Originally Posted by rian_frostdrake
![]() will it make alot a word?
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Originally Posted by rian_frostdrake
![]() will it make alot a word?
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Okay.
If everyone did the same thing - only paid for a month whenever a new issue was released - what would happen? |
They'd save a bundle on server upkeep outside the two/three months a year when there was a new issue.
But it wouldn't happen, because people like me want to be able to play the game on our schedule, not the release schedule. |
*facepalm*
You even quoted my caveat refuting this, and yet you still went ahead and said it. |
All you've established is that the EULA defines 'the service' as 'City of Heroes', 'City of Heroes: Going Rogue', and/or 'City of Villains'. Good job. Now show me where the EULA defines what any of those terms actually mean.
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Nowhere in the EULA does it state that such content is not a part of the service, or that the end user is not entitled to upgrades.
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NCSoft uses whatever revenue, from whatever source, to try to retain customers. A crystal ball didn't tell me that. It's the way the world works.
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We are not investors: our $15 each month is not for supporting a company or its development efforts; it is for purchasing a service. This is an important distinction, because it defines what we should be expecting in return for our payments. What we should expect is access to the game. What we should not expect is absolutely anything else, including continued development and customer support.
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If NCsoft one day decides that City of Heroes isn't worth the cost of upkeep, they can turn it off then and there without telling us, the customers, or even their own developers. How unexpected would that be! Should that happen, we can't do anything about it: our payments weren't made to keep the game running.
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Bottom line: Unlike MANY other mmos out there this one keeps improving itself and delivering value (meaning constant updates). Issue 19 continues that trend.
The day it stops doing that is the day people stop subbing. It isn't rocket science.
The argument being made is that since this revenue generally comes from us, the customers, we are by some monetary extension granted the right to dictate how our money is used by NCsoft. That if I pay for access to the game, it's perfectly reasonable for me to expect new development in return.
That's not the case. I can expect all I want, but if something doesn't happen the way I expect and I feel like they misused my money, I can't sue them over it because I'm only paying for access. |
I hope you don't mean what I think you mean: But are you seriously saying this game can keep running if they stopped charging $15.00 per month for it?
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No, the argument being made is that consumers have every reasonable expectation that certain standards (both of the industry and as demonstrated by the particular company in question) will be met. If those standards are not met, then the company's only reasonable expectation is that those customers will leave.
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*Ptoo* I'd rather put words in my own mouth, thank you very much.
To answer the question, I doubt NCsoft could make City of Heroes free and still keep everything floating. Unless I'm mistaken, it's their largest source of revenue and if nothing else, it's what keeps the other games running. Apply your intuition anywhere you want; in the end it doesn't matter. Our bank statements show a purchased subscription, not paid bills and salaries. |
Is NCsoft dumb enough to shoot themselves in the foot and make all their customers leave? Certainly not. Are they allowed to be? Absolutely. Our money doesn't dictate that one way or the other. |
Pretty sure it's AION that makes the most.
So the $15 a month DOES in fact matter. Good to know you're not insane. |
I think it's worth noting that at least one game in the industry has gone free to play and increased its revenue. DDO did this, and it now sustains itself wholly on micro transactions for in-game perks (some of which affect character progress). I heard but have done no research to confirm that LotRO is switching to this same model.
I'm not saying that CoH should or even could make the switch to such a model, but it has been done successfully. |
See here and here. The User Agreement was subsequently brought up to clarify what customers should expect in exchange for their payments, and product quality, management decisions and keeping the game going at all are not part of the package.
Is NCsoft dumb enough to shoot themselves in the foot and make all their customers leave? Certainly not. Are they allowed to be? Absolutely. Our money doesn't dictate that one way or the other. |
Whether we have legal standing to dictate what NCSoft does with our money is irrelevant. All that matters is that it is in NCSoft's interest to keep its customers. Customer expectations go hand-in-hand with customer retention. Customer expectations almost always go above and beyond a given business' strict, legal obligations.
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Wut? Did you put your brain on today? City of Heroes is the game. What kind of game? A "massively multiplayer subscription-based comic book hero and villain role-playing game" kind of game.
For reals, I show you a legal document that says "X is X" and you come right back and tell me "It doesn't say what X is!" practically quoting for yourself the part of the document that does. Are you so bent on making me wrong even when I'm right? |
It doesn't have to, because that's not how legal documents work. If something is left out of a document like this, it means (and will hold up in a court of law meaning) that it is excluded. So the document didn't say that they'll send a free puppy to every subscriber? Then they explicitly will not, because the document didn't say that they will.
Sometimes you see ludicrous warnings on things like "Do not attempt to stop the blades of the chainsaw with your testicles" (I wish I was joking), but these are ever put in place for people with a lot of money who can't admit to their own mistakes. Instead, in most cases, the instruction manual will quite blatantly say something to the effect of "Use only as directed" or in some cases "Do not use at all" because of all the boneheaded losers out there who say "But you didn't say I couldn't use it like THIS!" Despite what the Darwin Awards might indicate, more often than not it's actually the winning case in court that "you weren't following the instructions" is what decides who wins and who loses. In our game (City of Heroes, which is a subscription-based massively-multilayer online comic-book super hero game), if you sue NCsoft for not getting your free puppy, they're going to point out that it was not explicitly in the User Agreement and call you an entitled twit. |
The argument being made is that since this revenue generally comes from us, the customers, we are by some monetary extension granted the right to dictate how our money is used by NCsoft. That if I pay for access to the game, it's perfectly reasonable for me to expect new development in return.
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That's not the case. I can expect all I want, but if something doesn't happen the way I expect and I feel like they misused my money, I can't sue them over it because I'm only paying for access.
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We are not investors: our $15 each month is not for supporting a company or its development efforts; it is for purchasing a service. This is an important distinction, because it defines what we should be expecting in return for our payments. What we should expect is access to the game. What we should not expect is absolutely anything else, including continued development and customer support.
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If NCsoft one day decides that City of Heroes isn't worth the cost of upkeep, they can turn it off then and there without telling us, the customers, or even their own developers. How unexpected would that be! Should that happen, we can't do anything about it: our payments weren't made to keep the game running.
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Quote:
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****! ****, ****, and ****! I would like to pay for a booster that allows me to stay logged on to the forums. Cut it out, you stupid piece of software.
I've found that if I don't use my browsers back button I'll stay logged in to the forums longer. I still get logged out but I can stay logged in longer.
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The fact of the matter is this: we don't get new development in return for our payment (except when there's a price tag on it like Super Boosters or box expansions). However reasonable an expectation it may be that we do, our payment is explicitly defined in the User Agreement as nothing more than purchasing access to the game.
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Do you feel your money has a longer reach than that? Then either stop paying or take it to court. Then you can try to convince a judge of the same things of which you're trying to convince me, and NCsoft's going to be using the same argument I am in their defense.
Deep down, I know my payment would help cover NCsoft's court fees, and while that's not a way I'd prefer my money to be used, the situation wouldn't be in my hands. I'm only paying for access. |
Regarding what the monthly fee for the game covers, NCsoft has this in their Support Knowledge Base:
Question
Why should I have to pay a monthly fee?
Answer
The subscription fees you pay for City of Heroes, City of Villains, Lineage, Lineage II and Aion are used for the following:
A full-time development team that is constantly updating the game with new features to make gameplay more exciting
The availability, maintenance and up-keep of multiple servers for players to choose from, and the addition of new servers as needed
An expanded support team to address any in-game, technical, or billing and account questions or issues in an expedient manner
A full-time Quality Assurance Team to test bug fixes and new features
A network team to minimize downtime caused by any connectivity or server issues that occur
Guild Wars does not require a subscription fee. The game was built from the ground up with that factor in mind. The Guild Wars model, offering a new chapter in the Guild Wars saga every six to nine months, will sustain the game and enable us to support the free online play.