Mastermind Primary: Self Duplication
I'm not sure I would go with that exact power list but I'd really enjoy a self duplication power set. I think that would be really fun!
This would be a really cool powerset!
/signed
Perhaps a simpler idea than creating an entirely new set of powers related to a "Doppleganger MM" would be to allow MMs the option of using their own appearance to replace the current graphics used on current MM pets. It could be an option in the power customization screen at the tailors'. This would be the developmentally "cheap" way to do it.
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
Perhaps a simpler idea than creating an entirely new set of powers related to a "Doppleganger MM" would be to allow MMs the option of using their own appearance to replace the current graphics used on current MM pets. It could be an option in the power customization screen at the tailors'. This would be the developmentally "cheap" way to do it.
![]() |
The reason I think the would need to design this one as a unique power set is because it would probably have to break the mold a little bit. Kind like how illusion control is a bit different then all the other control sets.
I agree that allowing MMs to use their character's appearance on their pets would be the easiest way to accomplish something like this I think that conceptually the suggested powerset (with some tweaks) does a better job of portraying a cloning/duplication ability.
/signed
>
"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull
"Durability is the quintessential super-power. " -- Sailboat

/signed.
Theres actually a forumite over on the [Insert rival MMO that cannot be mentioned re: new forum rules] boards whos Avatar and toon concept is one of self replication. It kinda makes me think of both that carnie-baddie on Heroes and the dimensional shift cossie change animation.
Eventually but not as a priority I'd love to see a Mastermind set like this, one based all about self division (and a synergy of powers across your minions), confusion on whom is the original (pvp?, masking the original target?), and the animations that showcase that splitting and dividing (like the DS cossie change).
Theres actually a forumite over on the [Insert rival MMO that cannot be mentioned re: new forum rules] boards whos Avatar and toon concept is one of self replication. It kinda makes me think of both that carnie-baddie on Heroes and the dimensional shift cossie change animation.
Eventually but not as a priority I'd love to see a Mastermind set like this, one based all about self division (and a synergy of powers across your minions), confusion on whom is the original (pvp?, masking the original target?), and the animations that showcase that splitting and dividing (like the DS cossie change).
Theres actually a forumite over on the [Insert rival MMO that cannot be mentioned re: new forum rules] boards whos Avatar and toon concept is one of self replication. It kinda makes me think of both that carnie-baddie on Heroes and the dimensional shift cossie change animation.
Eventually but not as a priority I'd love to see a Mastermind set like this, one based all about self division (and a synergy of powers across your minions), confusion on whom is the original (pvp?, masking the original target?), and the animations that showcase that splitting and dividing (like the DS cossie change).
Theres actually a forumite over on the [Insert rival MMO that cannot be mentioned re: new forum rules] boards whos Avatar and toon concept is one of self replication. It kinda makes me think of both that carnie-baddie on Heroes and the dimensional shift cossie change animation.
Eventually but not as a priority I'd love to see a Mastermind set like this, one based all about self division (and a synergy of powers across your minions), confusion on whom is the original (pvp?, masking the original target?), and the animations that showcase that splitting and dividing (like the DS cossie change).
I made a suggestion related to duplication a while ago and predictable I am still very /signed to this idea.

Home server: Victory
Characters on: Victory & Virtue
My first 50(0)! 18/11/11
@Oneirohero
I'm interested in what could replace the placate/placate or taunt mechanic that's implemented in this version of the set (which predates Bodyguard mode)
Some ideas:
More efficient bodyguarding: You shift more damage to your henchment while in bodyguard mode, taking the same amount that each henchman takes (plus you have one more henchman than other masterminds)
Medium Chance of a Fear Effect with Project Image, Manifest Image, Image Onslaught, and Image Barrage (including henchmen versions)
Small Chance to generate a Copy (short-lived brawling pet) with Project Image, Manifest Image, Image Onslaught, and Image Barrage (including henchmen versions) IE, the image will sometimes stabilize and stick around for a few seconds.
Other thoughts?
I asked whether the doppelganger tech would allow the devs to start tinkering with a self-cloning powerset at the 5th anniversary thing and the answer was an emphatic 'No.'.
Unless something's changed since then... I'm afraid you're out of luck. :P
~union4lyfe~
I was thinking something similar for Illusion Controller Decoys. They was would still keep the Hazy look, but the would all be look like the Caster and would then be true Decoys.
@Blood Beret(2)Twitter
I am a bad speeler, use poorer grammar, and am a frequent typoist.
MA ArcID: 1197
You have enemies? Good. That means you've stood up for something, sometime in your life. Winston Churchill
When I first posted this, a long time ago, most of the criticism was that technical limitations would prevent it from working. However, the new doppleganger tech has given me an urge to repost it.
I'll also note that the taunt/placate mechanism built into the set predated the bodyguard system: it's no longer as useful as it would have been. Also, newer Mastermind secondary powersets aren't represented in the Doppleganger's possible powers.
The set focuses on quantity over quality, with an extra tier 1 henchman and a spamable "throwaway" pet as the "bonus" power.
Visually, the duplicates would look just like you, with a few limitations. Before being upgraded, your henchmen would have totally featureless faces, flat skin toned nothingness where a face should be, and no hair. With the first upgrade they get the a vague outline of a face and they get hair. The final upgrade gives your henchmen your full face.
Self Duplication-
Through means not well understood, you have the strange ability to create duplicates of yourself. These clones deal smashing damage and have no innate resistances but make up for it with superior numbers and the ability to replace fallen duplicates. The confusing nature of these clones gives their attacks a chance to taunt or placate, as opponents easily lose track of which one they are fighting. Your own attacks have a chance to placate as well.
A note that the placate effect here is a simple removal of aggro, there is no "hide" effect.
Project Image- (Ranged, Minor Smashing Damage, Placate) You create a single temporary clone next to an opponent. The clone delivers a single punch and vanishes, dealing minor smashing damage. A confusing attack, it has a chance to placate an opponent.
Create Clone- (Summon Clones) Creates 2-4 clones of yourself (depending on your level) Basic clones, they have very limited attack capability. Each attack they make has a chance to placate and a chance to taunt.
Starting Attacks:
Brawl- Melee, Minor Smashing Damage, Taunt, Placate
Boxing- Melee, Moderate Smashing Damage, Stun, Taunt, Placate
Upgrade 1:
Kick- Melee, Moderate Smashing Damage, Knockback, Taunt, Placate
Health- +Regen
Upgrade 2-
Challenge- Ranged, Taunt
Weave- Self +Defense
Manifest Images- (Ranged, Modearte Smashing DoT, Placate) You create several temporary duplicates by a foe, who pummel him with several sequential strikes. Like other attacks of this nature, it has a chance to placate.
Improve Duplicates- (Ranged, Improve Duplicates) You take some time to improve the quality of your summoned duplicates, giving them more advanced attacks and abilities.
Image Onslaught- (PBAoE Moderate Smashing DoT, Placate) Focusing your power, you replicate yourself many times over, pummeling all enemies in an area around you with several temporary duplicates of yourself. This attack is confusing, and can placate enemies.
Create Replicants- (Summon Replicants) Creates 1-2 Replicants (based on your level) to bolster your forces. Replicants are duplicates of you that can generate even more duplicates themselves. Like other duplicates, attacks by your replicants can placate or taunt.
Starting Attacks:
Project Image- Ranged, Minor Smashing Damage, Placate, Taunt
Manifest Images- Ranged, Moderate Smashing DoT, Placate, Taunt
Upgrade 1:
Placate- Ranged, Placate
Copy- Summon Copy. (Copys are poor quality brawling pets that last a very short time)
Upgrade 2:
Image Barrage- Cone Moderate Smashing DoT, Taunt, Placate
Replace Clone- Summon Clone (Will only activate this power in response to a dead Clone)
Copy- (Summon Copy) A quick and dirty duplicate, copies are quite weak, but can be created quickly and often. Dim-witted, copies will not follow orders like normal henchmen and will only last a short while before vanishing. Recharge: Fast
Starting Attacks:
Brawl- Melee, Minor Smashing Damage, Taunt, Placate
Create Doppleganger- (Summon Doppleganger) You create a near-perfect replica of yourself. The doppleganger has access to some of the powers of your secondary power pool, even if you yourself have not taken them.
Starting Attacks:
Manifest Images- Ranged, Moderate Smashing DoT, Taunt, Placate
Secondary Power #1- Twilight Grasp, Force Bolt, Alkaloid, Web Grenade, Gale or Entangling Arrow
Secondary Power #2- Tar Patch, Deflection Shield, Envenom, Caltrops, O2 Boost or Flash Arrow
Upgrade 1:
Image Barrage- Cone, Moderate Smashing DoT, Taunt, Placate
Secondary Power #3- Darkest Night, Insulation Shield, Weaken, Triage Beacon, Snow Storm or Glue Arrow
Secondary Power #4- Howling Twilight, Detention Field, Neurotoxic Breath, Acid Mortar, Steamy Mist or Ice Arrow
Upgrade 2:
Replace Replicant- Summon Replicant (Will only activate this power in response to a dead Replicant)
Secondary Power #5- Shadow Fall, Personal Force Field, Elixer of Life, Force Field Generator, Freezing Rain or Poison Gas Arrow
Secondary Power #6- Fearsome Stare, Dispersion Bubble, Antidote, Poison Trap, Hurricane or Acid Arrow
Perfect Duplicates- (Ranged, Perfect Duplicates) You mentally impart more knowledge to your duplicates, giving them even more impressive abilities.