What IF ? Interrupts


Biospark

 

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Originally Posted by Memphis_Bill View Post
Well, then, you'll just have to disagree with someone else who actually uses his.
I would very much disagree, yes. I feel Snipes should be vastly stronger than they are now to make up for their gimmicky mechanics. But I also know that that's unlikely to happen.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Samuel_Tow View Post
I would very much disagree, yes. I feel Snipes should be vastly stronger than they are now to make up for their gimmicky mechanics. But I also know that that's unlikely to happen.
I don't think it's that hard to imagine the devs buffing Snipes and Assassin's Strikes to the point where they're actually viable attacks. The devs have already done what I'm pretty much asking for where the Dominator Snipes are concerned (increased recharge to 20 seconds and damage scale up to 3.56), so I don't think it's hard to make a case for the same to be applied to Blaster Snipes (and possibly something similar done to Assassin's attacks, such as making less of the total potential damage reliant on being hidden while increasing the dam/rech/end). If it's an attack that's only supposed to be used at the start of a fight, why does it recharge as fast as your tier 3 blast (which is intended to be used all the friggin' time)?


 

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I have actually used snipes and assassin strikes in combat. For AS, as people point out, you've got placate which makes it easy enough (as long as you don't have a whole hoard of mobs returning fire) to get a second shot off.

Snipe is a little more difficult to use in combat, but with either snipe or AS, if you've got a good taunter on your team, you should be able to pull it off with little difficulty. I'd rather keep things the way they are with the interrupt than add more time to the activation with the certainty of firing the attack off.


 

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Originally Posted by Next_Player View Post
I have actually used snipes and assassin strikes in combat. For AS, as people point out, you've got placate which makes it easy enough (as long as you don't have a whole hoard of mobs returning fire) to get a second shot off.
And my question would be whether it was actually intelligent to use those powers in mid combat.

Snipes deal a base 172.67 damage. The fastest of them (Sniper Rifle) takes 3.828 seconds to animate (assuming you didn't get hit while attempting to use it). That's a DPA of 45.1. The worst tier 1 blast (Snap Shot) has a DPA of 44.23. The best Snipe and the worst tier 1 blast are equivalent DPA attacks. That should tell you something about how they actually fare as "real" attacks.


 

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Originally Posted by Umbral View Post
And my question would be whether it was actually intelligent to use those powers in mid combat.

Snipes deal a base 172.67 damage. The fastest of them (Sniper Rifle) takes 3.828 seconds to animate (assuming you didn't get hit while attempting to use it). That's a DPA of 45.1. The worst tier 1 blast (Snap Shot) has a DPA of 44.23. The best Snipe and the worst tier 1 blast are equivalent DPA attacks. That should tell you something about how they actually fare as "real" attacks.
Hence why I keep saying you "waste time" and "waste buffs" firing snipes. They take FAR too long to animate for the damage they do, and that's not even addressing interruptibility. This is an obvious problem that pretty much predates the entire game, and one which was already partially addressed with Dominators. I firmly believe more should be done about it.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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I don't really look at the numbers, but Snipe does actually feel like it does too little damage for the type of power it is, AS... no, AS is fine as I don't see many players who use Stalkers (including me), that use AS as a normal attack, that ruins the whole point of the AT entirely, plus the damage it does can be buffed by Build Up and enhancies to instantly kill almost anything you hit with it (in PvE anyway) and if an enemy is still alive after hitting them with AS they are usually near death plus they, and the enemies around them suffer from Demoralization, which reduces their to-hit and has a chance to terrorize them, plus you have Placate, so Stalkers are fine. But the Snipe power feels underpowered, sure, my AR/Devices can kill any same level minion with just 2 shots (Sniper Rifle+Slug=dead minion (that is with SOs) before being hit too much, and she has already laid down nasty surprises for any enemy who comes too close to her before sniping (many time bombs+caltrops+ignite after killing that first mob as the other enemies are running toward me), basically I have figured out strategies to counter the mobs, but in the real world Snipers take only one shot to take out a target, and I get this is an MMO with MMO rules, but the power does feel like it underperforms a bit... I say make it a base ooooh say, around 300 damage for the DPA or w/e which should bring that up to a more reasonable level while still keeping the MMO rule of not being able to insta-kill anything in the game, it WOULD insta-kill most minions though, and as a power that has roots in the real world as an one shot kill it would flow while also not be able to insta kill a lieutenant or boss or w/e, I really am not good with the number thing and someone who is a lot less tired than I am right now and who doesn't hate hate math like me can come up with a reasonable number that would feel more fitting...


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