Help me max out my Elec/SD/Mu!
Er.....
I'd never tell ya not to play a toon, and you can respec all ya want, but if you hold off until the next issue hits you'll be able to free up FOUR powers.
And, odds are good, then toss the effects of the Incarnate System on top on that.
Just sayin'.
Er.....
I'd never tell ya not to play a toon, and you can respec all ya want, but if you hold off until the next issue hits you'll be able to free up FOUR powers. And, odds are good, then toss the effects of the Incarnate System on top on that. Just sayin'. ![]() |
Then there's the thing that I already have everything except the Red Fortune in his current build so it won't be an expensive respec anyway.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
I think Havok Punch instead of Jacobs Ladder allows for a better DPS attack chain*, and is more endurance efficient, which on my elec/shield is very important for AV's.
* The difference in DPA is minimal (I think its about 4), and the shorter animation time lets you use your better attacks that tiny bit faster.
British by act of union, English by grace of God, Northern by pure good fortune!
Do you know the actual numbers for Mu Bolts vs Fire Blast and Ball Lightning vs Fire Ball?
I am pretty sure mids is wrong, but from typing [mu bolts] and [ball lightning] in game they don't look right either. Mu Bolts looks very weak, and Ball Lightning looks strong ...
British by act of union, English by grace of God, Northern by pure good fortune!
I don't know the actual numbers for Ball Lightning and Mu Bolts, but I'd assume they are slightly weaker than their fire counterparts.
I'm not all sure about swapping Jacob's Ladder for Havoc Punch for two reasons. First of all, the chain I'm using isn't quite gapless (there's a short gap) so using a faster attack would end up making the gap bigger. Currently it doesn't bother me but I'd hate if it did. The second thing is that I'd have to change slotting somewhere else to get that 3.13% AoE Def which melee sets sadly can't give me.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
I'm currently taking my Elec/SD/Blaze through a series of tip missions to get him to villain status in order to unlock the PPPs. I've been waiting for an electricity based epic pool for ages and can finally get one, and if I have a bit of free time I'll be able to unlock the Mu patron pool this weekend.
Mu mastery fitting the concept isn't the only good thing about GR, I'll also be able to pick one more power. Actually two, I'm finally getting the Martial Arts booster for my 2nd account, too! Goal is to make this character an AoE obliterator with a decent ST attack chain. Currently my attack chain is Jacob's Ladder > Charged Brawl > Fire Blast > Charged Brawl, and unless someone suggests anything else that works I think I'm just going to substitute Fire Blast with Mu Bolts. The chain is a bit clunky thanks to Jacob's Ladder, so something more fluid would be nice, but if I'm going to have to lose effectiveness (noticeably) because of it, I'm going to stick to the old one. The cone isn't such a big deal because it doesn't make that much of a difference in my AoE damage output.
A little bit about power picks and slotting choices. I picked Charged Brawl and Jacob's Ladder because they are superior to Havoc Punch DPA wise. The slotting in Thunder Strike and BLightning are what I currently have in Thunder Strike and Fire Ball, and frankly I don't think the little increase in their recharge would be worth changing the Dam to Dam/Rech. Also I slotted Weave with Red Fortune instead of Deflection to get better endurance consumption. In fact, with the changed slotting, I'm only getting an extra 0.06 end/sec from toggles compared to my current build (no Grant Cover).
If anyone wants to give it a shot the only limits I have are the powersets (Elec/SD/Mu) and budget (no PvP IOs). Though, I do have enough influence to buy a Glad Armor +3% Defense and you might be able to persuade me into buying that if it would result in a quite high increase in performance.
Hero Plan by Mids' Hero Designer 1,803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Charged Brawl -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(15), T'Death-Dmg/Rchg(17), T'Death-Acc/Dmg/EndRdx(17), T'Death-Dmg/EndRdx/Rchg(19), T'Death-Dam%(19)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3)
Level 2: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(11), Sciroc-Dmg/Rchg(13), Sciroc-Acc/Rchg(13), Sciroc-Acc/Dmg/EndRdx(15)
Level 4: True Grit -- Numna-Regen/Rcvry+(A), Numna-Heal(5), Numna-Heal/EndRdx(5), Numna-EndRdx/Rchg(9), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(11)
Level 6: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(7), HO:Enzym(7)
Level 8: Thunder Strike -- Armgdn-Dmg(A), Armgdn-Acc/Dmg/Rchg(34), Armgdn-Acc/Rchg(36), Armgdn-Dmg/EndRdx(36), Armgdn-Dam%(36), FrcFbk-Rechg%(37)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(34)
Level 12: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33), GSFC-Build%(34)
Level 14: Hurdle -- Jump-I(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(21), Mrcl-Heal/EndRdx(21), RgnTis-Regen+(23)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc/Rchg(25), P'Shift-Acc/Rchg(25), P'Shift-EndMod/Acc(48), P'Shift-End%(48)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 26: Kick -- Empty(A)
Level 28: Tough -- Aegis-ResDam/EndRdx(A), Aegis-EndRdx/Rchg(29), Aegis-ResDam/EndRdx/Rchg(29), Aegis-ResDam(31), Aegis-Psi/Status(31)
Level 30: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(43), RedFtn-Def/EndRdx/Rchg(50), RedFtn-Def(50), RedFtn-EndRdx(50)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 38: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 41: Mu Bolts -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(43), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(45), Thundr-Dmg/EndRdx/Rchg(45)
Level 44: Ball Lightning -- Ragnrk-Dmg(A), Ragnrk-Acc/Dmg/Rchg(46), Ragnrk-Acc/Rchg(46), Ragnrk-Dmg/EndRdx(46), Ragnrk-Knock%(48)
Level 47: Grant Cover -- LkGmblr-Rchg+(A)
Level 49: One with the Shield -- S'fstPrt-ResDam/Def+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 1: Ninja Run
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein