Showcase Additions
Random additional thought-
It would be cool to see CaD Gremlins added to a few missions in the game, along with a Boss rank Gremlin with Electric Control.
I'm a lil sorry this wen't a whole day and no one could even muster ambivalence to the idea, but I'm not gonna get worked up over it. Just gonna PM the link to Ocho and maybe he can bring it up in a meeting sometime.
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
The devs specifically said they weren't looking to add Dual Pistols to any of the existing groups like they did with the other new powersets (the Hellions get a Demon Summoner, the Freakshow get an Electric Controller and the Tsoo get a Kinetic Melee boss) because it doesn't really fit the feel of any current groups. They did, however, give Dual Pistols powers to plenty of Resistance pistoliers.
I do like the idea of making a PPD/RIP lieutenant with a riot shield and a baton, though. Maybe give them a taser as a ranged weapon, instead of the standard pistol? That'd be pretty sweet, and it'd help to toughen up an otherwise weak and spongy enemy group.
Not particularly keen on the Electric Control gremlin boss idea, though. Sorry.
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Thank's for telling me what the Devs said about DP, I had missed that, and in a way it does make sense.
I do still feel the Council needs something, but am at a loss for what else it could be.
I think spicing up outdated groups is definitely the way to go.
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
Eh, maybe when they add alternate animations to Dual Pistols, the set might have the right feel to add to other groups. Understandable that it's a bit flashy in its current form for existing Primal Earth groups, but no telling what the future might bring.
When I was making an AE arc (I only have 1 but did revamp it a bit >_>) I was trying to create an enemy group that consisted of NPC plant type creatures because one of the main enemies is a huge plant controller. The most I really had to choose from were Devouring Earth and Fir Bolg...
There really aren't any 'plant' bosses to pick from as the Greater Devoured are more creature/monster than plant and the Fir Bolg are only lvl 1-35.
Would be cool if they designed a few more plant types that use vines (mainly Carrion Creepers) and spore attacks like Spores and Seed of Confusion.

I suppose Malta wouldn't be eligible for Dual Pistols. I would like to see the Gun Slingers get graphical update to their attacks to fall in line with Dual Pistols.
Showcasing the new powersets by retrofitting them into old enemy groups is fantastic! I hope you continue that in the future, and I wish you had been doing it all along. In truth, I think some thought should be put into going back to other recently added powersets and filtering them into the Enemy groups as appropriate.
Not only does it make things interesting, it can serve as a good balancing factor in groups that are "broken" in one respect or another. Here are some examples:
Dual Pistols-
The Council currently gets regularly pasted by 5th column troops. I don't think adding one mob type will change that, but it could at least help. Council already has Nebula Pistol troopers, but they stop showing up around level 2 or 3. Consider revamping and replacing them with a Dual Pistol version that shows up from 1-35 or even 1-50.
Shield Defense-
The Paragon Police, Longbow, the RIP, and even Cage Security could all be well served by adding a Shield Def NPC at the Lieutenant rank.
For PPD in the 20-30 range, PPD SWAT Equalizers are a nuisance. Balance out those Glue Grenades by adding in a Mace/Shield SWAT guy. Give serious though to extending him up into the 30-50 range to help counter the heavy over-use of Peacebringer troops.
For Longbow an new Lt is sorely needed. As it stands pretty much all we see from 1-50 are Longbow Sargents then Nullifiers, and in the 41+ range, those Nullos get that Sonic grenade which can stack to 4-5 in the same area for a large team. A lot of groups I've seen can die disproportionately quickly to that unless care is taken. I think it would be interesting to add a Longbow Tanker designed to be reinforce the longbow around him with the AoE buff, and act as anti range by using a Taunt that works like player taunts, and decreases range of attacks.
Those are just 3 examples I picked from my head to remain concise. I've come up with nearly a dozen while I was writing this in my head.
I also think it would be cool to showcase new Superboosters by mixing their parts into the rest of the game. It would be neat to see Ravers in Pocket D or the Troll Raves using dance emotes from the Party Pack. Even maybe populating the basketball courts with civilians using the sport emotes, or the soccer fields with the soccer emote. Oh wait, we don't have soccer fields in Paragon. You could fix that too!
I could easily see people geeking out hardcore if you gave Ninja Run to the MM ninjas set, or Knives or Artemis or Tsoo. Or making Freakshow that used Self Destruct, or Trolls that used Secondary Mutation and occasionally turned into Monkeys.
Would it be more work? Yeah. But it would eventually add a lot of neat little bits of depth to the game, liven up stale areas, and even address a few lingering balance issues. Give it some thought.
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill