Help with Kat/WP build...first real attempt.


Eldorado

 

Posted

Hello all. I asked a bunch of questions about /WP recently and combined my answers with a build from Mojo's old guide. I've messed with this build a bunch today and I just can't seem to get a good one going.

I want to use up my respec before I19 hits...just 'cuz. I don't have the cash to make the build the way I really want it. I'm only looking to spend between 500 - 800 million on it. I already have a few of the sets so that helps.

Eventually, I'd like to be able to softcap w/ just one application of DA (nowhere near right now) but I don't see that happening w/out sacrificing some typed defenses (which are sorely lacking at the moment) here and there. I want as much recharge as I can get in there too.

Does the end seem to be sustainable? I think that's actually less than what I have in my current build and he never has end problems...I'd check but I'm not at home.

I took FS over SOTW because I took SOTW over FS on my Kat/SR...plus, it makes sense to have a cone for a /WP over a single target attack since I plan to be in the middle of mobs most of the time.

This toon will mostly do TF's, some solo and duo teaming. I'm not looking for the mightiest Kat/WP on the planet or anything but I do want to be able to hang w/ some of the good builds...even if I'm on a somewhat lower rung of the ladder.

I'd appreciate any suggestions/changes to the build. Is this a train-wreck of a build as is????

Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Severend (Mojo Test 1): Level 50 Science Scrapper
Primary Power Set: Katana
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Gambler's Cut -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5), Achilles-ResDeb%(7)
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam/Rchg(17), Aegis-ResDam(19)
Level 2: Flashing Steel -- Erad-Dmg(A), Erad-Acc/Rchg(7), Erad-Dmg/Rchg(9), Erad-Acc/Dmg/Rchg(9), Erad-Acc/Dmg/EndRdx/Rchg(11), Erad-%Dam(11)
Level 4: Fast Healing -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(34), Dct'dW-EndRdx/Rchg(36)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(15), GSFC-ToHit/Rchg/EndRdx(15), GSFC-Rchg/EndRdx(50), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 8: Divine Avalanche -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/Rchg(19), P'ngFist-Acc/Dmg/EndRdx/Rchg(21), Mako-Dmg/EndRdx(21), Mako-Acc/Dmg/EndRdx/Rchg(23), Mako-Acc/Dmg(23)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), Ksmt-ToHit+(33)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Swift -- Run-I(A)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(25), Numna-Heal(25)
Level 18: Health -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(31), Numna-Heal(42)
Level 20: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(27), P'Shift-End%(29), P'Shift-EndMod/Acc/Rchg(37), P'Shift-Acc/Rchg(40)
Level 22: The Lotus Drops -- Erad-Dmg(A), Erad-Acc/Rchg(27), Erad-Dmg/Rchg(29), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(31), Erad-%Dam(37)
Level 24: Mind Over Body -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(33), Aegis-ResDam(33)
Level 26: Soaring Dragon -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(34), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Dam%(37)
Level 28: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(39), P'Shift-End%(39), P'Shift-EndMod/Acc/Rchg(39), P'Shift-Acc/Rchg(40)
Level 30: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx/Rchg(43), LkGmblr-Rchg+(43), LkGmblr-Def/EndRdx(43)
Level 32: Golden Dragonfly -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(40), Erad-Acc/Dmg/Rchg(42), Erad-Acc/Dmg/EndRdx/Rchg(42), Sciroc-Dmg/EndRdx(46), Sciroc-Acc/Dmg/EndRdx(48)
Level 35: Kick -- Acc-I(A)
Level 38: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(45), Aegis-ResDam(45)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def(46), LkGmblr-Rchg+(46)
Level 44: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-EndRdx/Rchg(48), LkGmblr-Def(48)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- P'Shift-End%(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-EndRdx(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run


 

Posted

Your still using the old mids, fitness is inherent soon.
that's 3 extra powerpicks ull have soon.
id suggest hasten, SoW, and.....
your pick


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Posted

Quote:
Originally Posted by Fantomas View Post
I want to use up my respec before I19 hits...just 'cuz.
Quote:
Originally Posted by JamMasterJMS View Post
Your still using the old mids, fitness is inherent soon.
that's 3 extra powerpicks ull have soon.
id suggest hasten, SoW, and.....
your pick
JamMasterJMS: He's using the old Mid's so he can respec before Issue 19. QED.


Fantomas: I wouldn't call it a train wreck. Numbers-wise, it resembles my kat/WP build that I haven't been playing much of, but she held her own in the "old", pre-pylon RWZ scrapper challenge, which generally makes me happy with a toon for MY PvE needs and then some.

Oh, and your character's regen is a LOT higher than my kat/WP's -- yours is up around where my DB/WP main's regen is, but I spent more on that build too.

The only thing I don't know about -- and it's important to know that I'm saying "I honestly don't know" and NOT muttering "I disagree with" -- is what appears to be your attention to positional defense rather than typed defense. Now, this is the SAME thing I did with my DB/WP, the same thing I did with my kat/WP, the same thing I did with my BS/WP -- see a trend here?

And the people here who know such things said "but WP works better with TYPED defense. Try some Kinetic Combat sets in there instead." And I didn't listen at the time, and I was still happy with the performance. Taking out a whole spawn of level 54 Rikti, no inspies, no temp powers, and so on? Woot!

And then over the summer, I took a friend's advice, respecced my DB/WP into a typed defense build and tried THAT out. And I'm a LOT happier now!!

DA adds to melee when the going gets tough. And it ALSO adds to S/L defense. Would you be happier with a typed defense build and trying to go that route? Again, I don't know -- your mileage may vary. When i19 rolls around and I have to respec a TON of toons...I'm personally planning on trying it.

Good luck, and let us know how it turns out?


"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner

30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04

 

Posted

Quote:
Originally Posted by Eldorado View Post
JamMasterJMS: He's using the old Mid's so he can respec before Issue 19. QED.


Fantomas: I wouldn't call it a train wreck. Numbers-wise, it resembles my kat/WP build that I haven't been playing much of, but she held her own in the "old", pre-pylon RWZ scrapper challenge, which generally makes me happy with a toon for MY PvE needs and then some.

Oh, and your character's regen is a LOT higher than my kat/WP's -- yours is up around where my DB/WP main's regen is, but I spent more on that build too.

The only thing I don't know about -- and it's important to know that I'm saying "I honestly don't know" and NOT muttering "I disagree with" -- is what appears to be your attention to positional defense rather than typed defense. Now, this is the SAME thing I did with my DB/WP, the same thing I did with my kat/WP, the same thing I did with my BS/WP -- see a trend here?

And the people here who know such things said "but WP works better with TYPED defense. Try some Kinetic Combat sets in there instead." And I didn't listen at the time, and I was still happy with the performance. Taking out a whole spawn of level 54 Rikti, no inspies, no temp powers, and so on? Woot!

And then over the summer, I took a friend's advice, respecced my DB/WP into a typed defense build and tried THAT out. And I'm a LOT happier now!!

DA adds to melee when the going gets tough. And it ALSO adds to S/L defense. Would you be happier with a typed defense build and trying to go that route? Again, I don't know -- your mileage may vary. When i19 rolls around and I have to respec a TON of toons...I'm personally planning on trying it.

Good luck, and let us know how it turns out?
Thanks for the help, Eldorado! I added some Kinetic Combat sets and a few other things.

How does this look?

Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Severend: Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Gambler's Cut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Achilles-ResDeb%(5)
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(7), RctvArm-EndRdx/Rchg(17), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx/Rchg(19)
Level 2: Flashing Steel -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(7), Erad-Acc/Dmg/Rchg(9), Erad-Acc/Dmg/EndRdx/Rchg(9), Sciroc-Dmg/EndRdx(11), Sciroc-Dmg/Rchg(11)
Level 4: Fast Healing -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(13), Numna-Heal/Rchg(13), Numna-Heal/EndRdx/Rchg(34), Numna-Heal(36), Numna-Regen/Rcvry+(37)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(15), GSFC-ToHit/Rchg/EndRdx(15), GSFC-Rchg/EndRdx(50), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 8: Divine Avalanche -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(21), P'ngS'Fest-Dmg/EndRdx(23), P'ngS'Fest-Stun%(23)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), Ksmt-ToHit+(33)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Swift -- Run-I(A)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(25), Numna-Heal(25)
Level 18: Health -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(31), Numna-Heal(42)
Level 20: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(27), P'Shift-End%(29), P'Shift-EndMod/Rchg(40)
Level 22: The Lotus Drops -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(27), Erad-Acc/Dmg/Rchg(29), Erad-Acc/Dmg/EndRdx/Rchg(31), Sciroc-Dmg/Rchg(31), Sciroc-Dmg/EndRdx(37)
Level 24: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(33), RctvArm-EndRdx(40)
Level 26: Soaring Dragon -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(34), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Dam%(37)
Level 28: Stamina -- P'Shift-EndMod(A), P'Shift-End%(39), EndMod-I(39)
Level 30: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx/Rchg(43), LkGmblr-Rchg+(43), LkGmblr-Def/EndRdx(43)
Level 32: Golden Dragonfly -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(48)
Level 35: Kick -- Acc-I(A)
Level 38: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(39), RctvArm-EndRdx(45), RctvArm-ResDam/EndRdx/Rchg(45)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def(46), LkGmblr-Rchg+(46)
Level 44: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-EndRdx/Rchg(48), LkGmblr-Def(48)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- P'Shift-End%(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run


 

Posted

Quote:
Originally Posted by Eldorado View Post
DA adds to melee when the going gets tough. And it ALSO adds to S/L defense.
Factual error: sorry, turns out Divine Avalanche adds to melee and LETHAL, not smashing. But I suspect you already noticed that!

Quote:
Originally Posted by Fantomas View Post
Thanks for the help, Eldorado! I added some Kinetic Combat sets and a few other things.

How does this look?
I like it -- it looks like you gained a LOT across the board, and only lost a little! S/L is higher than your old positional defenses were, as is psionic, and energy/negative are practically soft-capped! Meanwhile, you lost what? 0.5 to 1.3% resists and a little fire/cold defense? Oh, and you picked up even more regen, but lost a little end reduction along the way. [Again, you already know this, but I figured I'd recap fast since not everybody reading this will open both builds, right? ] Personally, I think those are very worthy tradeoffs.

I think this new "typed" version looks even better, and I also like some of the little "extras" you slotted in there. I tended to slot 4 KC's in my melee attacks and then frankenslotted an extra accuracy/damage. You added two Pounding Slugfeststo DA for a little more regen and a disorient proc -- and every little bit of regen helps! (Would the Pounding Slugfest acc/dam be better than the dam/end? I think I'D like the extra accuracy to help it hit, but that's the fun with this game-within-a-game of IO's -- tweaking and customizing to fit each player.)

Good luck, and I'd love to hear what others have to think, too!


"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner

30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04