Radiation Defender
	I see what you are going for. Rad/Rad is kind of an endurance hog if by hog you mean the massive animal at the state fair that says "world's largest".
Accelerated metabolism is a bit underslotted. I would at least switch the third recharge for a recharge/end mod IO like a performance shifter.
Your survivability will skyrocket if you switch from Undermined Defenses defense debuffs to a good To-hit Debuff IO set. I like to six slot Radiation Infection for To-hit Debuff first and defense debuff as a minor focus for benefits from both.
Three Endurance reducers in enervating field is a bit overkill. I would use the third slot elsewhere.
The third slot in combat jumping for defense/endurance reduction is overkill. Combat jump uses 0.0325 end/per sec. The defense is 2.5%. I would use this slot elsewhere.
Acrobatics doesn't really need 2 slots of endurance reduction. The endurance cost is 0.26/sec. Enervating field is twice as much 0.52; Choking Cloud is a whopping 4.16!
Weave is 5% defense at an endurance cost of 0.1625/sec. I can see the use of the procs in Tough. In my own opinion, Fighting costs too many powers for too little. So what would I do with extra power selections? Your tier nine radiation emission power would love to go for a spin. Stacking choking cloud on an EM Pulse can do amazing things to spawns. You will hold as well as any controller.
Aim is a power I usually don't take on my Radiation Defenders. With just two slots for endurance reduction in Tactics, you get +perception for the nasty foes that use 'blind'.
Charged Armor could use another slot just for pure Resistance.
Power Sink is your end refill power. It needs more slots, too. I would make sure to get one accuracy in it and some endurance modification to go with some recharge.
Revisiting Choking Cloud, I would stick another slot in the sixth position for pure endurance reduction. The Ghost Widow set provides for increased maximum endurance, but despite that, I would put AT LEAST the Lockdown Hold Proc in Choking Cloud if not one of the Hold set damage proc IOs as well.
So the suggestions I made are impossible to implement all at once, not enough slots, but I wanted to show some options to increase the effectiveness. Good luck. Radiation Infection, Choking Cloud, and Power Sink are the more pressing issues.
        
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
	I'd try something more like this. I got your ranged defense up a bit more and changed some other stuff here and there. You definitely want to proc out Neutrino Bolt, its like the only reason to make a rad blast defender. Skipping Irradiate makes me  but seeing as you're going ranged defense... *shrug* you could kite it I guess. X Ray Beam is only there for set bonuses, Elec Fences and Cosmic Burst are better attacks, and Neutrino Bolt should be your main attack.
 but seeing as you're going ranged defense... *shrug* you could kite it I guess. X Ray Beam is only there for set bonuses, Elec Fences and Cosmic Burst are better attacks, and Neutrino Bolt should be your main attack. 
Either way this build isnt perfect, i literally spent like <5 mins making it, but maybe you can get some ideas from it.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Level 50 Mutation Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Radiation Blast
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Electricity Mastery
Hero Profile:
------------
Level 1:	Radiant Aura			Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(7), Numna-Heal/Rchg(43), Numna-Heal/EndRdx/Rchg(43), Numna-Heal(43), Numna-Regen/Rcvry+(45)
Level 1:	Neutrino Bolt			Apoc-Dam%(A), ShldBrk-%Dam(3), LdyGrey-%Dam(3), Achilles-ResDeb%(5), HO:Nucle(5), GJ-Dam%(7)
Level 2:	Radiation Infection		DarkWD-ToHitDeb(A), DarkWD-Rchg/EndRdx(37), DarkWD-ToHitDeb/EndRdx(39), DarkWD-ToHitdeb/Rchg/EndRdx(39)
Level 4:	Accelerate Metabolism		Efficacy-EndMod(A), Efficacy-EndMod/Rchg(15), Efficacy-EndMod/EndRdx(15), RechRdx-I(17), RechRdx-I(34)
Level 6:	X-Ray Beam			Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Acc/Dmg/Rchg(11), Thundr-Dmg/EndRdx/Rchg(13)
Level 8:	Enervating Field		EndRdx-I(A), EndRdx-I(13)
Level 10:	Hasten				RechRdx-I(A), RechRdx-I(17), RechRdx-I(33)
Level 12:	Combat Jumping			LkGmblr-Rchg+(A), Ksmt-ToHit+(40)
Level 14:	Super Speed			Zephyr-ResKB(A), Zephyr-Travel/EndRdx(45)
Level 16:	Lingering Radiation		TmpRdns-Acc/EndRdx(A), TmpRdns-EndRdx/Rchg/Slow(40), RechRdx-I(40)
Level 18:	Maneuvers			LkGmblr-Rchg+(A), RedFtn-Def(19), RedFtn-Def/EndRdx(21), RedFtn-EndRdx(21), RedFtn-Def/Rchg(23), RedFtn-Def/EndRdx/Rchg(23)
Level 20:	Aim				AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(39)
Level 22:	Boxing				Empty(A)
Level 24:	Tough				ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(25), ImpArm-ResDam/EndRdx/Rchg(25), ImpArm-ResDam(27), S'fstPrt-ResDam/Def+(34), GA-3defTpProc(34)
Level 26:	Weave				LkGmblr-Rchg+(A), RedFtn-Def(27), RedFtn-Def/EndRdx(33), RedFtn-EndRdx(33), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def/Rchg(48)
Level 28:	Cosmic Burst			Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(29), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(31)
Level 30:	Assault				EndRdx-I(A)
Level 32:	Super Jump			Zephyr-ResKB(A), Zephyr-Travel/EndRdx(46)
Level 35:	Neutron Bomb			Posi-Acc/Dmg(A), Posi-Dmg/Rchg(36), Posi-Dmg/EndRdx(36), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(37), Achilles-ResDeb%(37)
Level 38:	Acrobatics			EndRdx-I(A)
Level 41:	Electric Fence			Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(48)
Level 44:	Charged Armor			ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(45), ImpArm-ResDam/EndRdx/Rchg(48), ImpArm-ResDam(50)
Level 47:	Power Sink			Efficacy-EndMod/EndRdx(A)
Level 49:	Vengeance			LkGmblr-Rchg+(A)
------------
Level 1:	Brawl				Empty(A)
Level 1:	Sprint				Clrty-Stlth(A)
Level 2:	Rest				Empty(A)
Level 1:	Vigilance	
Level 4:	Ninja Run	
Level 1:	Swift				Run-I(A)
Level 1:	Hurdle				Jump-I(A)
Level 1:	Health				Mrcl-Rcvry+(A)
Level 1:	Stamina				P'Shift-EndMod(A), P'Shift-End%(19), P'Shift-EndMod/Rchg(50), P'Shift-EndMod/Acc(50)
------------
Set Bonus Totals:
6% DamageBuff(Smashing)
6% DamageBuff(Lethal)
6% DamageBuff(Fire)
6% DamageBuff(Cold)
6% DamageBuff(Energy)
6% DamageBuff(Negative)
6% DamageBuff(Toxic)
6% DamageBuff(Psionic)
6% Defense(Smashing)
6% Defense(Lethal)
6% Defense(Fire)
6% Defense(Cold)
20.4% Defense(Energy)
20.4% Defense(Negative)
9.75% Defense(Psionic)
6% Defense(Melee)
23.5% Defense(Ranged)
6% Defense(AoE)
4.5% Max End
30% Enhancement(Accuracy)
51.3% Enhancement(RechargeTime)
6% Enhancement(Heal)
17% FlySpeed
64.9 HP (6.38%) HitPoints
17% JumpHeight
17% JumpSpeed
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Held) 3.3%
MezResist(Immobilize) 4.4%
21.5% (0.36 End/sec) Recovery
12% (0.51 HP/sec) Regeneration
4.1% Resistance(Fire)
4.1% Resistance(Cold)
17% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1478;753;1506;HEX;|
|78DA7553494F535114BE6F684B670A14CA506819A495B6505  74E89098289040C166|
|4A536B57DC04BB0346D89605CF80370A126BA3080C3CAB874  025DF9035CE8424DF4|
|AF98E7B9E77B2DDDF8D27EDFBDE79EE1BBE7BCB7B03DE313E  2FE05A1042E6E146AB|
|5FC8CB16A944B46B56D61AB5EA89B9B65E11242C41AE6FCF4  D6EA6A265728997C98|
|9FBD6DD66AB4186A3AE40AE535A3D4E2324D79EBA1CBE575A  36A94EB99C6C2B3B8B|
|9B99159AA1846C9C7CB79A35031CB6BC1C68692D5D6CD8A9F  F797CCB5F53A9D4666|
|2B663133BB6114EB55B368D677F20B94DDA8EE44486592FE7  7540285FEC27288ABB|
|4C80A678EE9E4126819748D29B5C2F44D46093B2AAB4A93EA  D484880AF52BEFF42F|
|449D423F4F2EBA269C294D5AB755BB96B034E5033B8E1E319  DF8043A64DA21D4204|
|AD776D91478007AC8D43E2124C541DFC9E6B0D538F6D8D4B6  0F3A60F2BC003D67F2|
|BD64BA4B512E4429AE384E40C36476A3BCEA4609BB600CD44  D0E5E3828DE307764F|
|CAF90D71FA113BF9DD4FF87B5A67E33DD230CE2440DBE46CC  1B1092862834644F22|
|84A41D01A62E0F28C8D4ED05F9997E709F51B0F3004D7CC5A  450BE304E44D8A2476|
|864E9B12BF48CD2625C44C640E34C7D09A6B8748A8AF8291E  9A4E51BD76542F74F5|
|41570CBA62D09584A049C8FB491AFAED99F463260398C9006  63288610C623483984|
|907D58AA2968862183D641AB22F38848EA6D1D15F84C37689  E1B7EC3CF21EF40EF4|
|9169F41084573242F9C6EC126328F18CEE99B01325A03509A  D49684D436B1A5A27A|
|1758FA22690489B403753E8E624BA994537F7C92FC3AFBD25  32787DBB48C3943D9A|
|29B474406F7E51F493D39AD79B5F26BD8E1CB7A837BF1FA1B  0D3956327CBDD4E5F0|
|D4EFFFF385C2D59D37C1167AB29C12657AB698EAFD1766CD2  C42396D3F19429FB18|
|F484E9B8D491AF11E1CE790897252C12282B72755DC20DB9B  D295705B9BA25A128B|
|7D6675FA321C1D3F29267249C95704E42982E2B76A5A7CB4B  E095E093E097109010|
|94D02EA153429F843D09D63FD67FF280|
|-------------------------------------------------------------------|
        
| I see what you are going for. Rad/Rad is kind of an endurance hog if by hog you mean the massive animal at the state fair that says "world's largest". Accelerated metabolism is a bit underslotted. I would at least switch the third recharge for a recharge/end mod IO like a performance shifter. Your survivability will skyrocket if you switch from Undermined Defenses defense debuffs to a good To-hit Debuff IO set. I like to six slot Radiation Infection for To-hit Debuff first and defense debuff as a minor focus for benefits from both. Three Endurance reducers in enervating field is a bit overkill. I would use the third slot elsewhere. The third slot in combat jumping for defense/endurance reduction is overkill. Combat jump uses 0.0325 end/per sec. The defense is 2.5%. I would use this slot elsewhere. Acrobatics doesn't really need 2 slots of endurance reduction. The endurance cost is 0.26/sec. Enervating field is twice as much 0.52; Choking Cloud is a whopping 4.16! Weave is 5% defense at an endurance cost of 0.1625/sec. I can see the use of the procs in Tough. In my own opinion, Fighting costs too many powers for too little. So what would I do with extra power selections? Your tier nine radiation emission power would love to go for a spin. Stacking choking cloud on an EM Pulse can do amazing things to spawns. You will hold as well as any controller. Aim is a power I usually don't take on my Radiation Defenders. With just two slots for endurance reduction in Tactics, you get +perception for the nasty foes that use 'blind'. Charged Armor could use another slot just for pure Resistance. Power Sink is your end refill power. It needs more slots, too. I would make sure to get one accuracy in it and some endurance modification to go with some recharge. Revisiting Choking Cloud, I would stick another slot in the sixth position for pure endurance reduction. The Ghost Widow set provides for increased maximum endurance, but despite that, I would put AT LEAST the Lockdown Hold Proc in Choking Cloud if not one of the Hold set damage proc IOs as well. So the suggestions I made are impossible to implement all at once, not enough slots, but I wanted to show some options to increase the effectiveness. Good luck. Radiation Infection, Choking Cloud, and Power Sink are the more pressing issues. | 
Slotting CJ with lotg defense can sometimes be useful as a way to get the last bits of defense on a build.
I personally wouldn't bother with choking cloud. You'd supposedly be playing the rad/rad from range, meaning the choking cloud wouldnt be in effect alot of the time and will still have that massive end cost. Better for things like Fire/Rads.
Aim is more for the +dmg, or hitting LR on things like Posi or Citadel when they hit their Godmode.
	Mea culpa, brain fart. For some reason I was misremembering you had to sneak some acc in Power Sink a la Choking Cloud via IO sets. I re-checked my stormy's build and he slotted no accuracy in Power Sink.
When I read the OP was looking for ranged defense, I supposed he was thinking Choking Cloud would deal with melee foes, radiation infection for a good group of foes, and the ranged defense for everything outside of melee and radiation infection. I totally do NOT subscribe that the OP would 
| supposedly be playing the rad/rad from range ... | 
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
I have a Rad/Sonic, so the power selection is a bit different. I focused mainly on recharge, to get perma AM and Hasten, and have about 25% ranged defense. With the perma AM, I've found end issues to be much less of a problem then when I had a higher defense build. Also Enzymes are great in Rad Infection, 2 slotted it yields 57% def debuff, 66% end red and 40% tohit debuff....thought about 3 slotting it though.
Don't I know you???
| The safest place for a Radiation defender to be is near the Radiation Infection anchor while running choking cloud. | 
Furthermore, a rad doesn't need to be near their anchors as long as you are aware of what is anchored, what it is debuffing, and if the anchor is moving. They are /ranged/ toggles after all.
I'm not saying rad can't be played in melee, or that it is bad to be played melee. Infact it works great in melee as everything around your anchor gets super neutered. However as a rad/rad (since this is what this thread is about), specifically one building for ranged defense and not taking irradiate, there really is no reason to go into melee, unless you've got a kin on the team or something like that.
| if you're in a situation where you're relying on choking cloud to keep you alive, you're doing it wrong. | 
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
I'd drop Acrobatics. You've already got 8pts of KB protection from the BotZ and Steadfast IOs. That's enough to handle the majority of KB in the game. Unless you've got Acro for the minor hold protection. Even then an occasional break-free will help more than a constant end drain for a mag 2 hold protect.
I am conflicted about Acrobatics, I'd really like to have that hold protection, but it is only mag 2.
Virtue: @Santorican

Dark/Shield Build Thread
As SilverTooth and DreadShinobi are pointing out, there are many variable, yet successful builds for Rad/Rad. When multiple builds came out, I slotted a build for solo/SG build and a PUG build to take maximum advantage of the inevitable slips (recall friend, vengeance, fallout, mutate rinse/repeat). With three builds you could even get a solid PvP build team or solo.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
My preferred way to slot RI is with a couple enzymes and an achilles heel proc. Dem's my 2 pennies.
	In the mean time I am trying to come up with a really cheap build using regular IOs can anyone help me with my slotting?
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Higgs Field Cheap: Level 50 Magic Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Radiation Blast
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Radiant Aura -- EndRdx-I(A), EndRdx-I(43), Heal-I(43), RechRdx-I(46), RechRdx-I(46), RechRdx-I(46)
Level 1: Neutrino Bolt -- Acc-I(A), Acc-I(40), Dmg-I(40), Dmg-I(40), EndRdx-I(42), RechRdx-I(43)
Level 2: Radiation Infection -- DefDeb-I(A), EndRdx-I(37), EndRdx-I(39), ToHitDeb-I(39), ToHitDeb-I(39)
Level 4: X-Ray Beam -- Acc-I(A), Acc-I(7), Dmg-I(7), Dmg-I(34), EndRdx-I(34), RechRdx-I(34)
Level 6: Super Jump -- Empty(A)
Level 8: Accelerate Metabolism -- EndMod-I(A), RechRdx-I(9), RechRdx-I(9), RechRdx-I(23)
Level 10: Electron Haze -- Acc-I(A), Acc-I(11), Dmg-I(11), Dmg-I(15), EndRdx-I(17), RechRdx-I(23)
Level 12: Maneuvers -- DefBuff-I(A), DefBuff-I(13), EndRdx-I(13), EndRdx-I(15), EndRdx-I(48)
Level 14: Assault -- EndRdx-I(A)
Level 16: Enervating Field -- EndRdx-I(A), EndRdx-I(17), EndRdx-I(50)
Level 18: Lingering Radiation -- Acc-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Aim -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- EndRdx-I(A), EndRdx-I(25), EndRdx-I(25), ResDam-I(33), ResDam-I(48)
Level 26: Weave -- DefBuff-I(A), DefBuff-I(27), EndRdx-I(27), EndRdx-I(33), EndRdx-I(48)
Level 28: Cosmic Burst -- Acc-I(A), Acc-I(29), Dmg-I(29), Dmg-I(31), EndRdx-I(31), RechRdx-I(33)
Level 30: Combat Jumping -- DefBuff-I(A), DefBuff-I(31), EndRdx-I(50)
Level 32: Acrobatics -- EndRdx-I(A)
Level 35: Neutron Bomb -- Acc-I(A), Acc-I(36), Dmg-I(36), Dmg-I(36), EndRdx-I(37), RechRdx-I(37)
Level 38: Atomic Blast -- Acc-I(A)
Level 41: Power Build Up -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Temp Invulnerability -- EndRdx-I(A), EndRdx-I(45), EndRdx-I(45), ResDam-I(45), ResDam-I(50)
Level 47: Mutation -- RechRdx-I(A)
Level 49: Vengeance -- DefBuff-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Vigilance 
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A), Heal-I(5), Heal-I(5)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1617;663;1326;HEX;| |78DAA554E96E126114FD864564DFC4525AB64A959676845413971F26DDA24931841| |87FA96484619804070298B6EA0F1FC057F0418C2FA03F35C6E5215CDE00EF9D7BA1| |DF04FF3909E7308773EFB9738799FAC97E4888D7778412D9EB6BE3716B5FEFEA564| |71F79EB9A61B6E3774DC318170E4DBDDF29ECF5746DE813421466A6D6EEF36E576D| |6A1D539B9803AB75F0CC1C8FE14B7E6E686A96A17724CB2EA44CE2F7AC9E3ED2AD8| |93AFB126A0C067DF508024CCB88CE4EA0C3B8670EC3F6F9A169F426F06B90CEFA78| |9A38189A6DB5313886A83A34D647A76918F03A7C8E5D828FA9571481B26293A964D| |376E51FF449AECAD8D215A6AC4C1BDC8AAA4EA04A51EC2A8F92B7A512192E33EDC8| |F419EC6E0E7153F7734CD4BDC844C5450A5982D57BA94A78A7708853E8E323C5ED2| |BD8A6F315992E127D019F9FF3FC141460A2A00851AC2857C5A175902F2A98B3A510| |13F92244578912600F935D84497A01B951925CD1A21C51237A0586380DE68AD3448| |98A4C5FC190644392A40B0E522035C54B49D94B7183B2C4632F514CDA41852D1A9B| |C803F665B62FD3E56598D8EEB8CA6F30D00AAF7285265E65A21DE698B898EF03846| |4791159EA9ECBC98B488321CFCBCB93F41D92D638698D222E316565E23F5A89927E| |40D53AEF639DEC1FE0AF56E61D96C9B5E1A08F60A8F00A2AD46DCB49B4AA1AD14B8| |8503942E59B01E35759AAD285AD7AE60F92E007E94896B66DA90192C29242BDEEA3| |8BA6F9AFE35D6896E66F06001F2034101E223C42788CF0044143788AD04698BE9F5| |7476FE04037116E21DC4648C500DEA0D3170408228410C208118428420C21899041| |788B30F5C7E68FFFF46760FEE6100AEDE4972C956DE9F799E452E8EDE571D01FD94| |06F029783AA8BBBDF5C946A8BD2B5456967513A5BFB5F78F6008F| |-------------------------------------------------------------------|
Virtue: @Santorican

Dark/Shield Build Thread

Hello all I am trying to make a decent build for Higgs Field but I seem to suck at coming up with a decent strategy for what I want out of him. I am trying to lower his insane endurance consumption and build for ranged defense.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Higgs Field: Level 50 Mutation Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Radiation Blast
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Electricity Mastery
Hero Profile:
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(46), Dct'dW-Heal/EndRdx/Rchg(46), Dct'dW-Heal(46), Dct'dW-Rchg(48)
Level 1: Neutrino Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
Level 2: X-Ray Beam -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(13), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(17)
Level 4: Radiation Infection -- UndDef-DefDeb/Rchg/EndRdx(A), UndDef-Rchg/EndRdx(17), UndDef-DefDeb/EndRdx(19), EndRdx-I(48)
Level 6: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(21)
Level 8: Enervating Field -- EndRdx-I(A), EndRdx-I(21), EndRdx-I(25)
Level 10: Electron Haze -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(29), Posi-Acc/Dmg/EndRdx(29)
Level 12: Lingering Radiation -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(31), TmpRdns-Acc/EndRdx(31), TmpRdns-Rng/Slow(31), TmpRdns-EndRdx/Rchg/Slow(33), TmpRdns-Acc/Dmg/Slow(33)
Level 14: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(36)
Level 16: Combat Jumping -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(40), RedFtn-Def/EndRdx(40)
Level 18: Maneuvers -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(34), GftotA-Def(36), RedFtn-Def/EndRdx(50)
Level 20: Acrobatics -- EndRdx-I(A), EndRdx-I(50)
Level 22: Choking Cloud -- G'Wdw-Acc/Rchg(A), G'Wdw-EndRdx/Hold(23), G'Wdw-Acc/EndRdx(23), G'Wdw-Acc/Hold/Rchg(25), EndRdx-I(48)
Level 24: Boxing -- RechRdx-I(A)
Level 26: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(33)
Level 28: Cosmic Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(37), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(39)
Level 30: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(34), GftotA-Def(34), RedFtn-Def/EndRdx(50)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 35: Neutron Bomb -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(45)
Level 38: Aim -- RechRdx-I(A)
Level 41: Electric Fence -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(42), TotHntr-Acc/EndRdx(42), TotHntr-Immob/Acc(42), TotHntr-Acc/Immob/Rchg(43), TotHntr-Dam%(43)
Level 44: Charged Armor -- ImpArm-ResDam/EndRdx(A), ImpArm-EndRdx/Rchg(45)
Level 47: Mutation -- RechRdx-I(A)
Level 49: Power Sink -- RechRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(5), Numna-Regen/Rcvry+(7)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(3), P'Shift-EndMod/Acc(3), P'Shift-End%(5)
Virtue: @Santorican
Dark/Shield Build Thread