powerset concept...
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Okay. Seems good, but seems to overlap a bit with the Widow/Fortunata defense sets...
I has this idea for a new power set...
The power of Prediction... obviously a defensive power. |
For better or worse, this is impossible as our hit box does not have directional discernment. This is why Shields can grant AoE defense.
Further more, high defense sets tend to be light on the resistance to reduce risk of soft capping as well as getting even near hard capping resistance. It's also, painfully, why defense bonuses are so common and can be quite large whereas resist bonuses are rare and meager.
Hmmm, might wanna make it a bit more generic than a "suit", also, notice how most sets that use lots of defense tend to rarely have heals, much less full on revives, even in support sets used by defenders, MMs, corrs, and controllers this is the case, there are balance reasons for this, so it might be out of the question.
Finally, it doesn't entirely fit into the theme of the set, maybe as a "I had good enough foresight to prepare something in case I get hurt too much." or "I prepared for that last attack enough to survive." but all in all, it still feels kind of... fringing.
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Counter-attack (a taunt power that activates when the player gets attacked and this was previously activated)
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An additional suggestion I might make is to include the Widows' Foresight auto power, as it does match the theme you speak of.
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Sounds like a great concept for a Super Reflexes character to me.
Its a cool idea, but I dont know if its anything that can't be done already in terms of the game mechanics implementation.
I has this idea for a new power set...
The power of Prediction... obviously a defensive power.
The basic premise is that some one who pays attention and studies is likely to be able to avoid attack, perform counterattacks, and make preparations for eventualities that seem unlikely at a moments notice.
among the powers I'd put in the powers is...
resistance to back attacks.
Resuscitation suit (revive power)
Counter-attack (a taunt power that activates when the player gets attacked and this was previously activated)