No New Slots Make Respec Hard


Airhammer

 

Posted

To many 1 slot wonders for me to worry heck I still left one out of one of my builds that i would have liked to keep.

Also I like the no extra slots it makes you have trade offs and make tough decisions

But with things like Conserve power, Physical Perfection, assault, combat jumping recall friend hey stick a kb protection in their free bonus


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Posted

I don't think it makes things hard, but interesting. It opens a lot of new options and gives a lot to think about and consider to make sure each slot is not vasted. I hope they won't add more slots, as it's now a lot of fun to make a proper build.


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Posted

Respecs with inherent fitness make regular hero setups more like Warshades and Peacebringers in their difficulty. I don't relish the though of respeccing my Warshade, that has Sprint, Hurdle, Stamina already...and picking 3 new powers for her. Yeesh...overwhelming.


-Largo

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Posted

Quote:
Originally Posted by Largo View Post
Respecs with inherent fitness make regular hero setups more like Warshades and Peacebringers in their difficulty. I don't relish the though of respeccing my Warshade, that has Sprint, Hurdle, Stamina already...and picking 3 new powers for her. Yeesh...overwhelming.
Nebulous Form - no slotting really needed. Quick phase if needed.
Shields - yeah, might not USE them (I do with S/L and E/NE, but don't slot much,) but they're great places for KB IOs.

... just some suggestions to start with

Peacebringers can be the same with the shields, with things like Quantum Flight, conserve power, the rez and the like. There's actually quite a bit that works just fine on the default slot.

Plus, don't forget, those new inherent fitness powers are working in the forms now, too.


 

Posted

Quote:
Originally Posted by Jade_Dragon View Post
BTW, anyone got any links to other threads discussing the common choices folks are making for these new one slot powers? Or is it just discussion in general over the last few weeks? Maybe I could start a new thread?
One trick for making perfectly good attack powers with three slots (the initial one plus two more) is to use two Nucleolus Hami O's and a damage IO. I've found this useful for controllers and tankers taking attack powers in the Ancillary power pools.

Similarly, using Endoplasm Hami O's for mez powers like Char and Hand Clap allows you to get decent accuracy (assuming IO accuracy bonuses) and non-trivial duration with just a single slot. Holds are very useful for tankers to avoid those embarrassing endurance drains from sappers.

The Medicine pool is also quite useful; Aid Self with one level 50 Heal IO heals 27% of your hits, which is (slightly) more than a green insp. That makes it extremely useful for anyone to use between fights (reducing your downtime), and possible (though somewhat risky) for high-defense characters to use during a fight. With the Spiritual Alpha Slot you get a double whammy with Aid Self: it provides a recharge and a healing boost.

Combat Jumping is good for slotting LotG: +recharge and for immobilization resistance. You can also put Karma: -KB there.

Pretty much any of the power pools have at least one power that is useful in and of itself with a single slot, or can at least be used for an IO proc mule (the favorite one being LotG: +recharge).


 

Posted

Quote:
Originally Posted by Rodion View Post
Combat Jumping is good for slotting LotG: +recharge and for immobilization resistance. You can also put Karma: -KB there.
The only thing I DON'T like about CJ; now that you have no choice but to stack it with Hurdle, it can get REALLY high. I find it disruptive, not a problem, mind you, but annoying, that my movement speed suddenly increases when I hit the jump key, and there is now a longer pause before I return to the ground. Even just tapping the bar, you are moving faster and thus further in the same amount of time.

It can be worked around though, just to start with I pulled out all the Jump enhancements I had in CJ in all my characters and put them in Hurdle instead. Then I could slot Def. I still say while Swift is just fine as is, though, Hurdle should have been folded into Swift, and a portion of the boost moved into Sprint.

Such are absolutely minor details, though, compared to the help the change has been.


 

Posted

I had the same thought before i19 released. At first I was excited to have 3 power slots available, but then I heard nothing about more slots. So, I starting planing in mids builds that had 3 powers with only 1 slot in them. With this concept in mind I built w/o Sprint, Stamina or Health and slotted Brawl/Rest with the slots I wanted to dedicate for Sprint, Hurdle, Stamina and/or Health. I usualy dedicate 2 slots for Health and Stamina each sometimes 3 if its a endurance heavy build.

For my DA/DM tank I took Tactics, for an additional 2.5% defense. I took Cloak of Fear cause I had to take something and I took Kick each with 1 slot. CoF I might use, kick maybe just to fill a milisecond gap in my attack chain.

I dont like feeling that I have to take something just to be taking it, but maybe my next build(s) will be more creative.


 

Posted

Why not getting some 1-slot extra-crispiness?

If you didnt had it yet, hasten, even with one slot, will help a lot.

Do you use superspeed? why not getting Stealth? It will give you superb infiltration qualities.

Are you tired of Teleporting>falling>teleporting>falling? Hover it!

Some leaderships, even at base values, are nice to have for some crazy moments.

Tired of infiltrating and having to deal with everything alone? Catch some Recall Friend.

Want some wooziness? Whirwind it!

Want some cheap laughs? Group Fly.

Remember that power from primary/secondary that you couldnt insert into your build because of something else? Do it! At least you can taste a bit of how they work.

A single slot Vengeance is still Vengeance... Its not hot... but people always said that vengeance should be served cold...

You can always find something to fit your build, even with the free starting slot.

A lot of my toons are getting those powers mentioned.


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Posted

On my Archery Blaster I was able to grab Recall Friend and Teleport, which is very handy for fast travel since he's a flier (especially with Boost Range) and grab my snipe just for fun. I only needed two slots total (I slotted the snipe with three Dam/Range HOs just for fun), which weren't too hard to free up (thank you Fly speed boost) and now I am able to travel extremely fast, bring slower teammates to the objective, and I have a snipe that is so long range I need to target through a spotter just for laughs
(If it were a more serious build, I'd have gone with Stealth for a LotG and the ability to stealth missions, but since this character is all about long range a 240+ foot snipe was too funny to pass up).


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

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Posted

I will repost an earlier response, from the 'what would you like to see in i20' thread.

Quote:
Originally Posted by Mr ? View Post
A few more Slots for powers. As i19 is putting fitness as inherent, giving players three more power picks. Builds are going to be even tighter, so we are going to need the extra slots for the new picks.

With that in mind, the idea I have is at a 'slots' level the following will become the new way

1 - 30, still 2 slots at level up
30 - 40, still 3 slots at level up
40 to 50, 4 slots at level up.
Giving another seven slots to place into the new power picks.
For the existing characters a freespec would be needed as you would be given the slots, when you actually respecced your character into the i20 build.

This would be nice to see but I don't think it will actually happen (would love to be wrong here).


 

Posted

If we were to get more slots... I'd probably have them come from level 48 and 50, where instead of three slots each for those levels, we get six slots each for those levels, as a 'reward' for reaching near and at the max level of 50.

If six extra slots seems a bit too much, then just level 50 giving six slots would be enough for me. :3 It never really made sense to me that the final power you pick is generally a 'filler power' since it can only have four slots at most.


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Posted

Quote:
Originally Posted by ;
It never really made sense to me that the final power you pick is generally a 'filler power' since it can only have four slots at most.
This is the first statement about additional slots that actually makes sense^^. Never looked at it this way, but we should not get 6 slots with level 50 but only 5 then, or not?
Personally I don't NEED more slots. I like that I have to think about my builds, which is why I'm using Mids to try things out.

--

I don't know if someone has already compiled a list of useful powers with only one slot, but for those who don't know what they should take I made the following list...

Toggles that work with just one slot:

- Combat Jumping (+def, but I'd take it anyway as all my alts are jumpers)
- Hover
- Assault
- Maneuvers (I'd personnaly slot this with 5 Red Fortunes normally, but one slot would be beneficial, if you can afford the endu-drain)
- Tactics
- Acrobatic (if you're a jumper and don't have mez-protection)

Click powers:

- Hasten (If you could not take it... take it now, it's not bad with just one slot^^)
- Vengeance
- Any Rez
- Any Selfrez
- Med-Pool / Any Heal Ally Power (O2-Boost)
- Taunt (If your Brute/Tank did not take it (shame on you :P))
- PPP-Pet
- Any Tier9 as "oh-shi... button"
- Recall Friend/Telep. Foe
- Any Aim/Build up, etc. power which i didn't take before

I know I forgot things, what are your thoughts about this? What did you include in you builds now that you have 3 additional power choices?

For example my Tank (Fire/Fire/Stone) took Hasten, Build up and Rise o.t.Phoenix
My Brute (Elm/Ela/Mu) took Hasten, Build up, Pet
My Scrapper (Elm/SD/now Fire) took the APP Fire with Fireball that he could not take previously... (after shuffeling around some slots of course)
My Fire/Dark Corrupter got Fitness (he was running his missions without and he likes it).


--
PPD: "Nothing to see here... move along... move along..."

 

Posted

The two of my three 50's that I actually play were effectively "complete" without Fitness (meaning, they hadn't taken Fitness, and did not *need* it), so being able to pick up Fitness absolutely free was quite nice for me. (Kin/Dark Defender and Shield/Dark Tank, for the record)

After that came the Fire/Kin Corruptor sitting at 34-ish. He got to pick up a couple extra powers he didn't have room for yet (what, I honestly cannot remember now...), while keeping much-needed Stamina. Then came the Rad/Fire Blaster. Same thing. Pick up powers I didn't have room for before (like Fire Sword).


I really don't see how inherent Fitness could *possibly* be a bad thing... >.>

On the note of getting more slots, what I would *love* to see, but I'm guessing will never happen is...

Pick from slots OR a power EVERY LEVEL. No power you want at 12? Take a slot of two instead! Don't need slots at 21? Take an extra power!


 

Posted

The thing that a lot of the "give us more slots" folks just refuse to see is that the reason for making Fitness an inherent set wasn't so that we'd have an additional 3 power choices. Had the developers wanted to, they could have accompanied the Fitness change by reducing the number of power slots by three and shifting around what powers and slots players earned at what levels. But that would likely have been quite a bit of work when it was just as feasible an option to leave the level-up progression as it was, resulting in a coincidental 3 extra power slots now being available.

Had the devs' intention been to give us 3 extra power slots, and making Fitness inherent was the means to that end, they probably would have given us extra slots. But it wasn't, so they didn't.


Positron: "There are no bugs [in City of Heroes], just varying degrees of features."

 

Posted

Quote:
Originally Posted by Goliath Bird Eater View Post
The thing that a lot of the "give us more slots" folks just refuse to see is that the reason for making Fitness an inherent set wasn't so that we'd have an additional 3 power choices. Had the developers wanted to, they could have accompanied the Fitness change by reducing the number of power slots by three and shifting around what powers and slots players earned at what levels. But that would likely have been quite a bit of work when it was just as feasible an option to leave the level-up progression as it was, resulting in a coincidental 3 extra power slots now being available.

Had the devs' intention been to give us 3 extra power slots, and making Fitness inherent was the means to that end, they probably would have given us extra slots. But it wasn't, so they didn't.
Just to clarify my earlier post, as much as I would love more slots, and less powers, I actually do enjoy having to make the (sometimes) thought out choice of where to put my slots.

Besides, if one leverages the alpha slot well, it potentially frees up many slots that can be used in the powers chosen instead of fitness.


 

Posted

I understand why we aren't getting a ton of new slots. How about just 4 or 5 when we hit 50 so the lvl 49 power can be slotted well. That's all--in essence 1 or 2 more slots, not many.


Global Name: Denver Nugget
Playing since i3 on 8 servers

 

Posted

Quote:
Originally Posted by shaggy5 View Post
I thought inherent fitness was a great idea, but now that I have actually begun the process of respecing, I am not sure that I like it at all.

So I get 3 new power, but I get no slotting? It feels like my respecs (I have only done 2) will just end up being a lot of things like medicine pool or concealment pool, both of which could still be used with no slotting. I certainly can't do a lot of adding the fighting pool because I have no slots to give it.

Maybe the answer is the new power I get with the Alpha slotting--if I get extra endurance, for example, maybe the fighting pool does make sense? Has anyone done any numbers on this?
This is a perfect topic to combine two classic sayings: "Never look a gift horse in the mouth" and "Beating a dead horse." Would that be "Don't beat a dead gift horse in the mouth?"

Inherent Fitness is nothing but good. My few character who did not take Fitness now get it for free. All my characters now get both Swift AND Hurdle with Health and Stamina -- better mobility. And I get three new powers that I couldn't fit in before. Three powers that may not have slots, but can provide some useful utility or a situational benefit, or something fun that I've never tried before. Or I can choose to take slots away from another power to fit some in the new powers.

After respecing my Fire/Rad and earning the Alpha slot, I went on an ITF last night. I got to use my brand-new Fallout several times -- it only has an Acc in the default slot, but it was still very effective the few times I used it as a debuff and some decent damage. Then I could rez the fallen teammate with my new Mutation. It was fun with powers I hadn't been able to fit into my build before.

Having these powers with no slots is better than not having them at all. It makes leveling up so much better, getting important powers earlier instead of having to put them off to fit in Fitness. Instead of having to choose what powers to take or not take, we now have a tough decision on what to slot or not slot -- just like when you level up and you get only 2 slots every other level. It is called, "the strategy of limited resources." It almost sounds as though y'all wouldn't be happy unless you could 6-slot every power you have.

Be thankful for what we got. Yeah, new slots would be nice, but for benefit of the overall game, I think it is probably better that we NOT get more slots -- it provides a strategic decision to make.


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Posted

Actually, I don't understand why we have to get a power at 49. Change the level you gain the final 4 powers to 41, 43, 46 and 48. That gives you 5 slots at level 50 to put in your 48 power, and an extra you can put somewhere else.

Heck, make it 40, 42, 45 and 48. Then the progression is exactly the same as the 30's. 2 - 3 - 3 - 2.

Keep in mind that if we set the precedent now that whenever the devs add a new Inherent power, they MUST add more available slots, that makes it highly unlikely we will ever GET new Inherent powers. Previous additions like Walk and the Swap Ammo toggles have not taken slots, but that's because of the way they work. It also precludes the possiblity that Walk may someday become a combat power that could have slots added to it.

It could also be argued that if we get extra slots for Inherent Fitness, then all Vets who select the Prestige Sprints should be awarded slots for them, too.


 

Posted

I would say that out of the 40+ toons that I have with all but 4 of them being level 50, I was able to improve almost every single character even without having extra slots.

Every Tank picked up Conserve Power and Physical Perfection for the Chance for +End Proc.

Every Brute was able to pick up Taunt, Superior Conditioning and Physical Perfect. Taunt to help build fury and TWO Chance for +End Procs slotted in those two powers.

Every Controller got Recall Friend. My Ice/Storm finally picked up O2Boost to heal Jack Frost.

Defenders who didnt have it all got leadership pool.

Corruptors also got leadership pool.

Some toons I havent gone over in a while I TOTALLY reworked IO's and sets and they got A LOT better..

There were only TWO toons that I could see NO improvement from with a respec. The Dominator will get getting Alpha slottagle to help him with End.

Its been a pain.. but pretty ive gotten improvement across the board.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by Jade_Dragon View Post
...
It also precludes the possiblity that Walk may someday become a combat power that could have slots added to it.

...
Either my sarcasm/hyperbole meter is malfunctioning or I am completely lost to what you are saying here.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

What I find hardest about respecs is what it does to power orders. One of my scrappers has 6 1/2 trays filled with temp/dayjob/vet powers, and several that aren't on any trays. He'd benifit from inherent fitness, but I'm absolutely dreading having to re-arange everything on him.
As for lack of extra slots, consider franken-slotting maybe? I can think of a few sets with good 3/4 slot bonuses and 3-4 aspect IOs in them, combine them with another set's 3-4 aspect IOs to round everything out. Granted, this doesn't work with every power or build plan, but if you really wanted I'm sure you could squeeze an extra slot or 3 out (at least, if the powers you pick would provide a noticable benifit with the extra couple slots).


Quote:
Originally Posted by BackAlleyBrawler View Post
That...was a Herocon 09 exclusive easter egg. The powerset will not have doves associated with it.

Namely because you guys would want to color tint the damn doves, or make them hawks/ravens/flying sharks/etc and that's just a headache I do...not...want...to deal with.

 

Posted

Quote:
Originally Posted by Psylenz View Post
Either my sarcasm/hyperbole meter is malfunctioning or I am completely lost to what you are saying here.
It means exactly what it says. There is the possiblity that Walk may become a power that can be used in combat. It would effectively be a power that you could use to limit your movement speed, if you are hit with Speed Boost or the like. Right now Walk cannot be used in combat only because BaB never developed animations that allowed attacks to be fired while in the "walk stance". Those animations could be developed, allowing the restriction that Walk disables all your powers to be removed.

I'm not saying what effects there might be, to allow Walk to be slotted, because I don't want to speculate on what effects could be added. But at the very least I would expect a recharge to be added, possibly an End cost. (Although conceptually I suppose it should offer an End discount)


 

Posted

Quote:
Originally Posted by Come Undone View Post
What I find hardest about respecs is what it does to power orders. One of my scrappers has 6 1/2 trays filled with temp/dayjob/vet powers, and several that aren't on any trays. He'd benifit from inherent fitness, but I'm absolutely dreading having to re-arange everything on him.
As for lack of extra slots, consider franken-slotting maybe? I can think of a few sets with good 3/4 slot bonuses and 3-4 aspect IOs in them, combine them with another set's 3-4 aspect IOs to round everything out. Granted, this doesn't work with every power or build plan, but if you really wanted I'm sure you could squeeze an extra slot or 3 out (at least, if the powers you pick would provide a noticable benifit with the extra couple slots).
All I can really recommend here is to take a screenshot of your trays. One suggestion might be to open a bunch of temporary (floating) trays, arrange them in a column at one side of your screen, and then take a snapshot of them. Then you can put them back after your respec. If you play full screen, hit the "start" key to open the start menu and bring up the Windows bar, and then hit PrtScn to snapshot the window, UI and all. Then paste it into Paint. That's the way I do it.

If you have 6 trays worth of Temp Powers, may I also recommend this little piece of organizational magic?


 

Posted

Quote:
Originally Posted by SinisterDirge View Post
Just to clarify my earlier post, as much as I would love more slots, and less powers, I actually do enjoy having to make the (sometimes) thought out choice of where to put my slots.

Besides, if one leverages the alpha slot well, it potentially frees up many slots that can be used in the powers chosen instead of fitness.
I would second the concept of being given the choice of slots instead of powers. In many respecs I have ended up taking powers that I believe have only marginal benefit, knowing that if I could trade that power for three extra slots it would make my Hero a lot more fun.


 

Posted

One of the key thing being overlooked is the ability to take core powers MUCH earlier in your build. No longer do you have to push powers BACK because it was to your advantage to take Stamina ASAP.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-