I finally figured out my problem with /WP. (Build inside!)


GavinRuneblade

 

Posted

I have a very /Invul mindset. Build the resistance, build the defense, stack armor atop the player and stop all incoming attacks in their tracks.

But that's why I couldn't wrap my head around Willpower. I was building the armor without considering the person wearing it. I decided to go out on a limb and try something new: I built for Max HP. It made a world of difference with my new project, a DB/Will Brute! I can actually fight things without getting utterly stomped! I can jump into the center of a spawn and enjoy myself instead of swearing as I die!

The -ToHit in RttC combined with the -ToHit in the Weaken combo is excellent mitigation and allows me to effectively nullify spawns when I fight them. So without further blabbering, here's my DB/Will build, submitted for review.

As always, I do not want Tough or Weave or any of the Leadership pools. I've built for Max HP and that's how I want it to stay. I'm only looking for set advice.


Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Streetrazor: Level 50 Natural Brute
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Nimble Slash -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(3), C'ngImp-Acc/Dmg/EndRdx:50(13), Mako-Acc/EndRdx/Rchg:50(39), Mako-Acc/Dmg/EndRdx/Rchg:50(43)
Level 1: High Pain Tolerance -- Heal-I:50(A), Heal-I:50(5), ResDam-I:50(37), S'fstPrt-ResDam/Def+:30(46)
Level 2: Power Slice -- C'ngImp-Acc/Dmg:40(A), C'ngImp-Dmg/EndRdx/Rchg:50(3), C'ngImp-Acc/Dmg/EndRdx:50(13), C'ngImp-Dmg/EndRdx:50(37), C'ngImp-Acc/Dmg/Rchg:50(46)
Level 4: Ablating Strike -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(5), C'ngImp-Acc/Dmg/Rchg:50(25), C'ngImp-Acc/Dmg/EndRdx:50(31), C'ngImp-Dmg/EndRdx/Rchg:50(43), Achilles-ResDeb%:20(50)
Level 6: Typhoon's Edge -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(7), Oblit-Acc/Dmg/EndRdx/Rchg:50(7), Oblit-%Dam:50(34), Oblit-Dmg/Rchg:50(40), Oblit-Acc/Dmg/Rchg:50(50)
Level 8: Blinding Feint -- GSFC-Build%:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(9), C'ngImp-Acc/Dmg/EndRdx:50(9), C'ngImp-Acc/Dmg/Rchg:50(31), C'ngImp-Dmg/Rchg:50(40)
Level 10: Indomitable Will -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(11), LkGmblr-EndRdx/Rchg:50(11), LkGmblr-Def/EndRdx/Rchg:50(37), LkGmblr-Def:50(42)
Level 12: Swift -- Run-I:50(A)
Level 14: Mind Over Body -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam/Rchg:50(15), TtmC'tng-ResDam:50(15), TtmC'tng-ResDam/EndRdx/Rchg:50(36), TtmC'tng-EndRdx:50(45)
Level 16: Rise to the Challenge -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(17), Numna-Heal/Rchg:50(17), Mrcl-Heal:40(23), Mrcl-Heal/EndRdx:40(45), Mrcl-Heal/Rchg:40(48)
Level 18: Vengeful Slice -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(19), Mako-Dmg/Rchg:50(19), C'ngImp-Dmg/EndRdx/Rchg:50(23), C'ngImp-Acc/Dmg/EndRdx:50(43)
Level 20: Quick Recovery -- P'Shift-EndMod/Acc:50(A), P'Shift-EndMod:50(21), P'Shift-End%:50(21)
Level 22: Combat Jumping -- Ksmt-ToHit+:30(A)
Level 24: Super Jump -- SprngFt-Jump:50(A), SprngFt-EndRdx:50(25), SprngFt-EndRdx/Jump:50(42)
Level 26: Sweeping Strike -- M'Strk-Dmg/EndRdx/Rchg:50(A), M'Strk-Acc/Dmg:50(27), M'Strk-Dmg/EndRdx:50(27), M'Strk-Dmg/Rchg:50(31), M'Strk-Acc/EndRdx:50(40), M'Strk-Acc/Dmg/EndRdx:50(48)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(29), LkGmblr-Def/Rchg:50(29), S'dpty-Def/EndRdx:40(36), S'dpty-Def:40(46)
Level 30: Health -- Heal-I:50(A)
Level 32: One Thousand Cuts -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(33), M'Strk-Dmg/Rchg:50(33), M'Strk-Acc/EndRdx:50(33), M'Strk-Acc/Dmg/EndRdx:50(34), M'Strk-Dmg/EndRdx/Rchg:50(34)
Level 35: Resurgence -- RechRdx-I:50(A), RechRdx-I:50(36)
Level 38: Strength of Will -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(39), TtmC'tng-ResDam/Rchg:50(39)
Level 41: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(42), P'Shift-End%:50(48)
Level 44: Superior Conditioning -- Efficacy-EndMod:50(A), Efficacy-EndMod/EndRdx:50(45)
Level 47: Fast Healing -- RgnTis-Regen+:30(A)
Level 49: Physical Perfection -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 6.75% Defense(Smashing)
  • 6.75% Defense(Lethal)
  • 4.875% Defense(Fire)
  • 4.875% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 10.5% Defense(Melee)
  • 3% Defense(Ranged)
  • 6.75% Defense(AoE)
  • 39% Enhancement(Accuracy)
  • 15% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 297.98 HP (19.88%) HitPoints
  • 12% JumpHeight
  • 12% JumpSpeed
  • MezResist(Held) 5.5%
  • MezResist(Immobilize) 15.4%
  • MezResist(Sleep) 7.7%
  • MezResist(Stun) 7.7%
  • 2.5% (0.042 End/sec) Recovery
  • 48% (3.004 HP/sec) Regeneration
  • 1.89% Resistance(Fire)
  • 1.89% Resistance(Cold)
  • 10% RunSpeed
------------
Set Bonuses:
Mako's Bite
(Nimble Slash)
  • MezResist(Immobilize) 3.3%
  • 22.49 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
Steadfast Protection
(High Pain Tolerance)
  • 3% Defense(All)
Crushing Impact
(Power Slice)
  • MezResist(Immobilize) 2.2%
  • 16.87 HP (1.125%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Crushing Impact
(Ablating Strike)
  • MezResist(Immobilize) 2.2%
  • 16.87 HP (1.125%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Obliteration
(Typhoon's Edge)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
Crushing Impact
(Blinding Feint)
  • MezResist(Immobilize) 2.2%
  • 16.87 HP (1.125%) HitPoints
  • 7% Enhancement(Accuracy)
Luck of the Gambler
(Indomitable Will)
  • 10% (0.626 HP/sec) Regeneration
  • 16.87 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy)
  • MezResist(Held) 2.75%
Titanium Coating
(Mind Over Body)
  • MezResist(Sleep) 2.2%
  • 22.49 HP (1.5%) HitPoints
  • MezResist(Stun) 2.2%
  • MezResist(Held) 2.75%
Numina's Convalescence
(Rise to the Challenge)
  • 12% (0.751 HP/sec) Regeneration
  • 28.11 HP (1.875%) HitPoints
Miracle
(Rise to the Challenge)
  • 2.5% (0.042 End/sec) Recovery
  • 28.11 HP (1.875%) HitPoints
Mako's Bite
(Vengeful Slice)
  • MezResist(Immobilize) 3.3%
  • 22.49 HP (1.5%) HitPoints
Crushing Impact
(Vengeful Slice)
  • MezResist(Immobilize) 2.2%
Performance Shifter
(Quick Recovery)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 28.11 HP (1.875%) HitPoints
Springfoot
(Super Jump)
  • 2% JumpSpeed, 2% JumpHeight
  • 11.24 HP (0.75%) HitPoints
Multi Strike
(Sweeping Strike)
  • MezResist(Sleep) 1.65%
  • 0.945% Resistance(Fire,Cold)
  • MezResist(Stun) 1.65%
  • 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
  • 1.875% Defense(Melee), 0.938% Defense(Lethal), 0.938% Defense(Smashing)
Luck of the Gambler
(Heightened Senses)
  • 10% (0.626 HP/sec) Regeneration
  • 16.87 HP (1.125%) HitPoints
Serendipity
(Heightened Senses)
  • 4% (0.25 HP/sec) Regeneration
Multi Strike
(One Thousand Cuts)
  • MezResist(Sleep) 1.65%
  • 0.945% Resistance(Fire,Cold)
  • MezResist(Stun) 1.65%
  • 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
  • 1.875% Defense(Melee), 0.938% Defense(Lethal), 0.938% Defense(Smashing)
Titanium Coating
(Strength of Will)
  • MezResist(Sleep) 2.2%
  • 22.49 HP (1.5%) HitPoints
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 28.11 HP (1.875%) HitPoints
Efficacy Adaptor
(Superior Conditioning)
  • 16.87 HP (1.125%) HitPoints (Exceeded 5 Bonus Cap)
Numina's Convalescence
(Physical Perfection)
  • 12% (0.751 HP/sec) Regeneration


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

Posted

Do you exemplar much or just play at 50? I'm thinking you might want a couple 3-sets of Gladiator's strike. Those give a decent +HP bonus all the way down, and aren't too horridly expensive if you're patient and don't go for the quad.

You've got some easy improvements you can make.

For example you have 5-slotted Mako, but that 5th slot only gives hold resistance. If you exemplar a lot and/or fight high-level enemies, drop in a level 43 Crushing Impact triple (acc/dam/rech) instead of the Mako Dam/Rech, it will be immune to the effects of exemplaring all the way down to level 21 and is virtually identical to the level 50.

If you really want to max HP, you can swap the multi-strikes with 4 eradication and 2 scirrocco's dervish (acc/dam/end and dam/end is my recommendation) for significant +hp and some +regen. But if you were looking for the defense from the multis then ignore this bit. Would also be a bit less expensive than the obliteration but oblits have so many nice bonuses I think I'd keep that one.

On physical perfection, go with the performance shifter proc and end mod if you need endurance, but really I'd think you're better off with Miracle + recovery and any two other cheapies, or numina +regen/recovery and any two if you want more HP less end. Whichever you go with, put the other unique or the Regenerative tissue unique into health instead of the generic any of them will be more hp/sec (except for miracle since it gives endurance instead).

On Quick Recovery, go with the Performance Shifter proc, end mod, plus one. You can have five of them they are not unique and they are vastly superior to efficency adapter.

Because of the extra 1.88 from this performance shifter, take two gaussian's out of blinding feint and give it more melee bonuses instead. =)

those last two luck of the gambler in Indominable Will are not helping you. two-slot serendipity or gift of the ancients, or move them to where they will help.

Your 6-piece Mako is not helping either. I'd drop the last few slots for something else or trade for another set. Maybe move one slot to ablating strike and put in the -res proc.

Those are what I saw. I'm sure someone else has more/better advice.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Put 3 numinas in every power that can take them. Use 4 eradications in your pbaoe attacks. Use 3 titanium coating in you res powers. 3 Lotgs in your def powers. Every thing else, slot for preference. Those slots are just to gain more HP. I'm not in front of mids to post my DB/WP brute built for HP. That's just what I remember doing.


"All problems can be solved by throwing enough scrappers at it."

@Riez on Virtue, Protector, Champion, and Exalted server.

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
Do you exemplar much or just play at 50? I'm thinking you might want a couple 3-sets of Gladiator's strike. Those give a decent +HP bonus all the way down, and aren't too horridly expensive if you're patient and don't go for the quad.

You've got some easy improvements you can make.

For example you have 5-slotted Mako, but that 5th slot only gives hold resistance. If you exemplar a lot and/or fight high-level enemies, drop in a level 43 Crushing Impact triple (acc/dam/rech) instead of the Mako Dam/Rech, it will be immune to the effects of exemplaring all the way down to level 21 and is virtually identical to the level 50.

If you really want to max HP, you can swap the multi-strikes with 4 eradication and 2 scirrocco's dervish (acc/dam/end and dam/end is my recommendation) for significant +hp and some +regen. But if you were looking for the defense from the multis then ignore this bit. Would also be a bit less expensive than the obliteration but oblits have so many nice bonuses I think I'd keep that one.

On physical perfection, go with the performance shifter proc and end mod if you need endurance, but really I'd think you're better off with Miracle + recovery and any two other cheapies, or numina +regen/recovery and any two if you want more HP less end. Whichever you go with, put the other unique or the Regenerative tissue unique into health instead of the generic any of them will be more hp/sec (except for miracle since it gives endurance instead).

On Quick Recovery, go with the Performance Shifter proc, end mod, plus one. You can have five of them they are not unique and they are vastly superior to efficency adapter.

Because of the extra 1.88 from this performance shifter, take two gaussian's out of blinding feint and give it more melee bonuses instead. =)

those last two luck of the gambler in Indominable Will are not helping you. two-slot serendipity or gift of the ancients, or move them to where they will help.

Your 6-piece Mako is not helping either. I'd drop the last few slots for something else or trade for another set. Maybe move one slot to ablating strike and put in the -res proc.

Those are what I saw. I'm sure someone else has more/better advice.
Reworking now; thanks!


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

Posted

Updated the build, missed one of the Efficacy Adaptors. Should I swap that to Performance Shifter, as suggested?

EDIT: I usually don't do a lot of exemplaring, and even after all these years I'm still not the richest guy on the server. I have a modest 330m on my main and maybe another 200m spread around the rest of my toons, so I build for affordability with the exception of the Numina uniques, the Kismet, and the Regenerative Tissue uniques. Those I'll probably pick up with V-merits.


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."