Alternate Epic Paths


BenRGamer

 

Posted

You know, I had a thought with HEATs and VEATs and Going Rogue.

Since they have their own unique storylines made for them... why not transfer them to another special storyline if they switch sides?

Could get a path of redemption arc for Heroic SoAs, and a fall into villany arc for Khelds.

Now, I know it would be work, but it's not as much as you'd think--since they can only switch sides at twenty, it'd only be about half the work of the normal arcs.

Whaddya say? Like it? Hate it? Leave a comment!


 

Posted

I say that that tag-line makes me want to beat you to death with your own skull every time I have to read it...



I like it. Hell, anything would be better than the 'story' that the SoAs get at the moment. I still feel that that was incredibly rushed (not to mention shoddy) writing, especially in comparison to the TWO distinct plots the Khelds get, where as SoAs get just the one. Or possibly a half, since that more accuratley represents my opinion of it.


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NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

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Originally Posted by Techbot Alpha View Post
I like it. Hell, anything would be better than the 'story' that the SoAs get at the moment. I still feel that that was incredibly rushed (not to mention shoddy) writing,
Agreed. The SOA arcs *severely* colored my opinion on VEATs... to where I just didn't want to play them. My Crab, when I do play her, is countering that a bit - but I'm ignoring the SOA arcs on her.

SOA - Sad Old Arcs. Ended up AEing a two parter for my Banes. Still needs some tweaking, but... eh.

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especially in comparison to the TWO distinct plots the Khelds get, where as SoAs get just the one. Or possibly a half, since that more accuratley represents my opinion of it.
... note, the Khelds only get unique arcs per type for the first couple (to 15?) and then join the same arc path the rest of the way to 50 (from Shadow Science on up.) They're still far better than the SOA arcs.

Personally, I think the SOA's arcs should have been unified from 1-20, then split off by branch - see how the Banes react to one going off on his/her own, see the Crab making it on their own, etc. The little bit in Westin Phipps' arc gives more info than the SOA arcs do.

Frankly, they feel rushed - sure, the booster pack let them get out early, but the arcs suffered greatly for it.