Brawl, Boxing and Shield Defense


Aett_Thorn

 

Posted

Can we get an option to get the Shield Smash animation with Boxing as we do with Brawling?


 

Posted

Ideally, boxing and kick should both have 'weapon friendly' animation options. I mean, I know certain sets already have brawl equivelants of both, so...why the detach?


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Because Brawl has more animations for it than any other power in the game, to allow it to work with all of the weapon sets. Basically, that same work would need to be done to make boxing work with all of the various sets.


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Posted

Quote:
Originally Posted by Aett_Thorn View Post
Because Brawl has more animations for it than any other power in the game, to allow it to work with all of the weapon sets. Basically, that same work would need to be done to make boxing work with all of the various sets.
Or...you could port the already existing brawl animations onto boxing?
And Kick, where there are kick ones (such as Shield and Archery)
Unless there was some really wierd technical limit, I dont see what would be so hard about it.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

From how I understand it, it'd be a case of essentially recreating Boxing in order to add the alternate animations? There's normal while standing, normal when flying, with shield and standing, with shield and flying.. It may have the first two already, but in order to add the other two with a possibility of also having a kick while standing and flying as alternates for Boxing it all adds up just for a pretty minor change.

If it were to happen, it should happen across the board. All powers should be made compatable animation-wise with all weapons and stances. Cycling/alternate animations with a shield out for Boxing, Kick, Flurry, Jump Kick, Air Superiority. Carry on with the powersets Katana, Spines and Claws so they can be used with Shields too, then they all need seperate animations for standing and flying.. Then you have to make all the weapon sets/powers work with every clicky/toggle animation of every powerset/pool/temp power, both standing and flying yet again, and yet again with the Shield out and while standing and flying with the shield...

Then it has to be done for Male, Female and Huge models.

Unless there's a game-wide vote and only a small handfull of power combinations win, it's going to be all or nothing out of fairness. But I could be wrong, for power customisation they could have made a new and shiny program to do it all for them much like the AE so it could just be a case of someone sitting down and going through all the repetative processes, but it's still a huge amount of extra content.. As nice as it'd be.


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