My first Scrapper (going Villain)


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Posted

I only play Villains. Just been my thing. So for the first time I have rolled a Heroe AT. I really like the Scrapper so far. I can't help but compare in my mind to a Brute though.

What are the pros and cons vs Brute of a Scrapper? Since I am only level 12 Kin/Regen I don't know much yet. I do know I like the Regen combined with leadership and fitness I hope to have some survival and low downtime between beating people down in Red Side groups at 20+


 

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Scrappers don't need Fury, so they can be a bit more surgical than Brutes. They don't get that same "oh crap oh crap oh crap" effect, either, though, that you get racing from spawn to spawn trying to keep your meter up. Their damage output is spikier than Brutes' due to crits.

In general they're a tiny bit squishier due to lower resist caps and HP, but for the most part survivability is the same, at least solo, and regen is a great set for keeping you up once you know what you're doing. It's busy, though, so make sure to keep an eye on that life bar. Reconstruction doesn't do you any good if you're dead.

I don't know that you need fitness with a Kin; it's not a real end-starved set. I'd hold off and worry about slotting up Quick Recovery first, which is about 1/3 better than Stamina right off the bat. I also wouldn't bother with Leadership for a long, long time, the pool power you want ASAP is Hasten, which helps a lot in keeping all your clicks cycling faster.

In general they play pretty similarly.


 

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Cool it sounds good so far. My plan was to have the End and HP regen in defense combined with the Fitness version. This way I can run those leadership toggles for def and accuracy.
So I can not just bring dps to my team but also support buffs for us all and run them without worry of end.

I will work out getting hasten in the build....I am going to skip travel powers having ninja run and my prestige run skill (not to mention swift with fitness) I can live with that.

So far I am learning how to use it...I've been supporting the brutes and or corrs with mobs on them...kinda like typical mmo games as DPS I support dps on assist or play peal the mob when the "tank" is busy with something stronger.

So basically im building towards:
Self sufficient with health and stamina
Bring Def and Acc to party
DPS my booty off
use my Ryu fireball move from Kinetics to KB mobs off back line back to front line.

Actually having fun with my Hadoken using it to cluster mobs or move them off people...such a good move for temporary interrupts and mob positioning by force.


 

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As long as you're having fun that's what's important, but in the low levels you're generally better off sticking to your primary and secondary before going into the pools.


 

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Quote:
Originally Posted by sprintstnyc View Post
As long as you're having fun that's what's important, but in the low levels you're generally better off sticking to your primary and secondary before going into the pools.
I am having fun! =) I am getting a grasp on my scrapper now. I just needed some input on Brute comparison. Since I am used to rolling a "tank" brute cause it's what I expect from a brute so I roll one that way. I am glad I can play something with brute attacks and not expected to tank! wooot!

Now to use Build 2 and fix the powers I regret...(self heal)..what a waste. Wooopty doo...i live 3 seconds longer...so what!


 

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GAH. No. Reconstruction is vitally important. Do not skip it.The powers you can skip in Regen are Resilience and Revive, the rest of them are pretty important. Once you slot Reconstruction up with recharge and heals it is a HUGE percentage of your hp/sec. You can't just rely on your passive regen in Regeneration, you have to push buttons a lot. It's a very active secondary.


 

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Quote:
Originally Posted by sprintstnyc View Post
GAH. No. Reconstruction is vitally important. Do not skip it.The powers you can skip in Regen are Resilience and Revive, the rest of them are pretty important. Once you slot Reconstruction up with recharge and heals it is a HUGE percentage of your hp/sec. You can't just rely on your passive regen in Regeneration, you have to push buttons a lot. It's a very active secondary.
OK OK fine =( ... I'll keep it... Maybe I should have picked a differ secondary then ..doh.

Ill live with it and work it so I can understand it better for the future. It's not like I wont roll more Scraps from here out =p

Now to hit 20 and get to Villains and play on teams wooo....

Ugh no can't I have to roll more heroes to take over to villains! mwahahaha


 

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The passive regen based armor set is called "willpower" (has some resistance/def to help give the regen time to work).


Culex's resistance guide

 

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Quote:
Originally Posted by Pitho View Post
The passive regen based armor set is called "willpower" (has some resistance/def to help give the regen time to work).
Thanks for the tip Pitho! So what do you heroes think about me stacking the Stamina/Health of Fitness with my Regen Secondary with the same stuff on it? Will I see a significant regen of both power and HP with the combination of those two fully slotted?

That was my on the fly decision as I read over Regen secondary. And taking maneuvers for defense addition for self and team...

I never will solo so I don't plan on building to solo. So don't worry about that stuff. I am more focused on team play with my Scraps.


 

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Health stacks with Fast Healing, so that's fine, and Stamina stacks with Quick Recovery.

But Fast Healing and Quick Recovery are both better (bigger buffs) than Health and Stamina, so they should be slotted up and enhanced first.


 

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Quote:
Originally Posted by sprintstnyc View Post
Health stacks with Fast Healing, so that's fine, and Stamina stacks with Quick Recovery.

But Fast Healing and Quick Recovery are both better (bigger buffs) than Health and Stamina, so they should be slotted up and enhanced first.
Ahead of you buddy! Already putting slots in those asap.... I have 4 in stamina and hp regen ... I am splitting up my 2 slots one for second one for primary till i get them filled. That is priority ...

Seems you and I are survivalist type players...build on survival first before we focus on the other things.


 

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Heh, I build my low-level scrappers and brutes like glass cannons, I typically don't start picking other powers until I can get a decent attack chain going. I pick up the anti-mez power as soon as it's available but otherwise I wait til the teens before really building out my defenses.

ALSO, note that Integration, Regen's anti-mez power, is ALSO a HUGE buff to passive regen, so you will want to get it and slot it the moment you get it. It's not like one of the usual anti-mezzes that you just stick an endurance reducer in it and forget about it.


 

Posted

Quote:
Originally Posted by sprintstnyc View Post
Heh, I build my low-level scrappers and brutes like glass cannons, I typically don't start picking other powers until I can get a decent attack chain going. I pick up the anti-mez power as soon as it's available but otherwise I wait til the teens before really building out my defenses.

ALSO, note that Integration, Regen's anti-mez power, is ALSO a HUGE buff to passive regen, so you will want to get it and slot it the moment you get it. It's not like one of the usual anti-mezzes that you just stick an endurance reducer in it and forget about it.
Fast healing: +75% regeneration (all is enhanceable, enhanceable to a bit under +150%)

Integration: +150% regeneration (100% of this is enhanceable, enhanceable to a bit under +250%)

Health: +40% regeneration (there are likely better things to do than slot health. There are some exceptions to this, but if you've slotted the above two slotting health has minor returns)

Also, anything that reduces the incoming damage to regen helps it a lot. Defense/resistance. Conveniently, regen gets a power that gives a lot of both for a short time called moment of glory. Medium recharge though.


Culex's resistance guide