WM/Invul Build Advice
You're on the right track, but some of the sets you're using (Mako's, Oblit) are better for positional defense than typed. Kinetic Combat gives twice the S/L def in 4 slots that Oblit does in six; likewise Eradication gives 60% more E/NE def in 3 slots that Mako's does in 6. Yes, Kinetic Combat sets are expensive, but Oblits are too, and KCs are far more useful for an Invul build.
Here's your build with some slotting changes. I also pulled some slots from Physical Perfection, which was overslotted, to add a slot to Tough Hide and put some slots aside for Health and Stamina. Personally, I'd pull the second slot from SJ and put it in Health since the BotZ bonuses are so pitiful now for typed def, but that's up to you.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Nerrai: Level 50 Technology Brute
Primary Power Set: War Mace
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Pulverize -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(9), Mako-Acc/Dmg/EndRdx/Rchg:50(21)
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam:40(3), RctvArm-ResDam/EndRdx/Rchg:40(5)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(5), RctvArm-ResDam/EndRdx/Rchg:40(9), RctvArm-ResDam:40(11), S'fstPrt-ResDam/Def+:30(11)
Level 4: Jawbreaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(17), KntkC'bat-Dmg/Rchg:35(17), KntkC'bat-Dmg/EndRdx/Rchg:35(19), Mako-Acc/Dmg/EndRdx/Rchg:50(19)
Level 6: Dull Pain -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(13), Dct'dW-Heal/Rchg:50(13), Dct'dW-Heal/EndRdx/Rchg:50(15), Dct'dW-Heal:50(15)
Level 8: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 10: Clobber -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(21), KntkC'bat-Dmg/Rchg:35(23), KntkC'bat-Dmg/EndRdx/Rchg:35(23), Mako-Acc/Dmg/EndRdx/Rchg:50(25)
Level 12: Taunt -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(27), Zinger-Taunt/Rchg/Rng:50(27), Zinger-Acc/Rchg:50(29), Zinger-Taunt/Rng:50(29), Zinger-Dam%:50(31)
Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(31)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(31), RctvArm-ResDam/EndRdx/Rchg:40(33), RctvArm-ResDam:40(33)
Level 18: Whirling Mace -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(33), Erad-Acc/Dmg/Rchg:30(34), Erad-Acc/Dmg/EndRdx/Rchg:30(34), Sciroc-Dmg/EndRdx:50(34), Sciroc-Acc/Dmg/EndRdx:50(36)
Level 20: Build Up -- RechRdx-I:20(A), Rec'dRet-ToHit/Rchg:20(50), Rec'dRet-Pcptn:20(50)
Level 22: Boxing -- Acc-I:50(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(36), RctvArm-ResDam/EndRdx/Rchg:40(36), RctvArm-ResDam:40(37)
Level 26: Shatter -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(37), Erad-Acc/Dmg/Rchg:30(37), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Sciroc-Dmg/EndRdx:50(39), Sciroc-Acc/Dmg/EndRdx:50(39)
Level 28: Invincibility -- HO:Cyto(A), HO:Cyto(40), HO:Cyto(40)
Level 30: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(40), LkGmblr-Def/Rchg:50(42), LkGmblr-Def:50(42)
Level 32: Crowd Control -- C'ngBlow-Acc/Dmg:50(A), C'ngBlow-Dmg/EndRdx:50(42), C'ngBlow-Dmg/Rchg:50(43), Erad-Acc/Dmg/EndRdx/Rchg:30(43), Erad-Dmg/Rchg:30(43), Erad-Acc/Dmg/Rchg:30(45)
Level 35: Tough Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(46), LkGmblr-Def/EndRdx:50(50)
Level 38: Hasten -- RechRdx-I:50(A), RechRdx-I:50(46)
Level 41: Superior Conditioning -- EndMod-I:50(A)
Level 44: Physical Perfection -- P'Shift-EndMod:50(A), P'Shift-End%:50(45), P'Shift-EndMod/Rchg:50(45)
Level 47: Unstoppable -- RechRdx-I:50(A)
Level 49: Resist Energies -- ResDam-I:50(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A), Empty(25)
Level 2: Rest -- Empty(A), Empty(46), Empty(48)
Level 1: Fury
Level 0: Ninja Run
Level 2: Increase Jump Speed -- Empty(A)
Level 2: Increase Perception -- Empty(A)
Level 2: Increase Recovery -- Empty(A), Empty(48), Empty(48)
Level 2: Increase Run Speed -- Empty(A)
------------
Set Bonus Totals:
- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 24.3% Defense(Smashing)
- 24.3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 19.3% Defense(Energy)
- 19.3% Defense(Negative)
- 3% Defense(Psionic)
- 13.6% Defense(Melee)
- 12.1% Defense(Ranged)
- 3% Defense(AoE)
- 5.4% Max End
- 9% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 32.5% Enhancement(RechargeTime)
- 5% FlySpeed
- 196.8 HP (13.1%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Immobilize) 12.7%
- MezResist(Terrorized) 4.95%
- 20% Perception
- 1% (0.02 End/sec) Recovery
- 50% (3.13 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 5% RunSpeed
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My Characters
Knight Court--A CoH Story Complete 2/3/2012

Thanks a lot for taking a look at it. I really like the suggestions you made, looking forward to trying it out
Greetings,
I've been playing CoX on and off for a few years now. I've never really designed an entire build by myself, but I finally think I have a basic understanding of the IO system, and have been working towards building an invul brute. I finally decided on WM as a primary set.. here's the result. My goal is to be able to take a beating on teams/TFs, while dishing out some respectable damage. I'm not really interested in soloing, and I'm always playing with a kin or thermal, depending on her mood.
So I guess my questions are: Do I have enough defense, assuming I'm going to be near mobs? Is my slotting in general ok? I feel like my build up / endurance skills are a little shaky.
Thanks for the help!
(Also, I am by NO means an expert on slotting and defense/resistance stuff. I've also never played with either of these power sets)
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Nerrai: Level 50 Technology Brute
Primary Power Set: War Mace
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Pulverize -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(5)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(11), S'fstPrt-ResDam/Def+(11)
Level 4: Jawbreaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(17), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(19), Mako-Dam%(21)
Level 6: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(15)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Clobber -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(21), Mako-Dmg/Rchg(23), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Dam%(25)
Level 12: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(27), Zinger-Taunt/Rchg/Rng(27), Zinger-Acc/Rchg(29), Zinger-Taunt/Rng(29), Zinger-Dam%(31)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(33)
Level 18: Whirling Mace -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(36)
Level 20: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(50), Rec'dRet-Pcptn(50)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(37)
Level 26: Shatter -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 28: Invincibility -- HO:Cyto(A), HO:Cyto(40), HO:Cyto(40)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(40), LkGmblr-Def/Rchg(42), LkGmblr-Def(42)
Level 32: Crowd Control -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(42), C'ngBlow-Dmg/Rchg(43), Erad-Acc/Dmg/EndRdx/Rchg(43), Erad-Dmg/Rchg(43), Erad-Acc/Dmg/Rchg(45)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(46)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 41: Superior Conditioning -- EndMod-I(A)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(45), P'Shift-EndMod/Acc/Rchg(45), P'Shift-Acc/Rchg(46), P'Shift-EndMod/Acc(48), P'Shift-End%(50)
Level 47: Unstoppable -- RechRdx-I(A)
Level 49: Resist Energies -- ResDam-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(48), Numna-Heal/Rchg(48)
Level 2: Stamina -- EndMod-I(A)
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Set Bonus Totals: