BS/DA - Build
Wow, Trans. That makes me tempted to respec Bunny once last time. Sugar Mama would be ultimate.
I'm sorry, but my personal opinion is I would not touch that build with a 10' pole...
Seriously, a Scrapper's priorities are:
a.) flip out and kill everything in the nearby area
b.) survive in that threat-rich crucible of personal combat
c.) immediately hare off to find something else to pummel
Your build woefully underslots and underenhances the attacks. That's bad.
Additionally, all that extra extra defense you are trying to squeeze in will do very little for you in Cimerora or other areas with opponents that debuff Defense. The build has 0% Defense Debuff resistance. In Cimerora that defense will melt and drain away like ice chips in the sun. Furthermore, you are way underenhancing your Resistances to squeeze in that Defense is sacrificing survivability.
Just overall, it's trying too hard to go in a direction that is not its strong suit. Dark Armor's real strength is in its layered mitigation. Resistance + Defense + active mitgation (OG/CoF) + massive PbAoE self heal = great survivability.
YMMV, but I would not consider that build "best of the best" by any stretch of the imagination. Not trying to be harsh, just frank and honest with my opinion. Feel free to disagree if you wish, but I thought another point of view was needed.
Best of luck.
I'm sorry, but my personal opinion is I would not touch that build with a 10' pole...
Seriously, a Scrapper's priorities are: a.) flip out and kill everything in the nearby area b.) survive in that threat-rich crucible of personal combat c.) immediately hare off to find something else to pummel Your build woefully underslots and underenhances the attacks. That's bad. Additionally, all that extra extra defense you are trying to squeeze in will do very little for you in Cimerora or other areas with opponents that debuff Defense. The build has 0% Defense Debuff resistance. In Cimerora that defense will melt and drain away like ice chips in the sun. Furthermore, you are way underenhancing your Resistances to squeeze in that Defense is sacrificing survivability. Just overall, it's trying too hard to go in a direction that is not its strong suit. Dark Armor's real strength is in its layered mitigation. Resistance + Defense + active mitgation (OG/CoF) + massive PbAoE self heal = great survivability. YMMV, but I would not consider that build "best of the best" by any stretch of the imagination. Not trying to be harsh, just frank and honest with my opinion. Feel free to disagree if you wish, but I thought another point of view was needed. Best of luck. |
I may have been too harsh in my initial assessment. I looked into your build a little deeper, and although I disagree with the focus, that perhaps has more to do with playstyle and goals than build merit.
Here is an example of a "generalist" build that I would throw together...
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Sample: Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack -- C'ngImp-Acc/Dmg:40(A), C'ngImp-Dmg/Rchg:40(3), C'ngImp-Acc/Dmg/Rchg:40(7), C'ngImp-Acc/Dmg/EndRdx:40(31), C'ngImp-Dmg/EndRdx/Rchg:40(31), Achilles-ResDeb%:20(36)
Level 1: Dark Embrace -- S'fstPrt-ResDam/EndRdx:25(A), S'fstPrt-ResDam/Def+:25(23), ImpArm-ResDam/EndRdx:35(40), ImpArm-ResDam:35(40)
Level 2: Slice -- Sciroc-Acc/Dmg:40(A), Sciroc-Dmg/EndRdx:40(3), Sciroc-Dmg/Rchg:40(7), Sciroc-Acc/Dmg/EndRdx:40(13), Sciroc-Acc/Rchg:40(36), Oblit-Acc/Dmg/EndRdx/Rchg:40(36)
Level 4: Death Shroud -- M'Strk-Acc/Dmg:40(A), M'Strk-Acc/Dmg/EndRdx:40(5), Sciroc-Acc/Dmg:40(5), Sciroc-Acc/Dmg/EndRdx:40(13), M'Strk-Dmg/EndRdx:40(37), M'Strk-Acc/EndRdx:40(37)
Level 6: Combat Jumping -- Ksmt-ToHit+:20(A), Krma-ResKB:20(50)
Level 8: Parry -- C'ngImp-Acc/Dmg:40(A), C'ngImp-Dmg/Rchg:40(9), C'ngImp-Acc/Dmg/Rchg:40(9), C'ngImp-Acc/Dmg/EndRdx:40(11), C'ngImp-Dmg/EndRdx/Rchg:40(11), DefBuff-I:50(37)
Level 10: Obsidian Shield -- EndRdx-I:45(A)
Level 12: Hurdle -- Jump-I:45(A)
Level 14: Build Up -- AdjTgt-ToHit/Rchg:40(A), AdjTgt-Rchg:40(15), RechRdx-I:40(15)
Level 16: Dark Regeneration -- Nictus-Acc/EndRdx/Heal/HP/Regen:40(A), Nictus-Acc/EndRdx/Rchg:40(17), M'Strk-Acc/EndRdx:40(17), Mrcl-Heal/EndRdx/Rchg:35(19), Mrcl-Heal/Rchg:35(19), Mrcl-EndRdx/Rchg:35(46)
Level 18: Health -- Numna-Regen/Rcvry+:40(A), Mrcl-Rcvry+:35(46), Numna-Heal:40(50), Mrcl-Heal:35(50)
Level 20: Stamina -- P'Shift-EndMod:40(A), P'Shift-EndMod/Rchg:40(21), P'Shift-EndMod/Acc:40(21), P'Shift-End%:40(42)
Level 22: Murky Cloud -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(23), RctvArm-ResDam:40(39), RctvArm-ResDam/EndRdx/Rchg:40(40)
Level 24: Whirling Sword -- C'ngBlow-Acc/Dmg:40(A), C'ngBlow-Dmg/EndRdx:40(25), C'ngBlow-Dmg/Rchg:40(25), Erad-Dmg/Rchg:25(31), Erad-Acc/Dmg/Rchg:25(42), Erad-Acc/Dmg/EndRdx/Rchg:25(42)
Level 26: Disembowel -- C'ngImp-Acc/Dmg:40(A), C'ngImp-Dmg/Rchg:40(27), C'ngImp-Acc/Dmg/Rchg:40(27), C'ngImp-Acc/Dmg/EndRdx:40(29), C'ngImp-Dmg/EndRdx/Rchg:40(29), Mako-Acc/Dmg/EndRdx/Rchg:40(34)
Level 28: Cloak of Darkness -- LkGmblr-Def/EndRdx:40(A), LkGmblr-Def:40(43), LkGmblr-Def/EndRdx/Rchg:40(45), LkGmblr-Def/Rchg:40(45)
Level 30: Boxing -- Acc-I:40(A)
Level 32: Head Splitter -- C'ngBlow-Acc/Dmg:40(A), C'ngBlow-Dmg/EndRdx:40(33), C'ngBlow-Dmg/Rchg:40(33), Erad-Dmg/Rchg:25(33), Erad-Acc/Dmg/Rchg:25(34), Erad-Acc/Dmg/EndRdx/Rchg:25(34)
Level 35: Oppressive Gloom -- Rope-Acc/Stun:40(A)
Level 38: Tough -- S'fstPrt-ResKB:30(A), RctvArm-ResDam/EndRdx:35(39), RctvArm-ResDam/Rchg:35(39), RctvArm-ResDam:35(43), RctvArm-ResDam/EndRdx/Rchg:35(43)
Level 41: Conserve Power -- RechRdx-I:45(A)
Level 44: Physical Perfection -- EndMod-I:40(A), EndMod-I:40(45), P'Shift-End%:40(46)
Level 47: Weave -- LkGmblr-Def/EndRdx:40(A), LkGmblr-Def:40(48), LkGmblr-Def/EndRdx/Rchg:40(48), LkGmblr-Def/Rchg:40(48)
Level 49: Super Jump -- Zephyr-ResKB:40(A)
------------
Level 1: Brawl -- Acc-I:45(A)
Level 1: Sprint -- QckFt-EndRdx/RunSpd:45(A)
Level 2: Rest -- RechRdx-I:45(A)
Level 1: Critical Hit
Level 0: Ninja Run
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I also advocate paying careful attention to endurance reduction and management in builds for Dark-Armor, as they tend to tend to be toggle-heavy. The sample build above is geared toward that in many of the power selections. Other than the Procs in the build, it also is moderately priced overall... And the extra endurance and recovery in the build allows for pretty non-stop attack-attack-attack with no down-time. A plus for me with the frenetic Scrapper tendencies I slip into from time to time.
Note that my preference is also to slot for higher accuracy, including more global accuracy and the +6% to-hit unique Kismet IO. Fighting +4's and high-defense targets like Rikti drones makes the extra come in handy.
As far as attacks go, the AoE attacks always get slotting priority for me. The single-target is strong for Broadsword, but Death Shroud, Whirling Sword, and Slice are nasty in big crowds. I typically spend most my time in big teams, usually out ahead of the team, so AoE attacks tend to deal the most aggregate damage in that environment.
I'll eat a little crow on this one and say that I can see the merits of your build and it's approach. I reacted strongly because it is a vastly different approach than the one that suits my playstyle. My apologies for my rash leap to assess and a tip of the hat to your reasonable and cordial response.

Have fun and best of luck.
I may have been too harsh in my initial assessment. I looked into your build a little deeper, and although I disagree with the focus, that perhaps has more to do with playstyle and goals than build merit.
Here is an example of a "generalist" build that I would throw together... Hero Plan by Mids' Hero Designer 1.707 http://www.cohplanner.com/ Click this DataLink to open the build! Sample: Level 50 Magic Scrapper Primary Power Set: Broad Sword Secondary Power Set: Dark Armor Power Pool: Leaping Power Pool: Fitness Power Pool: Fighting Ancillary Pool: Body Mastery Hero Profile: Level 1: Hack -- C'ngImp-Acc/Dmg:40(A), C'ngImp-Dmg/Rchg:40(3), C'ngImp-Acc/Dmg/Rchg:40(7), C'ngImp-Acc/Dmg/EndRdx:40(31), C'ngImp-Dmg/EndRdx/Rchg:40(31), Achilles-ResDeb%:20(36) Level 1: Dark Embrace -- S'fstPrt-ResDam/EndRdx:25(A), S'fstPrt-ResDam/Def+:25(23), ImpArm-ResDam/EndRdx:35(40), ImpArm-ResDam:35(40) Level 2: Slice -- Sciroc-Acc/Dmg:40(A), Sciroc-Dmg/EndRdx:40(3), Sciroc-Dmg/Rchg:40(7), Sciroc-Acc/Dmg/EndRdx:40(13), Sciroc-Acc/Rchg:40(36), Oblit-Acc/Dmg/EndRdx/Rchg:40(36) Level 4: Death Shroud -- M'Strk-Acc/Dmg:40(A), M'Strk-Acc/Dmg/EndRdx:40(5), Sciroc-Acc/Dmg:40(5), Sciroc-Acc/Dmg/EndRdx:40(13), M'Strk-Dmg/EndRdx:40(37), M'Strk-Acc/EndRdx:40(37) Level 6: Combat Jumping -- Ksmt-ToHit+:20(A), Krma-ResKB:20(50) Level 8: Parry -- C'ngImp-Acc/Dmg:40(A), C'ngImp-Dmg/Rchg:40(9), C'ngImp-Acc/Dmg/Rchg:40(9), C'ngImp-Acc/Dmg/EndRdx:40(11), C'ngImp-Dmg/EndRdx/Rchg:40(11), DefBuff-I:50(37) Level 10: Obsidian Shield -- EndRdx-I:45(A) Level 12: Hurdle -- Jump-I:45(A) Level 14: Build Up -- AdjTgt-ToHit/Rchg:40(A), AdjTgt-Rchg:40(15), RechRdx-I:40(15) Level 16: Dark Regeneration -- Nictus-Acc/EndRdx/Heal/HP/Regen:40(A), Nictus-Acc/EndRdx/Rchg:40(17), M'Strk-Acc/EndRdx:40(17), Mrcl-Heal/EndRdx/Rchg:35(19), Mrcl-Heal/Rchg:35(19), Mrcl-EndRdx/Rchg:35(46) Level 18: Health -- Numna-Regen/Rcvry+:40(A), Mrcl-Rcvry+:35(46), Numna-Heal:40(50), Mrcl-Heal:35(50) Level 20: Stamina -- P'Shift-EndMod:40(A), P'Shift-EndMod/Rchg:40(21), P'Shift-EndMod/Acc:40(21), P'Shift-End%:40(42) Level 22: Murky Cloud -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(23), RctvArm-ResDam:40(39), RctvArm-ResDam/EndRdx/Rchg:40(40) Level 24: Whirling Sword -- C'ngBlow-Acc/Dmg:40(A), C'ngBlow-Dmg/EndRdx:40(25), C'ngBlow-Dmg/Rchg:40(25), Erad-Dmg/Rchg:25(31), Erad-Acc/Dmg/Rchg:25(42), Erad-Acc/Dmg/EndRdx/Rchg:25(42) Level 26: Disembowel -- C'ngImp-Acc/Dmg:40(A), C'ngImp-Dmg/Rchg:40(27), C'ngImp-Acc/Dmg/Rchg:40(27), C'ngImp-Acc/Dmg/EndRdx:40(29), C'ngImp-Dmg/EndRdx/Rchg:40(29), Mako-Acc/Dmg/EndRdx/Rchg:40(34) Level 28: Cloak of Darkness -- LkGmblr-Def/EndRdx:40(A), LkGmblr-Def:40(43), LkGmblr-Def/EndRdx/Rchg:40(45), LkGmblr-Def/Rchg:40(45) Level 30: Boxing -- Acc-I:40(A) Level 32: Head Splitter -- C'ngBlow-Acc/Dmg:40(A), C'ngBlow-Dmg/EndRdx:40(33), C'ngBlow-Dmg/Rchg:40(33), Erad-Dmg/Rchg:25(33), Erad-Acc/Dmg/Rchg:25(34), Erad-Acc/Dmg/EndRdx/Rchg:25(34) Level 35: Oppressive Gloom -- Rope-Acc/Stun:40(A) Level 38: Tough -- S'fstPrt-ResKB:30(A), RctvArm-ResDam/EndRdx:35(39), RctvArm-ResDam/Rchg:35(39), RctvArm-ResDam:35(43), RctvArm-ResDam/EndRdx/Rchg:35(43) Level 41: Conserve Power -- RechRdx-I:45(A) Level 44: Physical Perfection -- EndMod-I:40(A), EndMod-I:40(45), P'Shift-End%:40(46) Level 47: Weave -- LkGmblr-Def/EndRdx:40(A), LkGmblr-Def:40(48), LkGmblr-Def/EndRdx/Rchg:40(48), LkGmblr-Def/Rchg:40(48) Level 49: Super Jump -- Zephyr-ResKB:40(A) ------------ Level 1: Brawl -- Acc-I:45(A) Level 1: Sprint -- QckFt-EndRdx/RunSpd:45(A) Level 2: Rest -- RechRdx-I:45(A) Level 1: Critical Hit Level 0: Ninja Run Code:
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1414;730;1460;HEX;| |78DA9D944B6F125114C7EF0C8F29050A9416286D79D91628745A763E16C65AAB359| |234A25DA938C0948ED20167485B5C183F802B4D74655C98F81D8C2BBF87DF40DDBB| |31781EB7E85A92FE7F33F79E73EEFF9C9969FD6C2724C4CBAB4299B9DE335CB7D96| |83BC660603ABEBAD1B5DAFE86713CE8999A10227DBED3AC9B3DD3D4B79DBED16936| |4EFB4E6771B2B5631E9AB66BEA3B86F3B479CD39EE3BB13DFBC8744C7BA89F5F84F| |6FBFD9E7EC7340696DDE59B5D6B689BAE1B9637DDA3216CC5E86ECF3EB15CAB65F5| |ACE128766360B5F5ED7E67D4AC1BEED0744629305686BF263AA4DFD8271E038A426| |D11FC6D42A6C3300917BEAA42C44519B314CAF288045CA444224928AE000AA25822| |189A0C83EACA09573FE5EA6784D0732E3B628C55C43A6479649667403BDE21E3E4D| |FAC95670C9790802C1F7B527CBF05DAACFD22B46147231F639FC63D4E718F53DCE3| |34F738CD3DAE6400355185AC00D713813CA02AFCB014944BC1122DB56029CC5ED5F| |007B23FF39151A16A1B1010918747121E5C8A2619EC7BF6168D6AF626616397A041| |564C0E3876A050A1DBB453BB4F77B53DBA9B82B8B88C8BBFA673E7DE30DE12CAEF0| |815889B9771F319AA90C812D60A84629E802F6C528E3ED9237FA96386CDEFC17715| |1F73F907E327E110B21664D6020F38CD034EF3809778C04B3CE0FC13820E598BD2D| |362948E5F9F2354E38C184181B865AE2E96D394DA85A5AC3C30CB36736C33C73673| |6C33CF36F36C734BC39171A1C20BAAED81A555F6E05D4D2978D05A8626BB9625AC1| |7187942031E5C49562855E805F8044FBFC215D44A8E0EAF323678F45E3842976DEA| |DCE626B7B9C96D6E729B4988DB92B5B7BE51EA9277F271C2BF113AEE8E77F2E509E| |1577169DF3BF9C884C2A6B27FA3C68128C5D2F57FFE3E87CE7D04EE4E83DE43D947| |39407980F210E5118A81D24269A38CBF4CB22317D1D72594CB285750E6C19F78859| |15A102488124209A3CCA04450A228719434CA7B94F11FFAD0E7EF| |-------------------------------------------------------------------| I also advocate paying careful attention to endurance reduction and management in builds for Dark-Armor, as they tend to tend to be toggle-heavy. The sample build above is geared toward that in many of the power selections. Other than the Procs in the build, it also is moderately priced overall... And the extra endurance and recovery in the build allows for pretty non-stop attack-attack-attack with no down-time. A plus for me with the frenetic Scrapper tendencies I slip into from time to time. Note that my preference is also to slot for higher accuracy, including more global accuracy and the +6% to-hit unique Kismet IO. Fighting +4's and high-defense targets like Rikti drones makes the extra come in handy. As far as attacks go, the AoE attacks always get slotting priority for me. The single-target is strong for Broadsword, but Death Shroud, Whirling Sword, and Slice are nasty in big crowds. I typically spend most my time in big teams, usually out ahead of the team, so AoE attacks tend to deal the most aggregate damage in that environment. I'll eat a little crow on this one and say that I can see the merits of your build and it's approach. I reacted strongly because it is a vastly different approach than the one that suits my playstyle. My apologies for my rash leap to assess and a tip of the hat to your reasonable and cordial response. ![]() Have fun and best of luck. |
I'd be interested to see if there was a way to work off your build and use CoF as mitigation in it. It would require more slots, but the -To Hit and lack of wandering would complement the high Defense the build has.
Crap, now I too need to go play around in Mids...
Best of luck.
Looks pretty similar to my build actually. Not exactly dead on, but similar.
I was one of the first to softcap a Sword/Dark, along with Werner...well, one of the first to POST a softcapped Sword/Dark build anyway, I'm sure some unknown build wizard beat us both to it . Unfortunately, the Blessing of the Zephyr nerf killed my softcap, and I haven't gotten around to seeing if it can still be done. Even after the nerf I was sitting at 41% to both ranged and AoE.
Overall it looks pretty good. You're going to run into the same problems I did though: Defense debuffs. I would try to get the ranged defense higher, sacrifice AoE if you have to. Ranged defense will stop all those damn machine guns from chipping away at your defense on the occasions you can't stack Parry for lethal defense. Well, it'll help at least, once one hits they are going to drop your defense pretty quick.
I've got a thread around here somewhere in which all the problems a high defense Sword/Dark build has and possible solutions for them are discussed. Might be worth taking a look at if you haven't already.
Edit: Found it, here ya go: http://boards.cityofheroes.com/showthread.php?t=189427
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I was one of the first to softcap a Sword/Dark, along with Werner...well, one of the first to POST a softcapped Sword/Dark build anyway, I'm sure some unknown build wizard beat us both to it
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Yeah, I haven't tried to soft cap again since the BotZ nerf. Honestly I've barely played Alexei since then, but did some over the weekend. I'd like to get him back to the soft cap. I'm sure it's still doable. I'll just have to sacrifice some things elsewhere.
Edit: And yeah, given that it was possible back in 2008, I suspect some unknown person beat us both to the punch as far as actually making one.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
I just checked, my original post in the thread you keep directing people to was 9/1/09. I'd been fiddling with the build for probably a month before I posted that. So, I'm sure quite a few people softcapped a Sword/Dark between your original build and mine even.
I still did it cheaper though.....probably
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I've got a thread around here somewhere in which all the problems a high defense Sword/Dark build has and possible solutions for them are discussed. Might be worth taking a look at if you haven't already.
Edit: Found it, here ya go: http://boards.cityofheroes.com/showthread.php?t=189427 |
I read through that post, the only comment I noticed that discussed defense debuff had to do with popping inspriations and backing off. Other than that there really isn't any significant alternative outside of other teammate buffs or manuvering line of sight.
It doesn't surprise me that there would be similarities as there are only so many ways you can add defense and limited slotting to do so.
I read through that post, the only comment I noticed that discussed defense debuff had to do with popping inspriations and backing off. Other than that there really isn't any significant alternative outside of other teammate buffs or manuvering line of sight. |
The problems my particular build has are lack of recharge and accuracy. For what I do with it, it's fine, but it's not going to be soloing +4/x8 (at least not without difficulty. Unfortunately, there's not much I can do about that either, since one of my goals was to build it on the cheap.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Since a friend of mine asked for a copy of my build and it seems my techonolgy skills go as far as getting it onto the forums and not elsewhere, here is my build.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Hero Profile:
Level 1: Hack
- (A) Mako's Bite - Accuracy/Damage
- (3) Mako's Bite - Damage/Endurance
- (3) Mako's Bite - Damage/Recharge
- (5) Mako's Bite - Accuracy/Endurance/Recharge
- (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (7) Mako's Bite - Chance of Damage(Lethal)
Level 1: Dark Embrace- (A) Aegis - Resistance/Endurance
- (7) Aegis - Resistance/Recharge
- (9) Aegis - Endurance/Recharge
- (45) Aegis - Resistance/Endurance/Recharge
- (46) Aegis - Resistance
Level 2: Death Shroud- (A) Scirocco's Dervish - Accuracy/Damage
- (11) Scirocco's Dervish - Damage/Endurance
- (13) Scirocco's Dervish - Damage/Recharge
- (15) Scirocco's Dervish - Accuracy/Recharge
- (25) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 4: Murky Cloud- (A) Aegis - Resistance/Endurance
- (15) Aegis - Resistance/Recharge
- (17) Aegis - Endurance/Recharge
- (19) Aegis - Resistance
- (46) Aegis - Resistance/Endurance/Recharge
Level 6: Hurdle- (A) Jumping IO
Level 8: Parry- (A) Mako's Bite - Accuracy/Damage
- (9) Mako's Bite - Damage/Endurance
- (11) Mako's Bite - Damage/Recharge
- (19) Mako's Bite - Accuracy/Endurance/Recharge
- (21) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (21) Mako's Bite - Chance of Damage(Lethal)
Level 10: Obsidian Shield- (A) Aegis - Resistance/Endurance
- (31) Aegis - Endurance/Recharge
- (33) Aegis - Resistance/Endurance/Recharge
Level 12: Combat Jumping- (A) Red Fortune - Defense/Endurance
- (13) Red Fortune - Defense/Recharge
- (17) Red Fortune - Endurance/Recharge
- (23) Red Fortune - Defense/Endurance/Recharge
- (23) Red Fortune - Defense
- (25) Red Fortune - Endurance
Level 14: Super Jump- (A) Unbounded Leap - +Stealth
Level 16: Dark Regeneration- (A) Touch of the Nictus - Accuracy/Healing
- (27) Touch of the Nictus - Healing
- (27) Theft of Essence - Accuracy/Healing
- (29) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (29) Touch of the Nictus - Accuracy/Endurance/Recharge
- (34) Theft of Essence - Chance for +Endurance
Level 18: Whirling Sword- (A) Armageddon - Accuracy/Damage/Recharge
- (31) Armageddon - Accuracy/Recharge
Level 20: Build Up- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 22: Health- (A) Miracle - +Recovery
- (31) Regenerative Tissue - +Regeneration
- (34) Miracle - Heal
- (36) Numina's Convalescence - +Regeneration/+Recovery
Level 24: Stamina- (A) Performance Shifter - EndMod
- (33) Performance Shifter - Accuracy/Recharge
- (36) Performance Shifter - EndMod/Recharge
- (37) Performance Shifter - EndMod/Accuracy/Recharge
- (37) Performance Shifter - EndMod/Accuracy
- (39) Performance Shifter - Chance for +End
Level 26: Disembowel- (A) Mako's Bite - Accuracy/Damage
- (39) Mako's Bite - Damage/Endurance
- (39) Mako's Bite - Damage/Recharge
- (40) Mako's Bite - Accuracy/Endurance/Recharge
- (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (40) Mako's Bite - Chance of Damage(Lethal)
Level 28: Cloak of Darkness- (A) Red Fortune - Defense/Endurance
- (33) Red Fortune - Defense/Recharge
- (36) Red Fortune - Endurance/Recharge
- (42) Red Fortune - Defense
- (43) Red Fortune - Endurance
- (45) Red Fortune - Defense/Endurance/Recharge
Level 30: Boxing- (A) Stupefy - Accuracy/Recharge
Level 32: Head Splitter- (A) Scirocco's Dervish - Accuracy/Damage
- (34) Scirocco's Dervish - Damage/Endurance
- (42) Scirocco's Dervish - Damage/Recharge
- (42) Scirocco's Dervish - Accuracy/Recharge
- (43) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 35: Oppressive Gloom- (A) Absolute Amazement - Chance for ToHit Debuff
- (37) Absolute Amazement - Endurance/Stun
Level 38: Tough- (A) Steadfast Protection - Resistance/+Def 3%
Level 41: Weave- (A) Luck of the Gambler - Defense/Endurance
- (43) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Recharge Speed
Level 44: Maneuvers- (A) Luck of the Gambler - Defense/Recharge
- (45) Luck of the Gambler - Defense/Endurance
- (46) Luck of the Gambler - Defense
Level 47: Acrobatics- (A) Endurance Reduction IO
Level 49: Soul Transfer- (A) Recharge Reduction IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Recharge Reduction IO
Level 1: Critical HitLevel 0: Ninja Run