For a long time I have been clamoring for a lower recharge on Consume. This is mostly due to my experience with my /FM blasters. I ran my Kat/FA scrapper the other day and realized that they have hardly any end issues and also that my FA tanker has always been reasonable on end use. It occurs to me that I have been clamoring for this change across the board, when the only real problem is the blaster version.
Consume for Fire Manipulation is significantly weaker overall when compared to Consume for Fiery Aura. Obviously, this is due to the other powers that each powerset contains since Consume is the same across the board.
I believe I have weighted the below comparisons so that Fire Manipulation has every advantage and yet it still comes out significantly behind on end use.
Fiery Aura running their three toggles and using Healing Flames every 20 seconds will spend 1.56 end/second. Slotted with 42.4% end reduction in each power that drops to 1.1 end/second.
Fire Manipulation, running its two toggles and using FSC every 20 seconds and FS every 10 seconds will spend 3.77 end/second. Slotted with 83.3% end reduction in each power that drops to 2.07 end/second.
Before I wrote these numbers down, I thought that making the end cost of /FM BA be the same as the armored sets would be helpful. Now I realize that it would be negligible (I also still prefer the idea of making /FM BA have a bigger radius).
Maybe this is fair since all of the /FM powers being used directly aid in reward generation whereas only one of the FA powers has that property.
I still think that Consume in /FM should have a shorter recharge.
For a long time I have been clamoring for a lower recharge on Consume. This is mostly due to my experience with my /FM blasters. I ran my Kat/FA scrapper the other day and realized that they have hardly any end issues and also that my FA tanker has always been reasonable on end use. It occurs to me that I have been clamoring for this change across the board, when the only real problem is the blaster version.
Consume for Fire Manipulation is significantly weaker overall when compared to Consume for Fiery Aura. Obviously, this is due to the other powers that each powerset contains since Consume is the same across the board.
I believe I have weighted the below comparisons so that Fire Manipulation has every advantage and yet it still comes out significantly behind on end use.
Fiery Aura running their three toggles and using Healing Flames every 20 seconds will spend 1.56 end/second. Slotted with 42.4% end reduction in each power that drops to 1.1 end/second.
Fire Manipulation, running its two toggles and using FSC every 20 seconds and FS every 10 seconds will spend 3.77 end/second. Slotted with 83.3% end reduction in each power that drops to 2.07 end/second.
Before I wrote these numbers down, I thought that making the end cost of /FM BA be the same as the armored sets would be helpful. Now I realize that it would be negligible (I also still prefer the idea of making /FM BA have a bigger radius).
Maybe this is fair since all of the /FM powers being used directly aid in reward generation whereas only one of the FA powers has that property.
I still think that Consume in /FM should have a shorter recharge.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.