Ninja Dominator powerset


Aggelakis

 

Posted

Growing up I've always have been a fan of ninja mysticism, such as, the Kuji-kiri hand seals, magical scrolls, and the tale of valiant Jiraiya (Yeah, I know it sounds like naruto but it isn't). My brother-in-law brought this up wouldn't it be cool to have a ninja dominator set based off of ninja mysticim, so here goes nothing. Oh, and this powerset has nothing to do with Ninjitsu the stalker powerset. I was trying to create something totally different this is more like mystical ninjitsu I am shooting for the game like Shinobi from sega.

Ninja Kuji-in/Ninja Scrolls

You are a master of ancient shinobi mysticism. You can perform all kinds of strange feats by using your ninja magic that contains powerful enchantments that can control your enemies by using the elements such as fire, earth, and lightning. Create shadow phantoms to confuse, and petrify your enemies or escape out of danger by controlling and mastering time and space.

Primary Dominator Power Set - Ninja
Kuji-in

Chi Drain - You harness the mystical skill of Pyo that allows you to control energy around you, while performing the Kuji-kiri hand seal you creates a temporary energy draining field that saps nearby enemies of some of their endurance causing them to move very slow, and a chance to put them to sleep.

Mind Body entrapment - You harness the mystical skill of Rin that allows you to control the mind and body of your foes while performing the Kuji hand seals causing large targeted groups mind and body to freeze within radius of the shockwave.

Shape-shifting sabotage - You harness the mystical skill of Toh while performing the Kuji seals your able to morph into a random nearby enemy that can cause confusion to large groups of enemies while under your spell you can attack a different target causing all of those under your influence to turn on their allies or nearby foes . [this power deactivates once you attack a nearby enemy.]

Replacement - You harness the mystical skill of Kai that allows you to disappear, and placate a nearby enemy when you have taken damage you vanish into a cloud of smoke leaving a small cut piece of log that gives you superior Invisibility, and causes terror to all surrounding foes.

Demon Illusion - You harness the mystical skill of Jin that allows you to create three illusionary hanaya phantoms that will attack all nearby enemies making them believe they are being attack by dreadful Ninja demons. The illusions is so convincing that the victim can fall from Demon Illusion. However, the damage is not real, and if the victim survives long enough, the illusion will fade and some of the wounds will heal.

Sleeping bomb - You throw a powerful bomb of strong hibernating sleeping powder that knocks out all foes close or long range.

Elemental Jutsu
- You harness the mystical skill of Zai and you can control the elements of Fire, earth, and lightning. This power is auto, but you have three different toggles to change the power effects.

  • Fire - You perform a furious dragon fire breath attack that spreads in a cone shape radius. Your enemies runs in panic from being set on fire, this attack does minor D.O.T.
  • Earth - You call forth earth elements creating a miniature earthquake causing all enemies to fall down violently this attack causes minor smashing damage.
  • Lightning - You summon a lightning bolt from the heavens to strike any area you choose all those who are in range of your thunderous attack will be severely disoriented with high smashing damage.

Petrifying Enlightenment
- You harness the mystical skill of Zen your foes realize that you are a force to be reckon with, and are extremely frighten at your shear presence you radiate a powerful aura that petrifies all enemies in the targeted range this disabling them the ability to attack you for a period of time.

Space-time barrier
- you harness the mystical skill of Retsu you can control time and space around you. Any foe that steps inside your barrier time itself seems to freezes and will be held for a short period of time. All enemies will be reduced dramatically in recovery, to hit, recharge rate, also a slowing effect. Mastery of this power enables you and your allies, while in the barrier to avoid almost any attack, be it ranged, melee, or area effect.

Secondary Dominator power set - Ninja Scroll Assault


You contain ancient mystical Ninja spells that are written down on scrolls and are passed down from sensei to student you can harness very powerful ninjitsu magic that can control the five elements, while causing cause very high, and extreme damage.

Kunai assault- You throw a barrage of sharp ninja kunai that can causes all enemies within its path to have slow movement, and moderate damage.

Fire scroll
- You summon a fire spell that can incinerate in a cone area spread igniting all nearby enemies causing high damage over time.

Poison Mist - you drink a gourd of deadly poison and spew it out of your mouth causing a strange mist that severely blinds and poisons your foes causing extreme damage over time that effects all enemies with in the area of the mist.

Lightning strike scroll - you summon a destructive lightning bolt that strikes you and knockback, disorients, and causes area moderate damage to all enemies around you, as well as, giving you temporary lightning reflexes making you elusive to all attacks while increasing your movement speed for a short period of time.

Explosive Decoy Scroll
- You summon three explosive ninja decoy dummies that causes all enemies to attack your decoys, and ignore your presence. These decoys explode upon depletion of their health and cannot attack enemies be buffed or healed.

Blow Dart
- You are a master of concealment weapons, and can incapacitate your enemies with a sniper shot dart by firing from a bamboo reed that can cause sleep, poison, or blindness this power randomly changed its effects and can be interrupted, you cause superior damage.

Volcano scroll - You summon the power of earth and fire creating hot flowing magma that burns in wide range area that cause high damage.

Wind Slicing Scroll
- You summon the power of wind causing a slicing vortex to surround you dicing and cutting anything that comes near you with a chance of knock back as well.

Ninja Rebirth Strike
- You have fallen in battle, so it seems to your enemies, but before you have depleted your health you vanish into a puff of smoke leaving a small piece of cut wood you placate all enemies around you restoring half of your health and having a temporary phase shift only reappearing throwing a barrage of kunai in all direction causing a stealth strike to some enemies, but extreme damage to the area.
Recharge Very Long.

I didn't put damages, and recharge time to all of them couldn't really make up my mine I got most of my inspiration from powers that already exist I simply made it. what if a ninja did it this way?

Animation -
I don't expect the devs to try to make this powerset likes it name name suggested which in the actually practice of the kuji-in practitioner perform nine hand seals. Because this is a generic game I know that the animation engine probably couldn't handle it, so I suggest like ninjitsu use something generic, but Ninja scroll assualt I envision the player animation to be as this, the player pulls a scroll out and bites down on it while placing he's or her's palm in front of the scroll to cast its magic like this

power problems - I wasn't sure some of you may say, "well this may not work!" or "this ain't going to happen!" simply because the game engine, so shape-shifting sabotage may not be likable to some so I suggest an alternate, and also Ninja rebirth strike may not be fave also many might think that it would be unfair for a dominator to have a stealth strike upon near-death reviving, I was only think in the line of role-playing and it fits the character power persona, not to take from ninjitsu I did give it very long recharge time so it couldn't be spammed like crazy.

Shape-shifting illusion
- You harness the mystical skill of Toh you can create an illusion of a nearby enemy that placate all nearby foes of your presences confusing them in the process causing them to attack another believing that there is an impostor in their whereabouts.

Shape-shifting illusion Animation - I think it would be cool if the game engine could create and silhouette of a nearby foe something easy and generic that wouldn't be to hard (example: if fighting zeus from malta it would make a sapper or a gunslinger to cause the enemy to go into placate mode)NOTE: my placate is used as a control power so it has NO stealth strike properties.


 

Posted

It's not always easy, and I've messed it up enough times myself, but when designing powerset ideas, it's usually best to look at existing powersets and find a way to match their power levels, if not their effects.

Quote:
Originally Posted by COV4LIFE View Post
Primary Dominator Power Set - Ninja Kuji-in

Chi Drain - You harness the mystical skill of Pyo that allows you to control energy around you, while performing the Kuji-kiri hand seal you creates a temporary energy draining field that saps nearby enemies of some of their endurance causing them to move very slow, and a chance to put them to sleep.
I'll try to summarize what I'm reading from the power description into the same blocks I normally use:

Level 1 - PBAoE -End, %Sleep, Slow (or -Spd/Rch)
This seems like an odd Level 1 power for a control powerset. Not seeing any damage component; while Dominators do get damage from their secondary (versus Controllers who have to rely on their primary), all other Dominator primaries offer a damaging ST Immobilize (or Sleep) power in their first slot. When those powers hit, they definitely impart the mez effect, assuming the target isn't resistant to it - it shouldn't be a chance to mez. The -End component does little at the start of the game, when it can't be used often enough to shut down an opponent before they're defeated anyway, especially when it only drains without transferring it to the caster.
The power, in and of itself, could be quite handy, but right now it's way too powerful to be quick and cheap enough to be spammed like Level 1 control powers are supposed to be. Maybe move it later in the list.
Quote:
Mind Body entrapment - You harness the mystical skill of Rin that allows you to control the mind and body of your foes while performing the Kuji hand seals causing large targeted groups mind and body to freeze within radius of the shockwave.
Level 1 - Ranged AoE Hold
Wow... Again, no damage component evident. Multi-target Hold. These things do not work for a Level 1 spam-attack, maybe move it back, but it can't be here.
Quote:
Shape-shifting sabotage - You harness the mystical skill of Toh while performing the Kuji seals your able to morph into a random nearby enemy that can cause confusion to large groups of enemies while under your spell you can attack a different target causing all of those under your influence to turn on their allies or nearby foes . [this power deactivates once you attack a nearby enemy.]
Level 2 - PBAoE Confusion
OK, again with no damage. Other Confusion powers (Illusion: lvl 2 ST, Mind: lvl 6 ST, Plant: lvl 8 cone) are higher in level and less powerful. The only thing that balances this power at all is the range (if I'm reading it right).
Quote:
Replacement - You harness the mystical skill of Kai that allows you to disappear, and placate a nearby enemy when you have taken damage you vanish into a cloud of smoke leaving a small cut piece of log that gives you superior Invisibility, and causes terror to all surrounding foes.
Level 6 - Ranged Placate (into SuperInvis), AoE Fear
Are you sure you're not designing a Buff/DeBuff set? Still no damage. You did end up with another AoE soft mez, which isn't out of line with other Level 6 powers, but you also have a Placate going into a Superior Invisibility, not a Stealth - really powerful.
Quote:
Demon Illusion - You harness the mystical skill of Jin that allows you to create three illusionary hanaya phantoms that will attack all nearby enemies making them believe they are being attack by dreadful Ninja demons. The illusions is so convincing that the victim can fall from Demon Illusion. However, the damage is not real, and if the victim survives long enough, the illusion will fade and some of the wounds will heal.
Level 8 - Summon (Demon Illusions)
On the surface this seems just like the otherwise-balanced Phantom Army power, but a full 10 levels below the established ability.
Quote:
Sleeping bomb - You throw a powerful bomb of strong hibernating sleeping powder that knocks out all foes close or long range.
Level 12 - Ranged AoE Sleep
Other sets offer this same ability at Level 8, but this is still pretty close to what would be around this level. However, we're 6 powers in and still only one damaging effect in the group (the Demons).
Quote:
Elemental Jutsu - You harness the mystical skill of Zai and you can control the elements of Fire, earth, and lightning. This power is auto, but you have three different toggles to change the power effects.

  • Fire - You perform a furious dragon fire breath attack that spreads in a cone shape radius. Your enemies runs in panic from being set on fire, this attack does minor D.O.T.
  • Earth - You call forth earth elements creating a miniature earthquake causing all enemies to fall down violently this attack causes minor smashing damage.
  • Lightning - You summon a lightning bolt from the heavens to strike any area you choose all those who are in range of your thunderous attack will be severely disoriented with high smashing damage.
Level 18 - {three powers added, mutually exclusive activation} {A} Cone Minor DOT (Fire), Fear (flee) {B} Location Minor DOT (smash), Knockdown (and -Spd, -Jump?) {C} Ranged AoE/Location High Damage (smash(/energy?)), Disorient
Quite a grab bag there, all in one tidy package - assuming it can even be coded. The mechanics of the power would make it highly unlikely to be created, never mind the issues with balancing this against similarly leveled powers.
Quote:
Petrifying Enlightenment - You harness the mystical skill of Zen your foes realize that you are a force to be reckon with, and are extremely frighten at your shear presence you radiate a powerful aura that petrifies all enemies in the targeted range this disabling them the ability to attack you for a period of time.
Level 26 - PBAoE Fear
This is normally right in the range of powers that start to kick butt for a Controller/Dominator, and this is a damage-less AoE soft mez...
Quote:
Space-time barrier - you harness the mystical skill of Retsu you can control time and space around you. Any foe that steps inside your barrier time itself seems to freezes and will be held for a short period of time. All enemies will be reduced dramatically in recovery, to hit, recharge rate, also a slowing effect. Mastery of this power enables you and your allies, while in the barrier to avoid almost any attack, be it ranged, melee, or area effect.
Level 32 - Toggle PBAoE Foe Hold, -rec, -ToHit, -rch, Slow; Self/Allies +DEF(All)
While this sounds like a straight-forward multi-target hold, there's {theme continues} no damage, it's a (timed?) toggle versus a fire-and-forget, and there's some significant buffing and debuffing going on.

You've made a Buff/DeBuff set, heavy on mezzes, but with hardly any damage, except for one portion of the combo power. It's simply not suited as written to be used as a control set.

I don't have time right at the moment to also comment on the secondary, but I'll try to get to that tonight.


@NC Thunderbird, @Last Kid Picked
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Posted

Quote:
Originally Posted by COV4LIFE View Post
Secondary Dominator power set - Ninja Scroll Assault

You contain ancient mystical Ninja spells that are written down on scrolls and are passed down from sensei to student you can harness very powerful ninjitsu magic that can control the five elements, while causing cause very high, and extreme damage.

Kunai assault- You throw a barrage of sharp ninja kunai that can causes all enemies within its path to have slow movement, and moderate damage.
Level 1 - Ranged Cone Moderate Dmg (lethal), -spd
All of the other secondaries have either a Minor Dmg spam attack or a slower-recharging Moderate Dmg attack, but they're all single-target. This is a cone, which to balance requires longer recharges and higher endurance costs - not really a Level 1 ability.
Quote:
Fire scroll - You summon a fire spell that can incinerate in a cone area spread igniting all nearby enemies causing high damage over time.
Level 2 - Ranged Cone High DOT (fire)
Every single secondary places a Moderate to High Dmg single-target melee attack here, while you've got another ranged cone attack. Again, not suited for Level 2.
Quote:
Poison Mist - you drink a gourd of deadly poison and spew it out of your mouth causing a strange mist that severely blinds and poisons your foes causing extreme damage over time that effects all enemies with in the area of the mist.
Level 4 - Ranged Cone(?) Extreme Dmg, Blind
Went all out on this one - another cone (if I'm reading it right) that does the same level of damage per opponent as a Level 28 single-target melee attack.
Quote:
Lightning strike scroll - you summon a destructive lightning bolt that strikes you and knockback, disorients, and causes area moderate damage to all enemies around you, as well as, giving you temporary lightning reflexes making you elusive to all attacks while increasing your movement speed for a short period of time.
Level 10 - PBAoE Foe Moderate Dmg (energy), Knockback, Disorient; Self +Def(All), +Res(DefDB), +Spd
And you still managed to top it - a PBAoE attack (and that's assuming it's just melee range) with two soft controls, plus! what may actually be a request for a Level 38 defensive power with no indication that it has the same crash effect.
Quote:
Explosive Decoy Scroll - You summon three explosive ninja decoy dummies that causes all enemies to attack your decoys, and ignore your presence. These decoys explode upon depletion of their health and cannot attack enemies be buffed or healed.
Level 16 - Summon {Explosive Decoys}
Let me get this straight: they're like a Phantom Army that can't attack and can be attacked, all three are sending out a Taunt effect, and they each use a PBAoE on defeat (doing how much damage?). Net effect is they act as a defensive power for the character (not being attacked while they exist?). This isn't an assault set power at all.
Quote:
Blow Dart - You are a master of concealment weapons, and can incapacitate your enemies with a sniper shot dart by firing from a bamboo reed that can cause sleep, poison, or blindness this power randomly changed its effects and can be interrupted, you cause superior damage.
Level 20 - Ranged Snipe Superior Dmg (Lethal/Toxic?), Sleep/Poison(?)/Blind
A dart, fired through a breath-powered blowgun, is a sniper shot that does Superior Dmg, plus it has a random secondary effect. I'm assuming Superman will be using Superbreath to push the dart down the tube fast enough to do Superior damage, unless nearly all of the damage is toxic, which is almost never resisted well. The only limiting factor in this whole power is that it's a sniper shot, meaning it can be interrupted, but otherwise it's massive range and unresisted damage. BTW, is there going to be a melee attack in here somewhere?
Quote:
Volcano scroll - You summon the power of earth and fire creating hot flowing magma that burns in wide range area that cause high damage.
Level 28 - Location High DOT (fire), (-spd/jump/fly?)
Only one assault set has a Location power - Thorntrops is Minor DOT and Lethal damage at that, and it is also a Level 28 power. It's not specified whether this would include the same kinds of "you're stuck here" effects like most Location powers, but I have them included above. Melee?
Quote:
Wind Slicing Scroll - You summon the power of wind causing a slicing vortex to surround you dicing and cutting anything that comes near you with a chance of knock back as well.
Level 35 - Toggle: PBAoE ??? DOT (lethal?), %Knockback
This seems on the surface to be close to Mud Pots, another Level 35 assault power, but Mud Pots only keeps foes from moving - they can still attack the character at range and (if close enough) in melee. This power is effectively Hurricane with damage, no debuffs, and possibly no auto Repel. It might work where it is and how it's written, maybe the first power in the set that would.
Quote:
Ninja Rebirth Strike - You have fallen in battle, so it seems to your enemies, but before you have depleted your health you vanish into a puff of smoke leaving a small piece of cut wood you placate all enemies around you restoring half of your health and having a temporary phase shift only reappearing throwing a barrage of kunai in all direction causing a stealth strike to some enemies, but extreme damage to the area. Recharge Very Long.
Level 38 - ...!
I can't write that out properly - this is a completely FU move. It's an auto-rez, untouchable, hidden-attack, blaster nuke... Let's break that down into its component parts: defensive, defensive, stalker, nuke. Those are all four things a dominator is not supposed to get in their secondary, and you have it all in one power!
Quote:
I didn't put damages, and recharge time to all of them couldn't really make up my mine I got most of my inspiration from powers that already exist I simply made it. what if a ninja did it this way?

Animation - I don't expect the devs to try to make this powerset likes it name name suggested which in the actually practice of the kuji-in practitioner perform nine hand seals. Because this is a generic game I know that the animation engine probably couldn't handle it, so I suggest like ninjitsu use something generic, but Ninja scroll assualt I envision the player animation to be as this, the player pulls a scroll out and bites down on it while placing he's or her's palm in front of the scroll to cast its magic like this

power problems - I wasn't sure some of you may say, "well this may not work!" or "this ain't going to happen!" simply because the game engine, so shape-shifting sabotage may not be likable to some so I suggest an alternate, and also Ninja rebirth strike may not be fave also many might think that it would be unfair for a dominator to have a stealth strike upon near-death reviving, I was only think in the line of role-playing and it fits the character power persona, not to take from ninjitsu I did give it very long recharge time so it couldn't be spammed like crazy.

Shape-shifting illusion - You harness the mystical skill of Toh you can create an illusion of a nearby enemy that placate all nearby foes of your presences confusing them in the process causing them to attack another believing that there is an impostor in their whereabouts.

Shape-shifting illusion Animation - I think it would be cool if the game engine could create and silhouette of a nearby foe something easy and generic that wouldn't be to hard (example: if fighting zeus from malta it would make a sapper or a gunslinger to cause the enemy to go into placate mode)NOTE: my placate is used as a control power so it has NO stealth strike properties.
This pair of sets is so wildly overpowered and unsuited for the AT they're supposed to go with, it baffles the mind. Some of the stuff probably could be reworked to get it to work within the framework of a legitimate set, but most of it is completely untenable.


@NC Thunderbird, @Last Kid Picked
HELP! I can't stop making Alts! Up to 175 now, including: Lutadora, Tess LaCoille, Not Of This World, Lies Behind Stars, Redshift Monk.
Campaigning for title of official "Thread Killer" of the Suggestions & Ideas forum.

 

Posted

Quote:
Originally Posted by Bradley_IFV View Post
This pair of sets is so wildly overpowered and unsuited for the AT they're supposed to go with, it baffles the mind. Some of the stuff probably could be reworked to get it to work within the framework of a legitimate set, but most of it is completely untenable.
Thank you so much for your awesome feedback and thanks for the constructive criticism, like I said I was thinking more in line of role playing if a ninja was a dominator and didn't realize that this was way to overpowered, also I didn't add the damage all because I knew the damage would have to been implemented because it was dominator set I focused more on the control powers I guess I got lazy. I should have known adding a placate ability to a dominator set would have been frowned upon, BUT I didn't add any stalker damage input into it I was just thinking need to hide. Like I said before I was caught up into the role playing and total forgot about the power set damage input and output. Now, about the blow dart, keep this in mine this is Ninja Mysticism. So this ninja power is superhuman, so yeah I can envision a blow dart reaching that far. Just think Sega's Shinobi very superhuman. But I would love to see a ninja dominator set even if it means if the developers could revamped this power set idea, and there own ideas I would be so honored. I think they could fix this and make this a very interesting power set. We have, Ninjas for masterminds, and Ninjitsu for stalkers, why not for domination.


 

Posted

I appreciate your interest in seeing more ninja-styled powersets added to the game, as the developers seem to have made a concerted effort to include them in other areas as well (Tsoo, Ninja Run, etc.). Back when I was previously fairly active here on the forums, I had posted a couple different powersets that were ninja-themed, along with another martial arts set.

http://boards.cityofheroes.com/showt...612#post695612

http://boards.cityofheroes.com/showt...532#post696532

http://boards.cityofheroes.com/showt...305#post396305

Hopefully, I've managed to meet the expectations for powerset design, and you can use these as examples to work from.


@NC Thunderbird, @Last Kid Picked
HELP! I can't stop making Alts! Up to 175 now, including: Lutadora, Tess LaCoille, Not Of This World, Lies Behind Stars, Redshift Monk.
Campaigning for title of official "Thread Killer" of the Suggestions & Ideas forum.