Budget Katana/Dark
The problem as you guessed is recharge. Your sticking points are Golden Dragonfly and Gambler's Cut, both of which are just too slow. Your Golden Dragonfly is fast enough for a two Divine Avalanche chain, but Gambler's Cut is still a problem, and your damage would suffer drastically as currently slotted.
Anyway, so you have numbers to shoot for:
1 DA: DA (6.34 seconds) -> GC (1.58) -> GD (5.94) -> GC -> SD (6.34) -> GC (1.58)As far as fitting an Achilles' Heel, consider putting the Mako's Bite from Gambler's Cut in Divine Avalanche instead and going with the two Divine Avalanche chain. That in theory also lets you fix the recharge in Gambler's Cut. Finding three slots without breaking the build, of course, is going to be a challenge.
2 DA: DA (3.43) -> GC (1.58) -> GD (8.45) -> GC -> DA -> GC -> SD (9.50) -> GC
I haven't calculated endurance, but I doubt it's sustainable without the cardiac alpha. Sustainable endurance may not be a goal, though, or maybe you planned to use the cardiac alpha.
It makes me sad to see you with neither minion-mitigating aura, but I think it's reasonable to sacrifice Cloak of Fear on a budget soft cap build, and I think that Oppressive Gloom would do more harm than good.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Thanks for the response, Werner.
I am willing to look at the most cost-effective (in terms of improving build function) pricey options, but full Purple sets and such are beyond my monetary means right now.
I did worry that not putting Recharge to the ED cap would just make them too slow; endurance is also something that shocks me, seeing the massive number of toggles present (though Tough, Focused Accuracy et al is probably good to go without all the time; selective toggling). I haven't given the alpha slot consideration, though cardiac did seem like a likely option given the consumption values of the build. Sustainable endurance would be nice, but not absolutely necessary, I suppose, given that blues can be carried in the tray.
I wished to add Oppressive Gloom, but I figure that Conserve Power might have been a better pick given the endurance consumption going on, for sustained DPS chain moments.
You're the worst mentor ever.
I suspect that Oppressive Gloom is actually counter-productive on a soft-capped Dark. I suspect that you'd take more damage from it than the minions could do to you through your defense and resistance.
If you can do without sustainable endurance, you might be able to go for the Spiritual alpha as a way of picking up the recharge. With the common you should have enough recharge for the two Divine Avalanche chain (possibly with the tiniest of gaps). For now, you could frankenslot some damage as best you can with the three slots to keep the DPS from completely dragging you down. With the very rare, I believe you'd have enough recharge for the one Divine Avalanche chain. But I'm not sure if your DPS would improve or get worse by doing that and switching to defense in Divine Avalanche and I'm too lazy to calculate.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Here's the new build, edited with your suggestions.
I've managed to slot 73-75% recharge in both Gambler's Cut and Golden Dragonfly, place the Achilles' Heel proc in, and maintain soft-capped defenses; I also swapped Focused Accuracy for Tactics, as I figure that is probably a more useful power in general and is cheaper to run. The character has a 1.87 eps as it stands.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Merilan: Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(3), P'ngS'Fest-Dmg/Rchg(3), C'ngImp-Dmg/Rchg(5), RechRdx-I(7), Achilles-ResDeb%(21)
Level 1: Dark Embrace -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx/Rchg(7), Aegis-EndRdx/Rchg(9), Aegis-ResDam/EndRdx(9), Aegis-ResDam(11), Aegis-ResDam/Rchg(17)
Level 2: Death Shroud -- Erad-Dmg(A), Erad-Acc/Rchg(5), Erad-Dmg/Rchg(11), Erad-Acc/Dmg/Rchg(13), Erad-Acc/Dmg/EndRdx/Rchg(13), Erad-%Dam(15)
Level 4: Murky Cloud -- Aegis-ResDam/EndRdx(A), S'fstPrt-ResKB(33)
Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(17)
Level 8: Divine Avalanche -- Mako-Acc/Dmg(A), DefBuff-I(19), LkGmblr-Rchg+(19), Mako-Dmg/Rchg(48)
Level 10: Obsidian Shield -- Aegis-ResDam/EndRdx(A)
Level 12: Kick -- Empty(A)
Level 14: Super Jump -- Zephyr-Travel(A)
Level 16: Dark Regeneration -- Theft-+End%(A), Theft-Acc/Heal(25), Theft-Heal/Rchg(25), Mrcl-EndRdx/Rchg(27)
Level 18: The Lotus Drops -- Erad-Dmg(A), Erad-Acc/Rchg(29), Erad-Dmg/Rchg(29), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(31), Erad-%Dam(50)
Level 20: Cloak of Darkness -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(21), RedFtn-EndRdx/Rchg(23), RedFtn-Def/EndRdx/Rchg(23), RedFtn-Def(27), RedFtn-EndRdx(33)
Level 22: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(36), Aegis-EndRdx/Rchg(36), Aegis-ResDam/EndRdx/Rchg(36), Aegis-ResDam(48)
Level 24: Weave -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(33), RedFtn-Def/Rchg(34), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def(34), RedFtn-EndRdx(46)
Level 26: Soaring Dragon -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Dam%(40)
Level 28: Build Up -- RechRdx-I(A)
Level 30: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(31), RedFtn-Def/Rchg(43), RedFtn-EndRdx(43), RedFtn-Def/EndRdx/Rchg(43), RedFtn-Def(50)
Level 32: Golden Dragonfly -- Erad-Dmg(A), Erad-Acc/Rchg(40), Erad-Dmg/Rchg(40), Erad-%Dam(42), Erad-Acc/Dmg/Rchg(42), Erad-Acc/Dmg/EndRdx/Rchg(42)
Level 35: Hover -- Zephyr-Travel(A), Zephyr-ResKB(50)
Level 38: Soul Transfer -- RechRdx-I(A)
Level 41: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48)
Level 44: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- Numna-Regen/Rcvry+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(37), P'Shift-EndMod/Rchg(37)
------------
Set Bonus Totals:
- 11.5% DamageBuff(Smashing)
- 11.5% DamageBuff(Lethal)
- 11.5% DamageBuff(Fire)
- 11.5% DamageBuff(Cold)
- 11.5% DamageBuff(Energy)
- 11.5% DamageBuff(Negative)
- 11.5% DamageBuff(Toxic)
- 11.5% DamageBuff(Psionic)
- 4.25% Defense(Smashing)
- 4.25% Defense(Lethal)
- 19.25% Defense(Fire)
- 19.25% Defense(Cold)
- 22.38% Defense(Energy)
- 22.38% Defense(Negative)
- 3% Defense(Psionic)
- 5.5% Defense(Melee)
- 25.81% Defense(Ranged)
- 26.13% Defense(AoE)
- 7.2% Max End
- 22.5% Enhancement(RechargeTime)
- 10% FlySpeed
- 160.63 HP (12%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Held) 3.3%
- MezResist(Immobilize) 13.2%
- 2.5% (0.042 End/sec) Recovery
- 18% (1.006 HP/sec) Regeneration
- 3.78% Resistance(Fire)
- 3.78% Resistance(Cold)
- 20% RunSpeed
- 11% XPDebtProtection
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You're the worst mentor ever.
Looks like you're in good shape to run the one Divine Avalanche chain now, and you should be doing better damage. I like that you're still soft capped with only a single Divine Avalanche. I do prefer Tactics to Focused Accuracy due to the endurance issues. Let's see, you have your knockback protection. Soft cap. Regen is low but that's what Dark Regeneration is for. Your hit points have improved. Hopefully endurance won't be too bad. Accuracy will limit how high uplevel you can hunt, but that tends to be common on the soft capped Katana/Darks, so no surprise there. Fitting in a Kismet unique would help, but finding slots in such a tight build is always a problem.
I have friends coming over momentarily so can't really look closely, but on the surface, it looks GREAT for a budget build. And it is, unless I'm missing something, better than I would have thought possible at that price level. Nice job.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
peerty....
Mess with it a bit and got you better slotting for GC, DA and also included Kismet unique without changing much of anything.
See what you think.
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1586;760;1520;HEX;| |78DAA553DB6E1251143D338023D78152A4577AB19502ED94696BE2E5C1A8B5B1B59| |8C69A3EA938A5D38245200326F6CD0FD0685A139F7CD3AA9F607CF237D41FF0D2EA| |0F18DC97036DC2A313580BD6D9FBACBDF739937B3C1F10E2C925A184AE96AD7A3DB| |F5A70AC5ACD76B49B56E3916395B59CED94CA56451342C45A8BF99C5DB66DE386D5| |B02A567F5B9DB737ED4ADD36E62D673B7FD9795875228B95A2EDD89586D1FA1158A| |956CBC6B26DD54A95AD20FD59286D151BF04F6F2D6DD84EBD58AAF979B58CCB916B| |B552C1B852DDD8C9E7AC7AC376767AA0A0B3F07D8695D1D3F4081BC814EA06D37D2| |2F73AD1890251F7675588A848619642596E612A14300B34284ECE306549F4CD11A5| |35190D26CA771503DC3F887C3F8902BF980E8842874419C872B18970F17EA740F24| |8C9F35760D40B903445A1BDB5259242D789C28B445DDC475782683A461B4D429657| |6EE48D53C92A487E2E52F89BF0883828415694E03715F3C25F88A66045675397DEE| |5C2F41E9D2944D4B7407BEE425C44361EE1C607B8F1016E3CC18D27B871931B3720| |2BCAC579A23EAAB7DBCFFD079882447D21A2619DC80559317926311C57529C36996| |6986689A6E788DC101E9726713619E6DD47D86B844D46D8648A4DF620AB5736D4BB| |49131DDB223A53642A313D204A6E133D87AC7E39DAFE0C49119006A5FD20DB27D87| |E980DD35C459A7DD35CCC4BC81A92F6433CCF24CF33C9F34CF104533CD6148FD50B| |59A3ECA58E7EA50334F9384D3E4E1302C6E98636C538D7E70769429EFD04474D734| |E145632B286CC1B9226DF32ED33BDE33BF29EE903D12A5C0B438EC0608B7DB85B59| |7907B36BD4DF80BBFD36C207EFE07287B2E26EBF4C422165C8DD7E1BFFEBF918687| |9796FF9006F23AC20AC21DC41B88B700FC14258472820343FB5B3F57358D079840B| |081711626180A718A9E15BE6470820041142083A4218218AD087F01AA1E9856417F| |7DC3C803D143936658A2679785C9A20E9F77169896EFC9F23495576E954C65E31ED| |11653B669DEE50CC0E65AE4399ED508E66FC0FC2942E6F| |-------------------------------------------------------------------|
Looking good. Accuracy is about good enough for +4s now. It's tempting to do something like this with my second build, just to see how it compares to an unlimited budget build. There are some significant differences on paper, but I'm not sure if they would feel significant in play or not. I'm kind of curious.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
That looks wonderfully cleaned up -- I'm almost scratching my head and going 'how did you manage to do that?' with Gambler's Cut not actually providing a defense set bonus -- it felt so tight before! My sincerest thanks to the both of you for helping out.
I am wondering about the recharge on Dark Regeneration -- is 40ish percent enough? Given the Defenses, I doubt I'll be needing maxed recharge on the heal...
You're the worst mentor ever.
Hmmm.
You may have outdone my budget BS/DA build here. I'll have to check it out in more detail when I get home from work.
If you did, kudos to you indeed.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I am wondering about the recharge on Dark Regeneration -- is 40ish percent enough? Given the Defenses, I doubt I'll be needing maxed recharge on the heal...
|
Still, better recharge (and accuracy) on Dark Regeneration is probably the EASIEST thing you can do to significantly improve your survivability. This doesn't help much, but I might give up the endurance set bonus and go Theft of Essence proc and acc/end/heal, Scirocco's Dervish acc/rech and Doctored Wounds heal/end/rech. +22% accuracy, +17% endurance, -5% heal, +4% recharge. There are probably some other useful combinations. I'd really want another slot though. Then you could do some serious frankenslotting like Theft of Essence proc and acc/end/rech, Scirocco's Dervish acc/rech, Doctored Wounds heal/end/rech and Harmonized Healing heal/end/rech. +22% acc, +36% endurance, -3% heal, +39% recharge. Again, there might be a better combination. But the idea is that Dark Regeneration is SUCH a critical power that any set bonuses are purely secondary. What is critical is enhancing it properly.
Getting a slot is easier said than done, of course. If you can accept a two Divine Avalanche chain, you could drop the defense from it. You still have 42% defense on the first hit, though your alpha survival will still be significantly reduced. But if you can weather that storm, you might be in better shape for the rest of the fight. I'm not sure I could bring myself to do that, though. You could pull out the acc/dam, but then you drop to 76% accuracy against +4s, which I don't consider good enough. So many full sets. Hmmm, perhaps the least critical are the Crushing Impacts in Gambler's Cut. Yeah, 5% recharge is nice, but 39% recharge in a critical power may be better. So maybe I'd be thinking in terms of frankenslotting Gambler's Cut and stealing a slot? Not sure, and since you're using Gambler's Cut every other attack, decent slotting there is pretty important. Ugh.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Thanks, Claws -- I was quite stoked when I found that I could just fit it under the door.
Werner: I've gotten my character to 25 now, and I think I do see what you mean about it -- I would honestly say that reducing its End cost is probably the most important factor. I have the Theft of Essence proc, and yet I've been in many situations where I needed it and didn't have the 33ish End required to use it. I have 2 SOs in it right now reducing it to 20 and it's much more manageable -- and allows the proc to much more likely foot the bill.
I think there's a matter of perception, as well -- losing 40% Recharge seems huge, but in practice it's something like the difference between a 19s and a 15s recharge. A significant difference, but not likely to be something that will cause you to go down in the majority of cases, I'd think -- given the existence of some emergency greens or something to cover the gap, I don't think it's worth the stress of moving the slots around such.
One thing I do find sad is that I can't fit Hasten into this build. I do wonder about what this build's damage potential is like; middling, I imagine, but still not bad.
You're the worst mentor ever.
I think there's a matter of perception, as well -- losing 40% Recharge seems huge, but in practice it's something like the difference between a 19s and a 15s recharge. A significant difference, but not likely to be something that will cause you to go down in the majority of cases, I'd think -- given the existence of some emergency greens or something to cover the gap, I don't think it's worth the stress of moving the slots around such.
|
I do about 185 DPS on mine, but I have purples. Maybe 175 on yours? Something like that? Just a rough guess, not a calculation.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Hello there,
I know there's been some threads about Katana/Dark before, but I would like to have some advice about this build of mine -- I wanted to play a Dark Armor character that hit the soft-capped positional defense caps (which I've succeeded with this theoretical build) with just IO sets, working with a relatively modest budget.
In particular, I am wondering whether the lack of Recharge in the build will cause problems with its Attack Chain; I'm also disappointed that I wasn't able to fit Achilles' Heel into Gambler's Cut.
Feedback would be most appreciated.
-----
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Merilan: Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(7), Mako-Dam%(48)
Level 1: Dark Embrace -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx/Rchg(7), Aegis-EndRdx/Rchg(9), Aegis-ResDam/EndRdx(9), Aegis-ResDam(11), Aegis-ResDam/Rchg(17)
Level 2: Death Shroud -- Sciroc-Acc/Dmg(A), Erad-%Dam(5), Sciroc-Dmg/EndRdx(11), Sciroc-Dmg/Rchg(13), Sciroc-Acc/Dmg/EndRdx(13), Sciroc-Dam%(15)
Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(48)
Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(17)
Level 8: Divine Avalanche -- Acc-I(A), DefBuff-I(19), DefBuff-I(21)
Level 10: Obsidian Shield -- EndRdx-I(A)
Level 12: Kick -- Empty(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(19)
Level 16: Dark Regeneration -- Theft-+End%(A), Theft-Acc/Heal(25), Theft-Heal/Rchg(25), RechRdx-I(27)
Level 18: The Lotus Drops -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(31)
Level 20: Cloak of Darkness -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(21), RedFtn-EndRdx/Rchg(23), RedFtn-Def/EndRdx/Rchg(23), RedFtn-Def(27), RedFtn-EndRdx(33)
Level 22: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(36), Aegis-EndRdx/Rchg(36), Aegis-ResDam/EndRdx/Rchg(36), Aegis-ResDam(48)
Level 24: Weave -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(33), RedFtn-Def/Rchg(34), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def(34), RedFtn-EndRdx(46)
Level 26: Soaring Dragon -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Dam%(40)
Level 28: Build Up -- RechRdx-I(A)
Level 30: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(31), RedFtn-Def/Rchg(43), RedFtn-EndRdx(43), RedFtn-Def/EndRdx/Rchg(43), RedFtn-Def(50)
Level 32: Golden Dragonfly -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(40), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Rchg(42), Sciroc-Acc/Dmg/EndRdx(42)
Level 35: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), EndRdx-I(50)
Level 38: Soul Transfer -- RechRdx-I(A)
Level 41: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(42)
Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 47: Physical Perfection -- Numna-Regen/Rcvry+(A)
Level 49: Conserve Power -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(37), P'Shift-EndMod/Rchg(37)
------------
Set Bonus Totals:
- 14.5% DamageBuff(Smashing)
- 14.5% DamageBuff(Lethal)
- 14.5% DamageBuff(Fire)
- 14.5% DamageBuff(Cold)
- 14.5% DamageBuff(Energy)
- 14.5% DamageBuff(Negative)
- 14.5% DamageBuff(Toxic)
- 14.5% DamageBuff(Psionic)
- 4.25% Defense(Smashing)
- 4.25% Defense(Lethal)
- 19.25% Defense(Fire)
- 19.25% Defense(Cold)
- 15.5% Defense(Energy)
- 15.5% Defense(Negative)
- 3% Defense(Psionic)
- 5.5% Defense(Melee)
- 26.13% Defense(Ranged)
- 26.13% Defense(AoE)
- 1.8% Max End
- 15% Enhancement(RechargeTime)
- 27% Enhancement(Accuracy)
- 10% FlySpeed
- 90.36 HP (6.748%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 6.6%
- MezResist(Immobilize) 14.3%
- 2.5% (0.042 End/sec) Recovery
- 40% (2.236 HP/sec) Regeneration
- 3.78% Resistance(Fire)
- 3.78% Resistance(Cold)
- 9.375% Resistance(Negative)
- 20% RunSpeed
- 5% XPDebtProtection
------------Set Bonuses:
Mako's Bite
(Gambler's Cut)
- MezResist(Immobilize) 3.3%
- 20.08 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
Steadfast Protection(Dark Embrace)
- 3% Defense(Smashing,Lethal,Fire,Cold,Energy,Negative, Psionic,Melee,Ranged,AoE)
Aegis(Dark Embrace)
- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
- 2.5% XPDebtProtection
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
Scirocco's Dervish(Death Shroud)
- 10% (0.559 HP/sec) Regeneration
- 3.125% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
Reactive Armor(Murky Cloud)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
Blessing of the Zephyr(Combat Jumping)
- 1.25% Defense(Ranged), 0.625% Defense(Energy), 0.625% Defense(Negative)
- 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
- Knockback,Knockup protection (Mag 4)
Blessing of the Zephyr(Super Jump)
- 1.25% Defense(Ranged), 0.625% Defense(Energy), 0.625% Defense(Negative)
Theft of Essence(Dark Regeneration)
- 10% (0.559 HP/sec) Regeneration
- 1.8% Max End
Scirocco's Dervish(The Lotus Drops)
- 10% (0.559 HP/sec) Regeneration
- 3.125% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
Red Fortune(Cloak of Darkness)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Aegis(Tough)
- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
- 2.5% XPDebtProtection
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
Red Fortune(Weave)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Mako's Bite(Soaring Dragon)
- MezResist(Immobilize) 3.3%
- 20.08 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
Red Fortune(Maneuvers)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Scirocco's Dervish(Golden Dragonfly)
- 10% (0.559 HP/sec) Regeneration
- 3.125% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
Blessing of the Zephyr(Hover)
- 1.25% Defense(Ranged), 0.625% Defense(Energy), 0.625% Defense(Negative)
Blessing of the Zephyr(Fly)
- 1.25% Defense(Ranged), 0.625% Defense(Energy), 0.625% Defense(Negative)
Gaussian's Synchronized Fire-Control(Focused Accuracy)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.874%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Performance Shifter(Stamina)
You're the worst mentor ever.