Trying to build a /bind_load_file
Odd. It started working correctly now. I did accidently save a copy as primary.rtf once.
In any case, do any of you know how to differentiate between multiple joysticks in a bind_load_file? I know the game can, I have both joysticks set on the character I'm playing now to both control movement and the camera, but I dunno how to set that up without manually going into the options and doing it.
And, with alot of looking stuff up on the wiki, I finished it.
If anyone has a controller that looks like PS2/3 controller, then this one should work for them if they've got it set to where CoH recognizes both joysticks.
primary.txt
joy3 powexecslot 1
joy4 powexecslot 2
joy1 powexecslot 3
joy2 powexecslot 4
joypad_down powexecslot 5
joypad_left powexecslot 6
joypad_up powexecslot 7
joypad_right powexecslot 8
joy8 powexecslot 9
joy7 powexecslot 10
joystick1_up +forward
joystick1_left +left
joystick1_right +right
joystick1_down +backward
joystick2_up +lookup
joystick2_down +lookdown
joystick2_left +turnleft
joystick2_right +turnright
joy9 target_custom_next enemy
joy10 target_custom_prev enemy
joy11 target_custom_next friend
joy12 target_custom_prev friend
joy5 bind_load_file c:\covbinds\primary.txt
joy6 bind_load_file c:\covbinds\secondary.txt
secondary.txt
joy3 +up
joy4 powexecaltslot 1
joy1 powexecaltslot 2
joy2 powexecaltslot 3
joypad_down powexecaltslot 4
joypad_left powexecaltslot 5
joypad_up powexecaltslot 6
joypad_right powexecaltslot 7
joy8 powexecaltslot 8
joy7 powexecaltslot 9
joystick1_up +forward
joystick1_left +left
joystick1_right +right
joystick1_down +backward
joystick2_up +lookup
joystick2_down +lookdown
joystick2_left +turnleft
joystick2_right +turnright
joy9 target_custom_next enemy
joy10 target_custom_prev enemy
joy11 target_custom_next friend
joy12 target_custom_prev friend
joy5 bind_load_file c:\covbinds\primary.txt
joy6 bind_load_file c:\covbinds\secondary.txt
I picked up a gamepad earlier today, looks pretty much almost exactly like a PS2/Xbox controller, 2 control sticks, joy pad, 4 face buttons, 4 shoulder buttons.
That's not enough to play the game with, so I tried going a route inspired by Sandolphan's MM binds, that is, having a button bind other buttons on the fly, only, I ran out of room doing a straight /bind command, so I tried to make a bind load file. Only, the second half of the list doesn't work. At all.
Here it is.
primary.txt
joy3 powexecslot 1
joy4 powexecslot 2
joy1 powexecslot 3
joy2 powexecslot 4
joypad_down powexecslot 5
joypad_left powexecslot 6
joypad_up powexecslot 7
joypad_right powexecslot 8
joy8 powexecslot 9
joy7 powexecslot 10
joy5 bind_load_file c:\covbinds\primary.txt
joy6 bind_load_file c:\covbinds\secondary.txt
secondary.txt
joy3 +up
joy4 powexecaltslot 1
joy1 powexecaltslot 2
joy2 powexecaltslot 3
joypad_down powexecaltslot 4
joypad_left powexecaltslot 5
joypad_up powexecaltslot 6
joypad_right powexecaltslot 7
joy8 powexecaltslot 8
joy7 powexecaltslot 9
joy5 bind_load_file c:\covbinds\primary.txt
joy6 bind_load_file c:\covbinds\secondary.txt
On the primary list, doing joypad_down activates powexecaltslot 4... for no apparent reason. And everything after that does absolutely nothing.