publish on Kongregate or the like. I'm not saying he doesn't have anything highly valuable to say, just that I'm not particularly enthused by his project list in the guise of other small developers seeking advice.

[...]

And finally, the commenter you chose to quote seems like a jolly fun person to experience. I'm rather curious as to what they've produced that gives them open allowance for such a pretentious stance. Having that kind of opinion betrays a mindset of someone who seems almost indignant that they'd have to allow others to experience their product.
Well, stolen design elements or even stolen code aside, games are still not as easy to make as they look, just about regardless of the quality. But yes, he seems to be less of a trustworthy authority on the subject than he would if, say, he made <insert just about any well-known game here>.

I think he's doing no wrong in saying it, although he's really talking about a very small portion of the audience, because at least some of the most picky jerks are probably, in fact, people who can and HAVE done similar work. :P I think he's moreso taking offense (pride is terrible about that, you know) to the negative comments and the way they sound, because those commenters often leave out any sort of more positive, honest, disarming phrase like "I couldn't have done better with my current education on the subject, but I think you could have." I blame psychology more, really, than the fellow himself.


 

Posted

Quote:
Originally Posted by LostHalo View Post

And finally, the commenter you chose to quote seems like a jolly fun person to experience. I'm rather curious as to what they've produced that gives them open allowance for such a pretentious stance. Having that kind of opinion betrays a mindset of someone who seems almost indignant that they'd have to allow others to experience their product.
I've played his games. His company is Spiderweb Software. The Avernum series essentially got most of my attention from his line.

His strong point is in storytelling. His games are largely considered "low-tech" and are never on the cutting edge of performance.

Essentially, playing his games is like playing a book where most other games are like playing a movie.

Now, as for the quality of his work, I would still vouch for it. He designs for the limitations of his medium (not THE medium, just the portions he's able to employ), and the mechanics of his games rarely (if ever) get in the way of the story. And they have been some rather spectacular stories.


My Stories

Look at that. A full-grown woman pulling off pigtails. Her crazy is off the charts.

 

Posted

Yep. If I were in his shoes, I'd be doing what Jeff Vogel (the writer of the blog post) has to do. For sanity, for self-confidence, for productivity and efficiency, for all-around time-management. And I would never blame any member of City-Of's dev team for ignoring the forums to their benefit and ours.

Even as a player, for similar reasons, my suggestions for the game are often sent through channels outside of the forums. I'm definitely a fan, but I'm on a schedule. I've learned to be careful when I log into the forums, or else I'll leave with the feeling that it hasn't been time well-spent.

Edit: I'd like to echo Mr. Grey's sentiments above. I'm familiar with the guy's work. If you like reading good books, and you like interactive stuff, then you might like his games.


@Captain-ElectricDetective MarvelThe Sapien SpiderMoravec ManThe Old Norseman
Dark-EyesDoctor SerpentineStonecasterSkymaidenThe Blue Jaguar
Guide to AltitisA Comic for New PlayersThe Lore ProjectIntro to extraterrestrials in CoH

 

Posted

When you create something and market it, it's open for criticism.


 

Posted

But the forums aren't the best source for the sorts of criticism that would be helpful to a developer.

On the one hand, there are the gushers. Folks who love the game. They will extol the virtues of it with their last dying breath.

Then there are the haters, folks who can't ever seem to find something to like about it. There's little nice to be said about folks like this. As it says in the article, though, if they hate it so much, then WHY ARE THEY HERE!?

The odds of locating good, objective feedback that indicates what the developers did right or wrong is either too obscure to find or has to be distilled from the psychological analysis of everything conveyed by the masses on the forum.

Frankly, that's time better spent making us more goodies.


My Stories

Look at that. A full-grown woman pulling off pigtails. Her crazy is off the charts.

 

Posted

During my brief run as a MUD adminstrator I found it helpful to read the forums but have an instant cut-off policy for tantrums and personal attacks. I would just stop reading if it got too heated and move to the next post. I was mostly behind the scenes as far as players knew; what they weren't aware of is that I had multiple identities, and interacted with them as a different "person" when I had to admonish them in some way versus the "person" who wrote spells and such.

Anyway, keeping your finger on the pulse of the game is important, simply because 1000s of players bumping against a system will end up using your designs differently than you imagined. For example, I once wrote a spell that had a great description that Paladins in the game loved, but the effects of the spell were pretty awful. Result: worse than if the spell just sucked, because now the players were agonizing over not being able to take this spell that looked awesome but wasn't useful. Unfortunately I left the game before ever fixing that. Those poor Paladins with a Time Bomb of their own.

(I suppose I could feel guilty about it if Paladins weren't already overpowered. ;D )


 

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And a response from another developer...

http://positech.co.uk/cliffsblog/?p=992

Seems like forums are volatile places...who would have thought that?


"The side that is unhappy is not the side that the game was intended to make happy, or promised to make happy, or focused on making happy. The side that is unhappy is the side that is unhappy. That's all." - Arcanaville
"Surprised your guys' arteries haven't clogged with all that hatred yet." - Xzero45

 

Posted

I really enjoyed his Exile series, A rpg game that had many many puzzles, secrerts and multiple paths. You could play for a long time and still find new things.

It's amusing that he blogs and reads blog comments but not interact with his forums. I do recall a couple of dummy spits and bannings from aeons ago, so as he says probably better he doesn't. He didnt take what I would call reasonable criticism about stuff well.

He does really dislike online forums, and has for a long time ('people who inhabit online forums are idiotic losers...Oh, and by the way? No sane game designer reads the forums. No matter how sensible a change you make to a game will always be a pack of screaming yahoos tearing it apart').

He's credability as a game dev blogger is totally tarnished by his on record (linked from his companies website) supporting RMT.


I don't suffer from altitis, I enjoy every minute of it.

Thank you Devs & Community people for a great game.

So sad to be ending ):

 

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Quote:
Originally Posted by MajorPrankster View Post
My favorite quote from the comments on the blog:

"It never ceases to amaze me how quick some people are to try and tear something down that they could never hope to create themselves."
This line of thinking never ceases to infuriate me. I don't have to be a master chef to know that a meal tastes like crap, nor do I have to have eaten crap, as a point of fact. I don't have to be an accomplished stand-up comedian to know that a stand-up isn't funny, and is in fact physically painful to listen to. I don't have to be a game designer to know that a game is bad, bad, BAD!

You don't have to be able to create a product as a developer in order to criticise it as a customer. It is a creator's job to make his product such that people who are not professionals in the field will want it, and if those people have problems with it, they cannot and should not be swept under the rug. "That's the best I could do given the limitations" is not an excuse, it is an apology.

As far as ignoring your own forums goes, this is the height of foolishness. A creator's primary objective after releasing a product should be to seek feedback on the product, and not filter his sources to only listen to the positive ones. Open public forums may not be the best place to look for objective feedback, granted, but they still have a lot of useful information to go by if one is actually willing to look for it, and I respect our Castle, BABs and David Nakayama for wading in and discussing the process with us.

Pretty much the hardest thing for a creator to admit to is that his baby is ugly, unrefined and unpolished, and that all of those angry screaming people may have a point. And pretty much the worst thing a creator can do is believe he's a genius and he's right while everyone else is wrong. We've seen that first-hand here, and few have fond memories.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.