Updated Con System


Adeon Hawkwood

 

Posted

One irritation I have with the new Incarnate TFs (or just running at +4 in general) is that the con system is useless. I normally use it to tell at a glance whether my current target is a minion, LT or boss (I know what level the current group is and adjust from there). However when running at higher difficulties the higher rank enemies bunch up as purple-cons until, at +4 everything is purple except for minions. This never really bothered me before since I rarely run at +4 but with the new TFs (and presumably a lot of future content) starting at +4 I find it irritating. As such I suggest the con system be changed to allow higher rank enemies to have different colors from same level low rank enemies.

A few suggestions:

1. Increase the number of colors. I don't care for this due to the increased difficulty of remembering, the current system is reasonably intuitive.

2. Have the "relative level" used for the con system be based on the mission level rather than the player's combat level inside an instance. So in the new TFs a level 54 minion would con white while a level 54 LT would con yellow. Essentially this changes the con system from absolute difficulty to showing "this is the easiest enemy type in the mission", outside it would need to use the current system.

Thoughts?


 

Posted

You do know that slotting an alpha ability removes the -4 level debuff on your character, right? (or are you running at difficulty +4 with an alpha boost already slotted for the TF? if so, disregard this.)

As for the updated con system, it's ok but in most cases (read: average player) it's probably unneccesairy.


 

Posted

Quote:
Originally Posted by JC_THREE View Post
You do know that slotting an alpha ability removes the -4 level debuff on your character, right? (or are you running at difficulty +4 with an alpha boost already slotted for the TF? if so, disregard this.)
The new TFs automatically spawn as level 54 (so at +4). Not having an Alpha Slot Boost lowers you to 46 making them enemies +8 .


 

Posted

The current system works fine for me. When doing +4 content I just look at my target box to see the rank or look at the mob itself to know what it is. Changing anything at this point will add a lot of complexity to a system I've been using for almost six years.

so /unsigned