All posts discuss how to change alignment, but what of the disadvantages of each?


Firewasp

 

Posted

What do you lose or gain as a rogue doing 10 rogue tip missions?

What do you lose or gain as a vigilante doing vigilante 10 tip missions?

What do you lose or gain as a villain doing 10 villain tip missions?

What do you lose or gain as a hero doing 10 hero tip missions?

Already seeing missions going away when you log off. Anything else?


 

Posted

Quote:
Originally Posted by Firewasp View Post
What do you lose or gain as a rogue doing 10 rogue tip missions?

What do you lose or gain as a vigilante doing vigilante 10 tip missions?

What do you lose or gain as a villain doing 10 villain tip missions?

What do you lose or gain as a hero doing 10 hero tip missions?
Just doing 10 of any type of these gains experience, alignment credit, and inf.

If you do a morality mission, then:
Quote:
Originally Posted by SwellGuy View Post
Hero -> Hero 50 merits first time, 1 hero merit each time after
Hero -> Vigilante no merits
Vigilante -> Vigilante 30 merits first time, 60 merits each time after
Vigilante -> Villain no merits
Villain -> Villain 50 merits first time, 1 villain merit each time after
Villain -> Rogue no merits
Rogue -> Rogue 30 merits first time, 60 merits each time after
Rogue -> Hero no merits

If you change from Hero you lose hero merits. If you change from Villain you lose villain merits.
I think that answers the question.

Quote:
Originally Posted by Firewasp View Post
Already seeing missions going away when you log off. Anything else?
What? Nothing of the sort happens. However if you do a morality mission, then all your alignment meters get reset.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Wow, that's really nice!


So as a rogue I do 10 more rogue missions and a morality to get 30 merits, then repeat it to get 60 more each time?


 

Posted

They are regular reward merits, but yes.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Disadvantages to changing alignment:

If you change from Hero or Villain you will lost any H/V merits you have accumulated.

For Rogues and Vigilantes, several travel shortcuts are not available if they on the opposite faction side. Ouroboros & SG base portals will take Rogues to the Villain version of each, and Vigilantes to the Hero version of each.

On the plus side, there are also the alignment powers:

Quote:
Originally Posted by Snow Globe View Post
What are the Alignment Powers?
Each time you shift morality or reinforce your morality and keep the same alignment for 7 days, you gain a special power. You can only have one of these powers at a time, and lose the previous one each time you shift morality:
  • Call to Justice
    Earned by: Doing the hero morality mission and keeping the same alignment for 7 days.

    Description: You inspire your nearby allies to bring justice to your foes. Using this power will moderately increase the damage and to hit of yourself and all nearby allies. Recharge: Very Long

    Effects:
    +10% ToHit for 30 sec (AoE, 25 ft radius, Allies)
    +40% Damage for 30 sec (AoE, 25 ft radius, Allies)
  • Fear Incarnate
    Earned by: Doing the vigilante morality mission and keeping the same alignment for 7 days.

    Description: You strike fear into the hearts of the guilty causing all nearby foes to tremble in fear for a short time. Fear Incarnate will only affect Minion and Underling class enemies. Affected foes will also have their To Hit chance reduced. Recharge: Very Long

    Effects:
    2.0 mag terrorize for 10 sec (AoE, 15 ft radius, 10 targets max)
    -10% ToHit for 15 sec (AoE, 15 ft radius, 10 targets max)
  • Frenzy

    Earned by: Doing the villain morality mission and keeping the same alignment for 7 days.

    Description: You drive yourself into a blind rage to strike down your foes! Upon activating this power you will increase your recharge rate. All Hero Archetypes, Masterminds, Corruptors and Soldiers of Arachnos will receive a high damage increase, Dominators will have their Domination bar filled, Brutes will have their Rage bar filled and Stalkers will be put into a hidden state and receive a minor damage buff. Recharge: Very Long

    Effects:
    30% recharge buff on self for 20 seconds
    60% increase to all damage for 20 seconds or Special (see description)
  • Duplicity

    Earned by: Doing the Rogue morality mission and keeping the same alignment for 7 days.

    Description: You trick nearby enemies causing weaker enemies like minions to become confused for a short time. Affected foes will also have their Damage output decreased. Recharge: Very Long

    Effects:
    2.00 mag confuse for 10 sec (AoE, 15 ft. radius, 10 targets max)
    -10% damage for 15 sec (AoE, 15 ft radius, 10 targets max)