Level 50 Magic Dominator Primary Power Set: Mind Control Secondary Power Set: Energy Assault Power Pool: Fitness Power Pool: Speed Power Pool: Leadership Power Pool: Teleportation
Level 50 Magic Dominator Primary Power Set: Mind Control Secondary Power Set: Energy Assault Power Pool: Speed Power Pool: Fitness Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Fire Mastery
Ok here is my current build followed by my proposed build. ITs been a LONG time since I played him...but tell me what you all think
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Energy Assault
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Power Pool: Teleportation
Villain Profile:
Level 1: Levitate -- FrcFbk-Rechg%(A), FrcFbk-Dmg/EndRdx/KB(3), FrcFbk-Dmg/KB(3), FrcFbk-Rchg/KB(5), FrcFbk-Acc/KB(5), FrcFbk-Rchg/EndRdx(7)
Level 1: Power Bolt -- HO:Nucle(A)
Level 2: Dominate -- G'Wdw-Acc/Hold/Rchg(A), G'Wdw-Dam%(7), G'Wdw-Acc/Rchg(9), G'Wdw-EndRdx/Hold(9), G'Wdw-Hold/Rng(11)
Level 4: Mesmerize -- CSndmn-Acc/Sleep/Rchg(A), CSndmn-Acc/Rchg(11), CSndmn-EndRdx/Sleep(13), CSndmn-Acc/EndRdx(13), CSndmn-Sleep/Rng(15)
Level 6: Confuse -- Mlais-Acc/Conf/Rchg(A), Mlais-Acc/Rchg(15), Mlais-EndRdx/Conf(17), Mlais-Acc/EndRdx(17), Mlais-Conf/Rng(19)
Level 8: Mass Hypnosis -- FtnHyp-Sleep/EndRdx(A), FtnHyp-Plct%(19), FtnHyp-Sleep(21), FtnHyp-Sleep/Rchg(21), FtnHyp-Acc/Rchg(23)
Level 10: Bone Smasher -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(23), C'ngImp-Dmg/EndRdx(25), C'ngImp-Dmg/Rchg(25), C'ngImp-Acc/Dmg/Rchg(27)
Level 12: Telekinesis -- EndRdx-I(A), EndRdx-I(27), EndRdx-I(29)
Level 14: Hurdle -- Empty(A)
Level 16: Power Boost -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(31)
Level 18: Total Domination -- UbrkCons-Dam%(A), UbrkCons-EndRdx/Hold(31), UbrkCons-Acc/Rchg(31), UbrkCons-Hold/Rchg(33), UbrkCons-Hold(33)
Level 20: Whirling Hands -- Amaze-EndRdx/Stun(A), Amaze-ToHitDeb%(33), Amaze-Stun(34), Amaze-Stun/Rchg(34), Amaze-Acc/Rchg(34)
Level 22: Health -- Numna-Regen/Rcvry+(A)
Level 24: Stamina -- EndMod-I(A), EndMod-I(36), EndMod-I(36), P'Shift-End%(36)
Level 26: Terrify -- Abys-Acc/Fear/Rchg(A), Abys-Acc/Rchg(37), Abys-EndRdx/Fear(37), Abys-Acc/EndRdx(37), Abys-Fear/Rng(39)
Level 28: Total Focus -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(39), Hectmb-Dmg/Rchg(39), Hectmb-Dmg(40), Hectmb-Acc/Rchg(40)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(42), RechRdx-I(42)
Level 32: Mass Confusion -- CoPers-Conf%(A), CoPers-Conf/EndRdx(42), CoPers-Conf(43), CoPers-Conf/Rchg(43), CoPers-Acc/Rchg(48)
Level 35: Sniper Blast -- Mantic-Dmg/EndRdx/Rchg(A), Mantic-Acc/Dmg(43), Mantic-Dmg/EndRdx(45), Mantic-Acc/ActRdx/Rng(45), Mantic-Dmg/ActRdx/Rchg(48)
Level 38: Power Burst -- Decim-Build%(A), Decim-Acc/Dmg/Rchg(45), Decim-Acc/Dmg(46), Decim-Dmg/Rchg(46), Decim-Dmg/EndRdx(46)
Level 41: Super Speed -- Clrty-Stlth(A)
Level 44: Maneuvers -- Krma-ResKB(A)
Level 47: Tactics -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit(48), AdjTgt-ToHit/Rchg(50), AdjTgt-ToHit/EndRdx/Rchg(50), AdjTgt-EndRdx/Rchg(50)
Level 49: Recall Friend -- Empty(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 2: Ninja Run
This is the build I was thinking about
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Energy Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Villain Profile:
Level 1: Mesmerize -- CSndmn-Acc/Sleep/Rchg(A), CSndmn-Acc/Rchg(13), CSndmn-EndRdx/Sleep(13), CSndmn-Acc/EndRdx(15), CSndmn-Sleep/Rng(15)
Level 1: Power Bolt -- HO:Nucle(A)
Level 2: Dominate -- BasGaze-Rchg/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/Hold(3), BasGaze-Slow%(5), BasGaze-Acc/EndRdx/Rchg/Hold(5)
Level 4: Levitate -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(27), Decim-Dmg/EndRdx(27), Decim-Dmg/Rchg(29), Decim-Acc/EndRdx/Rchg(29)
Level 6: Confuse -- Mlais-Acc/Conf/Rchg(A), Mlais-Acc/Rchg(7), Mlais-EndRdx/Conf(7), Mlais-Acc/EndRdx(11), Mlais-Conf/Rng(11)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Mass Hypnosis -- FtnHyp-Sleep/EndRdx(A), FtnHyp-Plct%(17), FtnHyp-Sleep(17), FtnHyp-Sleep/Rchg(19), FtnHyp-Acc/Rchg(19)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Power Boost -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 18: Total Domination -- UbrkCons-Dam%(A), UbrkCons-EndRdx/Hold(23), UbrkCons-Hold(23), UbrkCons-Hold/Rchg(25), UbrkCons-Acc/Rchg(25)
Level 20: Health -- Numna-Regen/Rcvry+(A)
Level 22: Whirling Hands -- Amaze-EndRdx/Stun(A), Amaze-ToHitDeb%(31), Amaze-Stun(31), Amaze-Stun/Rchg(31), Amaze-Acc/Rchg(33)
Level 24: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(33), P'Shift-EndMod(33), P'Shift-EndMod/Rchg(34)
Level 26: Terrify -- Abys-Acc/Fear/Rchg(A), Abys-EndRdx/Fear(36), Abys-Acc/Rchg(36), Abys-Acc/EndRdx(36), Abys-Fear/Rng(37)
Level 28: Total Focus -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(37), Hectmb-Dmg/Rchg(37), Hectmb-Dmg(39), Hectmb-Acc/Rchg(39)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Mass Confusion -- CoPers-Conf%(A), CoPers-Acc/Rchg(34), CoPers-Conf/Rchg(34), CoPers-Conf/EndRdx(40), CoPers-Conf(40)
Level 35: Sniper Blast -- Mantic-Dmg/EndRdx/Rchg(A), Mantic-Dmg/ActRdx/Rchg(40), Mantic-Acc/Dmg(42), Mantic-Dmg/EndRdx(42), Mantic-Acc/ActRdx/Rng(43)
Level 38: Power Burst -- Decim-Build%(A), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(43), Decim-Acc/Dmg(45), Decim-Dmg/EndRdx(45)
Level 41: Rain of Fire -- Posi-Dam%(A), Posi-Dmg/Rng(42), RechRdx-I(43), Posi-Acc/Dmg/EndRdx(46), Posi-Acc/Dmg(46)
Level 44: Fire Ball -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rchg(45), RechRdx-I(46), Posi-Acc/Dmg(48), Posi-Dmg/Rng(48)
Level 47: Melt Armor -- Achilles-ResDeb%(A), UndDef-DefDeb(48), UndDef-Rchg(50), UndDef-DefDeb/Rchg/EndRdx(50)
Level 49: Maneuvers -- Krma-ResKB(A), LkGmblr-Rchg+(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run