Health/HP Regeneration


DSorrow

 

Posted

I know that Health/HP regenerates at certain time intervals or ticks, but I had always thought that these ticks were constant, i.e. everyone heals at the same interval, with Regen boosting the % of health healed per tick.

Someone told me that the ticks are actually variable, based on the Regeneration rate, and that the constant is 5% of total Health that is healed per tick. Thus Regen would decrease the length of the ticks. Is this correct?


 

Posted

Quote:
Originally Posted by Sir_Lionheart View Post
I know that Health/HP regenerates at certain time intervals or ticks, but I had always thought that these ticks were constant, i.e. everyone heals at the same interval, with Regen boosting the % of health healed per tick.

Someone told me that the ticks are actually variable, based on the Regeneration rate, and that the constant is 5% of total Health that is healed per tick. Thus Regen would decrease the length of the ticks. Is this correct?
Correct. You always get healed for 5% of your max HP per tick, thus the only way to increase regen is to either raise your HP (done via +HP) or increase the number of ticks per time unit (done via +regen).

Easiest way to check it is to roll a new character and compare the time between the ticks to a character with more than base regen.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Got it, thanks.