Wand (of Light) Powerset Suggestion. (multi-part post)
The Powerset:
Tier 1: Low (Energy) Damage, Quite Fast Recharge, Low End cost.
(Your typical tier 1)
Text: This quick shot let's them know that they have your attention.
Tier 2: Low (Energy) Damage, Low (Psi) Damage, Fast Recharge, Fairly Low End Cost. Also: "-Rech" to target.
Tier 3: Low (Energy) Damage, Moderate (Psi) Damage, Medium Recharge.
X% chance for Mag <?> Stun.
Tier 4: Fae Dart: Minor (Energy) Damage, {Foe -Def, -Resist, -Stealth}
I based this power off of a concept for a "tracking dart" for another set I was considering. Lowering the enemy's Def and Resistance would be instead of the standard "Aim" power. Kind of like how not every melee set relies on Build Up. The actual values would be difficult for me to set fairly, since the whole team could benefit from the foe's DeBuff. The negative would be that it is single-target, and thus not as beneficicial to the caster's AoE powers.
Tier 5: Targetted AoE.
Tier 6: Snipe. Energy/Psi.
Tier 7A: Utility Power: Minor Energy Damage, Low Psi Damage, Very High Chance of Stun.
OR
Tier 7B: Scything Bolt: Cone, Moderate Energy, Minor Psi.
Tier 8: Reversing the Charge: High Negative Energy Damage, Minor Cold DoT. Foe -Rech. Short-ish range
Tier 9: Ground Effect: PBAoE Very High Energy Damage, KB/Stun. (Rip-off of Nova from Energy Blast?)
Animation: The tip of the weapon is aimed at the ground as the caster takes quickly to one knee, firing it into the earth. Explosion eminates outward.
But....BBQ_Pork, I want something Darkitty-Dark Nasty Evil-looking!
Ah. Well, if customizing both the weapons AND the power colors isn't possible, then we make a second set, called Wand of Darkness.
Swap:
Energy Damage<->Negative Energy Damage
Psi Damage<->Cold Damage
KB<->Fear
Thoughts?
What I'm suggesting is a Blast set (Blaster/Corruptor Primary, Defender Secondary) that while most will associate with magic-themed characters, can be adapted to other origins as well.
Animations:
The Blasts will originate from a point about a foot above and six inches forward of the character's (presumably right) hand. All powers will eminate from this point, none from any other point (unlike, say fire blast which includes Breath of Fire). Why that point? Because the user will be holding a wand (or similar item) to deliver his blasts. This is a weapon set.
Some animations might be two-handed, but most will not.
Customization:
As I am unsure if one set can have both Color Customization AND Weapon Customization (haven't seen that one yet), this set will use weapon customization.
Default weapon options:
Stage Magician Wand (Black w/white tip)
Plain Wand (brown)
Crystal Wand (brown, with crystal at the tip)
Alien Wand (silver, with crystal at tip, and wires or circuitry along the length)
Mage's Wand (gnarled piece of wood)
Mage's Staff (Longer version of the wand, with all of the excess length coming DOWN from the hand. This staff is held one-third of the way from the top, unlike the wands, which are held at the base.)
*Room reserved for more staff options*
Unlockable Skins:
Nemesis Staff. (Unvieler Badge or 33 mo. Vet Badge)
Blackwand.
But BBQ_Pork, What about Non-Magic Characters!?
Well, there's the Alien and crystal wands (and presumably staves that match them) for that. Remember in old Sci-Fi movies how alien crystals could do wierd things? How many gadjets had unknown glowing rocks in them? Yeah, that's how I work this in.
Really, both Wands AND Staves as weapons?
Yes. By having the animations one-handed, and the distance from the top of the weapon and the grip being the same, I think it could be done.
But, what would this set DO?
I'll get to that.