Colour Codes for Player Search Window


Impish Kat

 

Posted

The Search window that allows you to look for players is now colour coded, however, I can't find anyplace where it says what these codes mean. Without a key all the wonderful pretty colours aren't all that helpful.

Devs-- Hint: Maybe a key at the bottom of this window might be nice, or at least an entry into the in-game help files.

Until such time as that happens, can anyone tell me what all these colours mean? I've looked at different times and seem to recall there being about 5, but the two I can remember are pale blue and gold. Pretty sure pale blue means not on a team, but any further details would be very appreciated.

Thanks in advance for all your help.


 

Posted

It is in this thread:

Sticky: GUIDE: Issue 18 & Going Rogue Beta - What you need to know Zombie Man

  • Search color-coded: There's color coding going on in the search window. We were finally given some info on what it means, though given the less than enthusiastic feedback, it might still change. See this BETA thread.
From the Developer working on it by way of BAB:
The color scheme came about along with other behind-the-scenes work to make searching more useful in Going Rogue. It used to be that heroes could see heroes and villains could see villains and that was that. With vigilantes going villainside and so on, we needed a more sophisticated approach. Now the people you see are people you could team with, and who are in the same part of the game world as you (eg. people in the Rogue Isles can't see people in Paragon City and vice versa, regardless of their alignment). While I was implementing that I added the coloring.
The new color scheme works like this:

Jade green: Same team as you
Red: They have 'not looking for group' set
Yellow: They can't be invited to team with you because they're on a mission map or in an arena match
Orange: They're the opposite faction to you and not on a mixed team, so you have to go to their map to team with them
Violet: They're the leader of a team with less than 8 people on it
Pale blue: They're not on a team and you can invite them
Green/grey: They're on a team but not the leader, so you can't invite them and they can't invite you

Feedback is welcome on all the LFG changes. I did notice already that there's a bug where a player's color lags behind their actual location. For example, people show up in yellow for a little while after coming back into a city zone.

Thanks for testing!




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

From the i18 patch notes (<-- linky):

Quote:
Team Search Improvements
  • This color scheme came about along with other behind-the-scenes work to make searching more useful in Going Rogue. It used to be that heroes could see heroes and villains could see villains and that was that. With Vigilantes going to Rogue Isles and so on, we needed a more sophisticated approach. Now the people you see are people you could team with, and who are in the same part of the game world as you (eg. people in the Rogue Isles can't see people in Paragon City and vice versa, regardless of their alignment).
  • The new color scheme works like this:
    • [font color="green"]Jade green[/font]: Same team as you
    • [font color="red"]Red[/font]: They have 'not looking for group' set
    • [font color="yellow"]Yellow[/font]: They can't be invited to team with you because they're on a mission map or in an arena match
    • [font color="orange"]Orange[/font]: They're the opposite faction to you and not on a mixed team, so you have to go to their map to team with them
    • [font color="purple"]Violet[/font]: They're the leader of a team with less than 8 people on it
    • [font color="aqua"]Pale blue[/font]: They're not on a team and you can invite them
    • [font color="grey"]Green/grey[/font]: They're on a team but not the leader, so you can't invite them and they can't invite you
Yes, the font code was part of the notes... for some reason, it didn't work right for the post. But hopefully, you get the idea.

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Posted

Quote:
Originally Posted by Impish Kat View Post
From the i18 patch notes (<-- linky):

Yes, the font code was part of the notes... for some reason, it didn't work right for the post. But hopefully, you get the idea.

.
Thanks very much to both of you. I knew it had to be out there somewhere, but my forum search-fu was obviously lacking.


 

Posted

It would be nice if it actually worked. I'm in-game and looking at it now and everyone in the zone shows as just 'on a team' - including my teammates and team leader. All of them are the same color. Oh well.


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Posted

Quote:
Originally Posted by Ironblade View Post
It would be nice if it actually worked. I'm in-game and looking at it now and everyone in the zone shows as just 'on a team' - including my teammates and team leader. All of them are the same color. Oh well.

Ah, well, that's disappointing. It does make keeping track of the colours easier, though. The colours mean, in that case, that the window looks prettier.


 

Posted

I don't know what the colors mean and neither does anyone else. If I'm on a wanted archetype, I'll get tells, even though I've been on a team for hours already.