Need to toughen up my WP tank a bit
The easiest way to increase survivability is to increase defense. You may want to consider aiming for 32.5% S/L defense so you can soft-cap with a small purple when you need to survive the tougher fights. Kinetic Combats are probably the easiest option for obtaining that goal, but they will cost you some recharge bonuses.
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The easiest way to increase survivability is to increase defense. You may want to consider aiming for 32.5% S/L defense so you can soft-cap with a small purple when you need to survive the tougher fights. Kinetic Combats are probably the easiest option for obtaining that goal, but they will cost you some recharge bonuses.
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those groups have alot of various debuffs that will ruin most tankers days, not just WP.
I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.
Yeah you are right, there... it really is the debffs that get me down. I can be far far above the agro cap on pretty much anything else with this tank and it doesnt even tickle funny....
I guess there probably is no good way to avoid debuffs except by building for really high defensive numbers which probably costs far mroe recharge in mybuild than I am willing to give up...
Guess Ill just stick to eating inspirations for the alpha strike...
I suggest Tough/Weave, Manuevers and CJ.
I also suggest build for(in order):
+HP (including accolade): for a target of 3200-3300ish HPs (unless you swim in influence and can afford the Billion inf sets).
+Regen: aim for 70ish hp/sec without RttC.
+Defense: hard to do with all the other requirements.
But you WP will always be vulnerable to burst damage, +hp (bonuses, accolades) will help against that.
Plus, the +hp will also help you regen more, with the same regeneration rate.
Defense is always nice though but it's tough to get into the build
yeah for hp I am at 3169 atm seems pretty strong... As for the rest, I have been considering dropping resurgence and SoW for manuvers and assault. I am concerned about carrying that many toggles though (that would make 9 total running all the time)
oh BTW does anyone know if the healing portion of the recharge alpha slot helps with regen?
Yes it does help with regen
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And you should have manuevers, of course. It's vital!
Grab physical perfection (+regen, +recovery) to help with both regen and endurance.
Then, grab maneuvers.
Cool well good news about the regen from alpha slotting then... AS to physical perfection... I just cant convince myself to give up fireball to get it...
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Cool well good news about the regen from alpha slotting then... AS to physical perfection... I just cant convince myself to give up fireball to get it...
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If I get time later today I'll put it together for you.
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Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |

Hi fellow tankers! I have a really nice WP/fire tank that is my main. I play it on +0/x8 all the time. Most of the time I have very few problems. I just hurl myself headlong into the thickest part of the mob and roll my face on the attack buttons until all baddies are dead. There are a few villain groups that tend to wipe me out -
Longbow
Arachnos sometimes
malta sappers and dark ring mistress give me slight fits but I just spank the hell out of them first now.
I am alpha slotted for recharge to get my AOE attacks up more quickly but I am game to change it if there is compelling enough reason.
Anyways...
My build is here:
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Fiery Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(43), Numna-Heal/Rchg(43), TtmC'tng-ResDam(46), TtmC'tng-ResDam/EndRdx(46), TtmC'tng-ResDam/Rchg(50)
Level 1: Scorch -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(37), Hectmb-Acc/Dmg/Rchg(37), Hectmb-Acc/Rchg(40), Hectmb-Dmg/EndRdx(40)
Level 2: Mind Over Body -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(3), TtmC'tng-ResDam/Rchg(3)
Level 4: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34)
Level 6: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(11), Numna-Heal/Rchg(11), DampS-ToHitDeb(15), DampS-ToHitDeb/EndRdx(17), DampS-ToHitDeb/Rchg(17)
Level 12: Quick Recovery -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(13), P'Shift-EndMod/Rchg(13), P'Shift-End%(15)
Level 14: Super Speed -- Run-I(A)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A)
Level 18: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(25), Numna-Heal/Rchg(25), RgnTis-Regen+(27), Empty(50)
Level 20: Build Up -- AdjTgt-Rchg(A)
Level 22: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23)
Level 24: Boxing -- P'ngS'Fest-Stun%(A)
Level 26: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(33), TtmC'tng-ResDam/Rchg(34)
Level 28: Fire Sword Circle -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(29), Armgdn-Acc/Dmg/Rchg(29), Armgdn-Acc/Rchg(31), Armgdn-Dmg/EndRdx(31)
Level 30: Resurgence -- RechRdx-I(A)
Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33)
Level 35: Incinerate -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(37)
Level 38: Greater Fire Sword -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 41: Ring of Fire -- GravAnch-Immob(A), GravAnch-Immob/Rchg(42), GravAnch-Acc/Immob/Rchg(42), GravAnch-Acc/Rchg(42), GravAnch-Immob/EndRdx(43)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Strength of Will -- S'fstPrt-ResDam/Def+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(19), Numna-Regen/Rcvry+(19), Mrcl-Rcvry+(21)
Level 2: Stamina -- Efficacy-EndMod/Acc(A), Efficacy-EndMod(21), Efficacy-EndMod/Rchg(27), P'Shift-EndMod/Rchg(31)
Any suggestions on how to make this char a touch more survivable would be great, thanks folks!